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Immersion Gameplay: Football for Real

Discussion in 'FIFA 12 Mods Forum' started by AndreaPirlo21, Sep 8, 2012.

  1. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Hello to all,
    Today I would like to present to you a new Gameplay mod for FIFA 12.
    This is my first mod, and I would like to receive feedback to make it better.

    Here are some features:

    Personalized players: Each player plays according to their special traits and statistics. Thus, CR7 shows skills and flair, while Gerrard takes many longshots.

    Unique team build-up and style of play:
    As with each player, each team will play according to the traits of all the players combined. Teams such as England will play long-balls and take longshots. They will also attempt to use Carrol's heading ability and Walcott's pace. Barcelona plays possession, while looking for an opportunity for a through pass.

    Errors: Yes, errors. The AI is no longer a god on both defense and offense. Bad passes, missed tackles, and fouls are increased.

    Variance: The AI will attack at different speeds in different situations. Counter attacks are seen when the User's defense is out of position. Slower build-up and possession will result with better positioned defenders. You must play strong defense to win!

    Game Speed, passing, and dribbling: Game speed is slowed down at even default sliders. Passing and dribbling skills are decreased. Missed traps and loose balls happen more often.

    AI Defense: Probably the most important change in this gameplay mod. Defenders show realistic aggression at different situations and areas on the pitch. The closer you get to goal, the more pressure you will encounter. Defenders miss tackles and slide tackle more. Mentality and positioning are increased. The D-line is compact. Choose your though passes carefully!

    Longshots and finishing: The AI in general will take around 3 longshots a game, depending on which team the CPU is. AI finishing is decreased; not every shot will go in.
    For the user, longshot accuracy has increased, but not as accurate as Ultimate Team:innocent_smile_1: Finishing has decreased, which includes finesse shots.

    Goalkeepers: Better reactions and movement. Certain goalkeepers are better in one-on-one situations.


    How to install
    Download and extract the ''product.ini'' file into your ''Game'' folder
    Example: C:/Program Files(x86)/Origin Games/FIFA 12/Game
    Afterward run i68 Regenerator by iard68
    Have fun!

    Download: http://www.mediafire.com/?1j25aawojl32wvb
    Download version with better cpu marking:http://www.mediafire.com/?7nh8oktrhngk51s
    Download version with better cpu defense; lower scoring games:http://www.mediafire.com/?0900d4mxa209pvc
    Download new beta(with Bangus's suggestions):http://www.mediafire.com/?v6fi032uj1cksih
    Download new beta:http://www.mediafire.com/?249f3bhbcs21n9y
    Download revision 5(9/16/12): http://www.mediafire.com/?vn6tt9ul5lll0km
    Download Semi-final New-From-Scratch version: http://www.mediafire.com
    /?dc91qe76wkl2x3q

    FINAL V.1: http://www.mediafire.com/?xfv7y80vq4z5ie6


    My suggested slider and difficulty for best experience:

    Acceleration and sprint speed: CPU/User: 45
    Marking: CPU: 60 User: 63
    Defensive line height, width, and length : CPU and USER: 45

    BIG THANKS AND CREDITS to FidelGameplay for some of the codes used in my Gameplay:
    FIFA 12 ADVANCED GAMEPLAY EVOLUTION 6.0
    REAL SOCCER SIMULATION SERIES
    BY DOCTOR+ PRODUCTIONS

    Copyright © 2012 - 2013 - ALL RIGHTS RESERVED
    FIFA 12 MODS BY DOCTOR+ PRODUCTIONS
    http://www.soccergaming.com/forums/showthread.php?t=170667
    http://www.facebook.com/pages/Hybrid-Gameplay/174522885919128

    Also, another BIG THANKS to Regularcat for some of the codes:
    http://www.soccergaming.com/forums/showthread.php?t=170990

    Credits to Aditilak for helping me test. Thanks bro:)

    Credits to iard68 for his i68 Regenerator.

