Immersion Gameplay: Football for Real

Hello to all,
Today I would like to present to you a new Gameplay mod for FIFA 12.
This is my first mod, and I would like to receive feedback to make it better.

Here are some features:

Personalized players: Each player plays according to their special traits and statistics. Thus, CR7 shows skills and flair, while Gerrard takes many longshots.

Unique team build-up and style of play:
As with each player, each team will play according to the traits of all the players combined. Teams such as England will play long-balls and take longshots. They will also attempt to use Carrol's heading ability and Walcott's pace. Barcelona plays possession, while looking for an opportunity for a through pass.

Errors: Yes, errors. The AI is no longer a god on both defense and offense. Bad passes, missed tackles, and fouls are increased.

Variance: The AI will attack at different speeds in different situations. Counter attacks are seen when the User's defense is out of position. Slower build-up and possession will result with better positioned defenders. You must play strong defense to win!

Game Speed, passing, and dribbling: Game speed is slowed down at even default sliders. Passing and dribbling skills are decreased. Missed traps and loose balls happen more often.

AI Defense: Probably the most important change in this gameplay mod. Defenders show realistic aggression at different situations and areas on the pitch. The closer you get to goal, the more pressure you will encounter. Defenders miss tackles and slide tackle more. Mentality and positioning are increased. The D-line is compact. Choose your though passes carefully!

Longshots and finishing: The AI in general will take around 3 longshots a game, depending on which team the CPU is. AI finishing is decreased; not every shot will go in.
For the user, longshot accuracy has increased, but not as accurate as Ultimate Team:innocent_smile_1: Finishing has decreased, which includes finesse shots.

Goalkeepers: Better reactions and movement. Certain goalkeepers are better in one-on-one situations.


How to install
Download and extract the ''product.ini'' file into your ''Game'' folder
Example: C:/Program Files(x86)/Origin Games/FIFA 12/Game
Afterward run i68 Regenerator by iard68
Have fun!

Download: http://www.mediafire.com/?1j25aawojl32wvb
Download version with better cpu marking:http://www.mediafire.com/?7nh8oktrhngk51s
Download version with better cpu defense; lower scoring games:http://www.mediafire.com/?0900d4mxa209pvc
Download new beta(with Bangus's suggestions):http://www.mediafire.com/?v6fi032uj1cksih
Download new beta:http://www.mediafire.com/?249f3bhbcs21n9y
Download revision 5(9/16/12): http://www.mediafire.com/?vn6tt9ul5lll0km
Download Semi-final New-From-Scratch version: http://www.mediafire.com
/?dc91qe76wkl2x3q

FINAL V.1: http://www.mediafire.com/?xfv7y80vq4z5ie6


My suggested slider and difficulty for best experience:

Acceleration and sprint speed: CPU/User: 45
Marking: CPU: 60 User: 63
Defensive line height, width, and length : CPU and USER: 45

BIG THANKS AND CREDITS to FidelGameplay for some of the codes used in my Gameplay:
FIFA 12 ADVANCED GAMEPLAY EVOLUTION 6.0
REAL SOCCER SIMULATION SERIES
BY DOCTOR+ PRODUCTIONS

Copyright © 2012 - 2013 - ALL RIGHTS RESERVED
FIFA 12 MODS BY DOCTOR+ PRODUCTIONS
http://www.soccergaming.com/forums/showthread.php?t=170667
http://www.facebook.com/pages/Hybrid-Gameplay/174522885919128

Also, another BIG THANKS to Regularcat for some of the codes:
http://www.soccergaming.com/forums/showthread.php?t=170990

Credits to Aditilak for helping me test. Thanks bro:)

Credits to iard68 for his i68 Regenerator.

Note: All values(numbers behind codes) in my gameplay are my personal values. Anyone who wants to tweak them for their own use can do so freely. I also found almost all the codes in the .exe.
If you need any help, feel free to send me PM's.
Hope you enjoy:)
 

fifacana

Club Supporter
mine god. i got tired after been tweaking AIs all day and this one is going to bring my adrenaline back. thanx mate :bob:
 

fifacana

Club Supporter
feedback- played two exibition games, both went into penalties! scoring is very hard which is good :innocent_smile_1:

only problem - Elia almost always breaks away kinda easy in the left wing (when he knocks the ball on -right stick flicks) and Maicon almost can't defend him :cb:

also, fouls are a bit lenient.

