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Immersion Gameplay: Football for Real

salpipatarecas;3325763 said:
I think that the db files are great in termos of formations and the personal game style of each team. But I think that would be great to have a product.ini file that do not override those files, but increase the diference between strong and weak teams, and inscrease the diference between home/away games. But It would be the "almost perfect" situation, which is hard to get :(

That is impossible to do in the product.ini file alone.
DB can create even more realism and variance by changing individual teams, but since I saw that the FIFA build-up speed was too high for every team, I used a global modifier in my GP.
 

salpipatarecas

Youth Team
There's one thing that i didn't like in fifa 12 that repeats in fifa 13. Faster players are caught by slower players when running. Two examples are Cristiano Ronaldo and Messi.
 

salpipatarecas

Youth Team
AndreaPirlo21;3325764 said:
That is impossible to do in the product.ini file alone.
DB can create even more realism and variance by changing individual teams, but since I saw that the FIFA build-up speed was too high for every team, I used a global modifier in my GP.

Maybe i can speak to rique if he can manage that
 
salpipatarecas;3325765 said:
There's one thing that i didn't like in fifa 12 that repeats in fifa 13. Faster players are caught by slower players when running. Two examples are Cristiano Ronaldo and Messi.

You'll need to edit DB to change that. Use excel and multiply all values by a given amount, or manually edit individual attributes to create a bigger gap between player speed.
Unfortunately, I don't have Excel.
 

bangus

Starting XI
AndreaPirlo21;3325767 said:
or manually edit individual attributes to create a bigger gap between player speed.
The way to prevent faster players from being caught by slower players -- as well as improve the gameplay IMO -- is to lower average speed ratings across the board. In FIFA, average speed is around 65-70. That needs to be lowered to 40-45, then your 85+ speed guys don't get caught near as much. It also helps to remove the rating boost cheats (morale, etc.) given the CPU gets speed boosts from that.
 

SEPAKBOLA

Senior Squad
I think you should stay focused on FIFA 12, honestly. FIFA 13, regardless of gameplay, etc - the pace of play is sooo fast; and that's not even the fact of player movements - it's all to do with hyper animations. When in your life have you seen a goal kick move with such dip and speed that happens on FIFA 13. When on a free kick does this happen to loft one into the box?

FIFA 12 is one of the best, and your gp is fantastic. The only things that need work imho is to narrow passing lanes for both sides. It's too easy to pass. I love the pressure, but a forward on both CPU/HUM should not be able to receive the ball - then turn and face the goal so easily.

That is the true weakness of FIFA 12. Close down the passing lanes and increase pressure - everything will take care of itself. FIFA 13 is a hyper fast joke - it has no improvement from FIFA 12 in terms of gameplay; so why play it?
 

bangus

Starting XI
SEPAKBOLA;3326404 said:
I think you should stay focused on FIFA 12, honestly. FIFA 13, regardless of gameplay, etc - the pace of play is sooo fast; and that's not even the fact of player movements - it's all to do with hyper animations. When in your life have you seen a goal kick move with such dip and speed that happens on FIFA 13. When on a free kick does this happen to loft one into the box?

FIFA 12 is one of the best, and your gp is fantastic. The only things that need work imho is to narrow passing lanes for both sides. It's too easy to pass. I love the pressure, but a forward on both CPU/HUM should not be able to receive the ball - then turn and face the goal so easily.

That is the true weakness of FIFA 12. Close down the passing lanes and increase pressure - everything will take care of itself. FIFA 13 is a hyper fast joke - it has no improvement from FIFA 12 in terms of gameplay; so why play it?
Agree with pretty much everything you said. FIFA 13 is an inferior game, period, I keep going back to FIFA 12. BTW, you can do a lot yourself to tighten up the gameplay in the way you're describing. Edit team tactics, tighten up positional play via sliders, and make teams play more defense and bring more players back to defend. I just played a game against the CPU where neither side was able to get much beyond midfield, it was near 20 minutes into the game before either team got a shot on goal. The product file can only fix so much, the rest is up to you and editing the db.
 
SEPAKBOLA;3326404 said:
I think you should stay focused on FIFA 12, honestly. FIFA 13, regardless of gameplay, etc - the pace of play is sooo fast; and that's not even the fact of player movements - it's all to do with hyper animations. When in your life have you seen a goal kick move with such dip and speed that happens on FIFA 13. When on a free kick does this happen to loft one into the box?

FIFA 12 is one of the best, and your gp is fantastic. The only things that need work imho is to narrow passing lanes for both sides. It's too easy to pass. I love the pressure, but a forward on both CPU/HUM should not be able to receive the ball - then turn and face the goal so easily.

That is the true weakness of FIFA 12. Close down the passing lanes and increase pressure - everything will take care of itself. FIFA 13 is a hyper fast joke - it has no improvement from FIFA 12 in terms of gameplay; so why play it?

I'll improve both games.(Y) But I have to reinstall windows first.
 

