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i68Tools

iard68

Reserve Team
minopica;3738168 said:
Thanks for the help.
I have a doubt about the installation of the moddingway under the dir "Game Moddingway":

If I manually copy the moddingway files under FIFA/Game Moddingway folder and then launch the installer "ModdingWayInstaller.exe" copied into the main FIFA folder then I assume that the installer will copy the files undet FIFA/Game folder and so this will alter the "default" scenario :(

So how can I install the moddingway patch under the Moddingway scenario (that means under the folder FIFA/Game Moddingway) ?

You have to use the switcher!
When you change your current scenario and choose moddingway,
the Game folder was renamed accordingly
so that the MW Folder become your Game folder and
the Game folder become Game Fifa14!
Now you can install the patch.
When you want to play online,
use the switcher again
and again the Game folder become MW and Fifa14 become game.
Easy.

bye
 

dissectionalone

Senior Squad
jmmontoro;3738295 said:
Does i68Controller skip data_graphic2_extra? It's unmodified, and it successfully regenerated the other extras.

the extra bigs aren't part of the demo files, so it's actually surprising that the current version of the controller deleted references for the other ones.

I've had trouble with data_graphic2_extra.big in filemaster, trying to open it twice today. But using quickbms I exctracted the files without any problem. (trying to export the files with filemaster or file explorer made some files, mostly shoe files become empty don't know why)
 

jmmontoro

Youth Team
It isn't surprising because I selected the full game as working folder as I'm preparing a day one patch for the unlicensed teams.
The reason that data_graphic2_extra fails with most tools is because it's over 2GB in size which is the memory limit of all 32-bit applications. Some tools like Jenkey's File Explorer and QuickBMS can read the file but everything after the 2GB mark is gonna come out empty.
 

iard68

Reserve Team
jmmontoro;3738319 said:
It isn't surprising because I selected the full game as working folder as I'm preparing a day one patch for the unlicensed teams.
The reason that data_graphic2_extra fails with most tools is because it's over 2GB in size which is the memory limit of all 32-bit applications. Some tools like Jenkey's File Explorer and QuickBMS can read the file but everything after the 2GB mark is gonna come out empty.

You're right and I need to find a solution.

Actually the Controller use the Rinaldo's 32b library doing fifa-files operations,
except for the regeneration procedure that I've wrote from myself in vb. So, I'm forced to compile the exe in 32b mode.
I can try to use a 64b old version of the Rinaldo's library but we will have other limitation and some issues.

I'll do some tests and in a few days we will see!

Ciaoo
 

dissectionalone

Senior Squad
jmmontoro;3738319 said:
It isn't surprising because I selected the full game as working folder as I'm preparing a day one patch for the unlicensed teams.
The reason that data_graphic2_extra fails with most tools is because it's over 2GB in size which is the memory limit of all 32-bit applications. Some tools like Jenkey's File Explorer and QuickBMS can read the file but everything after the 2GB mark is gonna come out empty.

I actually thought about that, that's why I used the 4GB version of quickbms. But even File Explorer had trouble with the size of the BIG4 files
 

iard68

Reserve Team
dissectionalone;3738404 said:
I actually thought about that, that's why I used the 4GB version of quickbms. But even File Explorer had trouble with the size of the BIG4 files



Because even the Jenkey's Explorer, as all the programs that currently manage .dds files, makes use of third parties libraries for graphics. This applies to Rinaldo's programs, for the old Texture Editor, for my Kit Manager of three years ago... And decompression operations? Other libraries.

It is sufficient that only one of these components is compiled at 32b, to force you to compile also your executable at 32b... and fail with 2g files...
:-(
 

ronaldojr

Youth Team
hello iard68

my game crashes when remove reference db of the file data_startup.bh

i export the db of the .big and the game crashes

have a solution for this ?

i used your magnifique toll i68regenerator, and same problem
 

moddingway

Youth Team
ronaldojr;3738498 said:
hello iard68

my game crashes when remove reference db of the file data_startup.bh

i export the db of the .big and the game crashes

have a solution for this ?

i used your magnifique toll i68regenerator, and same problem

Try to export the original database with jenkey tool without autodecompress. I´m sure is not a problem with regenerator.
 

ronaldojr

Youth Team
moddingway;3738509 said:
Try to export the original database with jenkey tool without autodecompress. I´m sure is not a problem with regenerator.

in fifa 15 demo its OK

but in full game fifa 15, not work

i export db and game crashes
 

dissectionalone

Senior Squad
iard68;3738466 said:
Because even the Jenkey's Explorer, as all the programs that currently manage .dds files, makes use of third parties libraries for graphics. This applies to Rinaldo's programs, for the old Texture Editor, for my Kit Manager of three years ago... And decompression operations? Other libraries.