 

B9Goal

Senior Squad
fifacana;3301990 said:
only problem - Elia almost always breaks away kinda easy in the left wing (when he knocks the ball on -right stick flicks) and Maicon almost can't defend him :cb:
See Bale vs. Maicon on YouTube
 

fifaCCitiu.com

Senior Squad
Let me tell you some things about gameplay.
In exe there a very few codes that working in original game. Using a disassembler some of them are function call, some other costant declaration, and very few other are parameter good for the real game (I remember one parameter for keeper position near post, useful to help the keeper to cover better the post near him).
So to change really the gameplay of this game you have to edit the database for every player.
Example, you need to lower tackling and marking skill for forward,wings and midfielder, in order to have more fouls because in original database they have high values, then you have to increase shot power to the offensive player to have more longshots, then you have to raise crosses over dribbling attributes to see the players crossing the ball in the box.
Then, there are some traits in the DB that should be activated for more player, even in lower division, and last of these, you have to edit the teamstyles in the teams table in your DB.
After you do that you can say that you really changed the gameplay.
Why this? Because FIFA is an ATTRIBUTE BASED game. So the player style depends exclusivemently by his attributes.
 

Aditilak

Club Supporter
fifaCCitiu.com;3302019 said:
Let me tell you some things about gameplay.
In exe there a very few codes that working in original game. Using a disassembler some of them are function call, some other costant declaration, and very few other are parameter good for the real game (I remember one parameter for keeper position near post, useful to help the keeper to cover better the post near him).
So to change really the gameplay of this game you have to edit the database for every player.
Example, you need to lower tackling and marking skill for forward,wings and midfielder, in order to have more fouls because in original database they have high values, then you have to increase shot power to the offensive player to have more longshots, then you have to raise crosses over dribbling attributes to see the players crossing the ball in the box.
Then, there are some traits in the DB that should be activated for more player, even in lower division, and last of these, you have to edit the teamstyles in the teams table in your DB.
After you do that you can say that you really changed the gameplay.
Why this? Because FIFA is an ATTRIBUTE BASED game. So the player style depends exclusivemently by his attributes.
fifaCCitiu.com,amazing info mate..You are right about the tackling attributes of wingers,forwards..But andrea has been able to do a great job with just the codes..Just try it and you will experience the difference.
Andrea,you will have to decrease tackling accuracy..
It is the only thing which is decreasing the overall no. of fouls and cards..Pressing and aggression is perfect and crossing is also done by cpu more..Buildup speed is balanced.Just the tackling..
 
fifaCCitiu.com;3302019 said:
Let me tell you some things about gameplay.
In exe there a very few codes that working in original game. Using a disassembler some of them are function call, some other costant declaration, and very few other are parameter good for the real game (I remember one parameter for keeper position near post, useful to help the keeper to cover better the post near him).
So to change really the gameplay of this game you have to edit the database for every player.
Example, you need to lower tackling and marking skill for forward,wings and midfielder, in order to have more fouls because in original database they have high values, then you have to increase shot power to the offensive player to have more longshots, then you have to raise crosses over dribbling attributes to see the players crossing the ball in the box.
Then, there are some traits in the DB that should be activated for more player, even in lower division, and last of these, you have to edit the teamstyles in the teams table in your DB.
After you do that you can say that you really changed the gameplay.
Why this? Because FIFA is an ATTRIBUTE BASED game. So the player style depends exclusivemently by his attributes.
Thanks for the info, bro. The only problem is that I am a n00b at database editing.
 
fifacana;3301990 said:
feedback- played two exibition games, both went into penalties! scoring is very hard which is good :innocent_smile_1:

only problem - Elia almost always breaks away kinda easy in the left wing (when he knocks the ball on -right stick flicks) and Maicon almost can't defend him :cb:

also, fouls are a bit lenient.

I'm trying to fix fouls and referee's strictness. Thanks for the feedback! I suggest you to try my version with better AI defense (if you haven't already). I have seen more fouls in that version.
 


Top