    Note: All values(numbers behind codes) in my gameplay are my personal values. Anyone who wants to tweak them for their own use can do so freely. I also found almost all the codes in the .exe.
    If you need any help, feel free to send me PM's.
    Hope you enjoy:)
     
  2. Aditilak

    Aditilak Club Supporter

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    Great work andrea,thanks a ton..
     
  3. AndreaPirlo21

    AndreaPirlo21 Potenza

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    You're welcome. Thanks a lot for testing:innocent_smile_1:
     
  4. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Feedback will be appreciated!
     
  5. Aditilak

    Aditilak Club Supporter

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    yes of course..Its my pleasure as i have been able to contribute something good..Now its time to enjoy the gp!!
     
  6. Rob_Kenshin

    Rob_Kenshin Senior Squad

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    Great job, I'll have to try it!! Thanks friend ;)
     
  7. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Thanks:). Give me feedback so I can make my GP better.
     
  8. AndreaPirlo21

    AndreaPirlo21 Potenza

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    By the way, you can tell the gameplay is working if you see the Adidas Jo'bulani
    final ball in the arena.
     
  9. AndreaPirlo21

    AndreaPirlo21 Potenza

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    New version with better AI defending in first post.
     
  10. SAM32

    SAM32 Senior Squad

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    Good Job Man!!
     
  11. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Thanks:-D
     
  12. Brians666

    Brians666 Youth Team

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    big thank man exelent job!!!! (Y)
     
  13. fifacana

    fifacana Club Supporter

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    mine god. i got tired after been tweaking AIs all day and this one is going to bring my adrenaline back. thanx mate :bob:
     
  14. fifacana

    fifacana Club Supporter

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    feedback- played two exibition games, both went into penalties! scoring is very hard which is good :innocent_smile_1:

    only problem - Elia almost always breaks away kinda easy in the left wing (when he knocks the ball on -right stick flicks) and Maicon almost can't defend him :cb:

    also, fouls are a bit lenient.

    [​IMG]
     
  15. B9Goal

    B9Goal Senior Squad

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    See Bale vs. Maicon on YouTube
     
  16. fifacana

    fifacana Club Supporter

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    haha guess Maicon is not a good example. :smilex:
     
  17. fifaCCitiu.com

    fifaCCitiu.com Senior Squad

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    Let me tell you some things about gameplay.
    In exe there a very few codes that working in original game. Using a disassembler some of them are function call, some other costant declaration, and very few other are parameter good for the real game (I remember one parameter for keeper position near post, useful to help the keeper to cover better the post near him).
    So to change really the gameplay of this game you have to edit the database for every player.
    Example, you need to lower tackling and marking skill for forward,wings and midfielder, in order to have more fouls because in original database they have high values, then you have to increase shot power to the offensive player to have more longshots, then you have to raise crosses over dribbling attributes to see the players crossing the ball in the box.
    Then, there are some traits in the DB that should be activated for more player, even in lower division, and last of these, you have to edit the teamstyles in the teams table in your DB.
    After you do that you can say that you really changed the gameplay.
    Why this? Because FIFA is an ATTRIBUTE BASED game. So the player style depends exclusivemently by his attributes.
     
  18. Aditilak

    Aditilak Club Supporter

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    fifaCCitiu.com,amazing info mate..You are right about the tackling attributes of wingers,forwards..But andrea has been able to do a great job with just the codes..Just try it and you will experience the difference.
    Andrea,you will have to decrease tackling accuracy..
    It is the only thing which is decreasing the overall no. of fouls and cards..Pressing and aggression is perfect and crossing is also done by cpu more..Buildup speed is balanced.Just the tackling..
     
  19. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Thanks for the info, bro. The only problem is that I am a n00b at database editing.
     
  20. AndreaPirlo21

    AndreaPirlo21 Potenza

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    I'm trying to fix fouls and referee's strictness. Thanks for the feedback! I suggest you to try my version with better AI defense (if you haven't already). I have seen more fouls in that version.
     
      

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