It is sufficient that only one of these components is compiled at 32b, to force you to compile also your executable at 32b... and fail with 2g files...
:-(

Yeah, the x86-x64 arch integration isn't as seamless as it should in microsoft's world so we can thank them for the hassle :P

They should take a page (or two) out of the "truer" to BSD Operating systems that simply use the needed kernel accordingly. I suppose this would make stuff quite smoother
 

ronaldojr

Youth Team
the problem is: the file cards_ng_db.db in FULL GAME, not work as fifa_ng_db.db and the original fifa_ng_db.db is encrypt EASF

the regenerator is work !
 

dissectionalone

Senior Squad
Have you tried editing And renaming fifa_si_db.db and using it instead? I haven't tested the full game yet, despite having the files, so I don't know it will behave
 

moddingway

Youth Team
ronaldojr;3738524 said:
the problem is: the file cards_ng_db.db in FULL GAME, not work as fifa_ng_db.db and the original fifa_ng_db.db is encrypt EASF

the regenerator is work !

Well yes. I was able to import tables from squad files and it works but it does not work in career mode and we don´t have playersnames table.

We need to decrypt EASF to get the ng_db database from game otherwise we won´t be able to edit the game properly. As I´ve told you I´ve contacted Jenkey. Hope he can find a way.
 

Dramacydal

Club Supporter
moddingway;3738552 said:
Well yes. I was able to import tables from squad files and it works but it does not work in career mode and we don´t have playersnames table.

We need to decrypt EASF to get the ng_db database from game otherwise we won´t be able to edit the game properly. As I´ve told you I´ve contacted Jenkey. Hope he can find a way.

I find it rather disturbing that PES and FIFA depend on Jenkey.What if he's gone forever.Everybody was just happy when he decrypted it.
 

ronaldojr

Youth Team
moddingway;3738552 said:
Well yes. I was able to import tables from squad files and it works but it does not work in career mode and we don´t have playersnames table.

We need to decrypt EASF to get the ng_db database from game otherwise we won´t be able to edit the game properly. As I´ve told you I´ve contacted Jenkey. Hope he can find a way.

really. this is the solution at the time. decrypt EASF is very important !
 

iard68

Reserve Team
moddingway;3738552 said:
Well yes. I was able to import tables from squad files and it works but it does not work in career mode and we don´t have playersnames table.

We need to decrypt EASF to get the ng_db database from game otherwise we won´t be able to edit the game properly. As I´ve told you I´ve contacted Jenkey. Hope he can find a way.

Yes, you're right :rolleyes:
We need to decode EASF!

About regenerator and installer with the 2g larger file:
I've changed the Rinaldo's dll with an old version compiled for
'any platform' and tried to install the Napoli patch,
step by step in debug mode:
the sofware does not produce any exception
so, I can hope that the program deletes references properly.

I still can not test the effect ingame (because I'm not in Asia!)
nor by opening the .big with filemaster (that is crashing):
I have just uploaded the beta 0.9.2
if someone could try, we will have the answer!

If you already have the i68Controller,
by executing the application, you should download
and run automatically this updated version
(so we can test this function also!!!!:innocent_smile_1:)

Ciao!
 

benqbiggis

Youth Team
where are the decoder masters to get rid off EASF ? hehe


iard68;3738598 said:
Yes, you're right :rolleyes:
We need to decode EASF!

About regenerator and installer with the 2g larger file:
I've changed the Rinaldo's dll with an old version compiled for
'any platform' and tried to install the Napoli patch,
step by step in debug mode:
the sofware does not produce any exception
so, I can hope that the program deletes references properly.

I still can not test the effect ingame (because I'm not in Asia!)
nor by opening the .big with filemaster (that is crashing):
I have just uploaded the beta 0.9.2
if someone could try, we will have the answer!

If you already have the i68Controller,
by executing the application, you should download
and run automatically this updated version
(so we can test this function also!!!!:innocent_smile_1:)

Ciao!

still untouched data_graphic2_extra
 

dissectionalone

Senior Squad
moddingway;3738552 said:
Well yes. I was able to import tables from squad files and it works but it does not work in career mode and we don´t have playersnames table.

We need to decrypt EASF to get the ng_db database from game otherwise we won´t be able to edit the game properly. As I´ve told you I´ve contacted Jenkey. Hope he can find a way.

have you checked the ng_db while it's running in RAM? I wonder if when it's loaded into the memory the decryption is still in effect... If not that could be part of the solution while there's no news from jenkey...


iard68;3738598 said:
Yes, you're right :rolleyes:
We need to decode EASF!

About regenerator and installer with the 2g larger file:
I've changed the Rinaldo's dll with an old version compiled for
'any platform' and tried to install the Napoli patch,
step by step in debug mode:
the sofware does not produce any exception
so, I can hope that the program deletes references properly.

I still can not test the effect ingame (because I'm not in Asia!)
nor by opening the .big with filemaster (that is crashing):
I have just uploaded the beta 0.9.2
if someone could try, we will have the answer!

If you already have the i68Controller,
by executing the application, you should download
and run automatically this updated version
(so we can test this function also!!!!:innocent_smile_1:)

Ciao!

If you made the preload you can run the game by using an American VPN, master ;)
 

iard68

Reserve Team
dissectionalone;3738642 said:
have you checked the ng_db while it's running in RAM? I wonder if when it's loaded into the memory the decryption is still in effect... If not that could be part of the solution while there's no news from jenkey...




If you made the preload you can run the game by using an American VPN, master ;)

Well...
I've been able to regenerate the 2G file with... fifafs!!!

Unfortunately the old program must be rewritten,
for a large part, because of the changes in the names of the files,
in their path...
 


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