SEPAKBOLA

Senior Squad
bangus;3326471 said:
Agree with pretty much everything you said. FIFA 13 is an inferior game, period, I keep going back to FIFA 12. BTW, you can do a lot yourself to tighten up the gameplay in the way you're describing. Edit team tactics, tighten up positional play via sliders, and make teams play more defense and bring more players back to defend. I just played a game against the CPU where neither side was able to get much beyond midfield, it was near 20 minutes into the game before either team got a shot on goal. The product file can only fix so much, the rest is up to you and editing the db.

Bangus, I've read all your posts - we have a lot of the same ideas and thoughts of what gameplay should be - I think AP agrees too, which is even better!

Can you please share your slider settings or how you did the CTT, is there a global option like in PES (pc)? I understand the one AP has is good too. Thanks again.

AndreaPirlo21;3326596 said:
I'll improve both games.(Y) But I have to reinstall windows first.

Can't wait, AP. Good luck with the reinstall :)
 

SEPAKBOLA

Senior Squad
Btw Bangus do you have a version of FIFA 12 of your edited formations, or can you show me briefly what I need to edit. I'm in the formations tab in DBM 12, but honestly not sure what I'm doing.
 

bangus

Starting XI
SEPAKBOLA;3326604 said:
Bangus, I've read all your posts - we have a lot of the same ideas and thoughts of what gameplay should be - I think AP agrees too, which is even better!

Can you please share your slider settings or how you did the CTT, is there a global option like in PES (pc)?
As I said in my FIFA 13 thread editing thread, to slow down the gameplay to realistic levels, you can globally edit all formations and assign teams high defense, low attack workrates. And you can lower team buildup speed. But the thing that changed the game completely for me was moving formations back, and using CM 12 to assign 5 or even 6 players as backs. Editing the bounding boxes allows players to be positioned anywhere on the pitch (see the grey rectangle in the screen below).

What all that does is keep the CPU playing a tight defensive game. The CPU will flood its defensive zone when you have the ball, which makes it very difficult to even get a clear shot on goal. It's not unusual for me to get 6-7 shots per game, and only 2-3 on target. And because the CPU is set to low attack, it keeps possession and passes the ball around for minutes at a time, which keeps its shot total down as well. Games become a real chess match for both teams, trying to find a small opening in the D to get a shot on goal.



As for sliders, the one thing I would suggest is to keep Line Length very low. It keeps the CPU formation tight which adds to the defensive challenge. I have mine set on 20.
 

bangus

Starting XI
SEPAKBOLA;3326633 said:
Btw Bangus do you have a version of FIFA 12 of your edited formations, or can you show me briefly what I need to edit. I'm in the formations tab in DBM 12, but honestly not sure what I'm doing.
If you need assistance with any of this, PM me and I'll do what I can to help you out.
 

SEPAKBOLA

Senior Squad
bangus;3326640 said:
As I said in my FIFA 13 thread editing thread, to slow down the gameplay to realistic levels, you can globally edit all formations and assign teams high defense, low attack workrates. And you can lower team buildup speed. But the thing that changed the game completely for me was moving formations back, and using CM 12 to assign 5 or even 6 players as backs. Editing the bounding boxes allows players to be positioned anywhere on the pitch (see the grey rectangle in the screen below).

What all that does is keep the CPU playing a tight defensive game. The CPU will flood its defensive zone when you have the ball, which makes it very difficult to even get a clear shot on goal. It's not unusual for me to get 6-7 shots per game, and only 2-3 on target. And because the CPU is set to low attack, it keeps possession and passes the ball around for minutes at a time, which keeps its shot total down as well. Games become a real chess match for both teams, trying to find a small opening in the D to get a shot on goal.



As for sliders, the one thing I would suggest is to keep Line Length very low. It keeps the CPU formation tight which adds to the defensive challenge. I have mine set on 20.

Fantastic. I'll get to work on editing these values. I will pm you if I find any issues that I might be having, thanks again.
 

SEPAKBOLA

Senior Squad
Tried this out with CM 12, just edited two teams' formations. Completely different game than I have ever seen. Simply incredible.

Now, just need to find a way to tone down the CPU dribble speed and the passing physics (ball bounces too high in the air, like a beach ball) first.
 

bangus

Starting XI
SEPAKBOLA;3326710 said:
Now, just need to find a way to tone down the CPU dribble speed and the passing physics (ball bounces too high in the air, like a beach ball) first.
If you mean toning down the CPU's ninja-dribbling ability, I actually edit agility ratings way down (like 75-80% for most players). You can also nullify the effect somewhat by lowering the CPU speed and accel sliders by 3 clicks, but that messes with other things. The beachball-bouncing thing sounds more like FIFA 13, lol. (Plain weird what EA did with the ball physics in that game.) It has to be AP's settings in his product file that's making the ball too bouncy, but I haven't read other complaints about it, so...?

EDIT: FYI, there are a couple of ways to quickly mass-edit any player rating. If you want to test what the game feels like with lowered agility ratings (or speed, etc.), let me know and I can post how to do that.
 


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