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Importing GK Kits (Move this if it's in the wrong forum.. Sorry)

bwidell

Youth Team
I'm sorry if I posted this in the wrong forum, but when I go to import a GK kit with Kit Raptor 2GK 2005, I always get a message telling me the kit is not in the game. If it helps, I'm using the MLS kit pack from the Download Center currently, but it's not just this kit pack that it happens with. What do I do?
 

Silencer

Superstar
Can't be helped, you can't import those GK kits, you have to wait for Creation Centre 2005, that program makes it possible :)
 

El Diablo Rojo

Starting XI
Actually there's a way to add GK kits for those teams who use a generic kit. I used it to get Argentina's GK kit working. I'll use it as an example

First be sure that the D. Squads is not in My Documents folder, then use UniDB to to turn fifa.db into a .mdb file there go to team_playerkits table and there add the GK kit info(the kit type of GK is 2, and for Argentina i used its ID 1369), once it's done use UniDB to turn the file into fifa.db.

Now use BigGUI to open the file zdata_12.big(in the case of Argentina is that one, other teams may use another zdata_XX.big) there you'll see a file called playerkittexobj.texobj463104248046875__texture23__1_0_1369.fsh, now import this file.

Once you exported open this file using FSHTool, now you'll find a folder called after the file, on this folder you'll find with the index.fsh, now if you imported a kit(on this case Argentina's away kit) with Kit Raptor you'll find just a single file called 0000.bmp, if not you'll find 8 files called the same. Whichever is the case detele all the files from the folder except index.fsh, copy the bmp of the Kit you want to add and name the file 0000.bmp

Now use index.fsh to turn the file into a fsh again, now change the .fsh file name into playerkittexobj.texobj463104248046875__texture23__2_0_1369.fsh(the 2 means it's a GK kit, remember, 0 means home, 1 means away, 2 means Keepet, 3 means third and 6 7 and 8 are used for training kits but i don't know what's their difference) then again use BigGUI to import this file into zdata_12.big, now use FATBH Builder to build the files, and done there you have your GK kit for Argentina.

This also can be used to add third kits to those teams who have an actual third kit but is missing in the game.
 


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