UPDATED: 3 NOV 2016
this is some heavy editing i made to simsettings.ini so simulated results would get more realistically varied. it probably took me at least 200 simulated seasons to get to this point. it's hard, because some values influence the results in misterious ways.
features of these tweaks:
- goals per game average increased from 2.5 to 2.7 goals, to better reflect top european leagues.
- widened range of possible scores. in vanilla game, there's an exaggerated predominance of "average" scores, like 1-1, 2-1, 2-0... this is because vanilla simsettings has a narrow range of possible scoring chances for each team. i slightly increased the ammount of chances to make the average score a bit higher and i drastically increased the gap between minimum and maximum chances. you'll still get an overwhelmingly higher frequency of "normal" low scores, but, as in real life, there will be (rare but) eventual funny scores like 5-3, 6-2, 7-1, and a reasonable ammount of 4-1, 4-0, 3-2.
- significantly lower home advantage. simulating an away game in vanilla fifa is pretty much the same as losing a game, because home advantage is too exaggerated. i was able to bring this down to realistic levels (this only affects home advantage in simulated games, it has nothing to do with gameplay).
- realistic point distribution in league tables. fifa was set in a way that makes reaching european spots harder than it should, and also being relegated "harder" than it should, because table points are too much spread towards the extremes (too big of a gap between strong and weak teams). with my settings, in a 38-round league, it's usually 80-90 points for winning the league, some 70 points to ucl, some 60 to europa league and mid to high 30's to avoid relegation. very close to the usual setup of these leagues irl.
here is how to have all of these things:
1. see if there's a simsettings.ini file into your FIFAxx\Game\dlc\dlc_FootbalCompEng\dlc\FootballCompEng\data folder. if there isn't, you have to extract it from data1.big
2. save these values into the "score" section of simsettings:
this is the table that determines possible scoring chances for the favourites and underdogs in several degrees. with the way i widened the gap between minimum and maximum chances, we now have at the same time the introduction of the eventual funny scores that would just never happen before, and also an added randomness that helps with tightening the gap in results of strong vs weak teams.
3. now save these values into the "influence" section of simsettings:
this is the table that dictates what criteria the game will use to determine the relative strenght of the teams in each match. what i did in these values was mostly toning down the extreme randomness created by the widening of the score table. this was a pain to set, because not every value does what you'd expect them to do and in some cases they even work backwards. these changes alone would have adverse effects in a default score table, the two work in conjunction (this is why, for example, i have homeadv set to 6 while it's 4 in vanilla, but the end result is still a much weaker home field advantage).
4. regenerate.
5. keep an open mind for possible upsets/unusual results. with scorelines more open to chance, just like in real life, they WILL happen, especially in cups. i simulated several seasons with these settings to sanity-check the results and it's working quite well. barça is still barça, juve is still juve, but you know our funny sport...
as i just said, these tweaks can be applied to ongoing careers, with immediate effects. if you try them, please express your feelings!
you're welcome! =)
this is some heavy editing i made to simsettings.ini so simulated results would get more realistically varied. it probably took me at least 200 simulated seasons to get to this point. it's hard, because some values influence the results in misterious ways.
features of these tweaks:
- goals per game average increased from 2.5 to 2.7 goals, to better reflect top european leagues.
- widened range of possible scores. in vanilla game, there's an exaggerated predominance of "average" scores, like 1-1, 2-1, 2-0... this is because vanilla simsettings has a narrow range of possible scoring chances for each team. i slightly increased the ammount of chances to make the average score a bit higher and i drastically increased the gap between minimum and maximum chances. you'll still get an overwhelmingly higher frequency of "normal" low scores, but, as in real life, there will be (rare but) eventual funny scores like 5-3, 6-2, 7-1, and a reasonable ammount of 4-1, 4-0, 3-2.
- significantly lower home advantage. simulating an away game in vanilla fifa is pretty much the same as losing a game, because home advantage is too exaggerated. i was able to bring this down to realistic levels (this only affects home advantage in simulated games, it has nothing to do with gameplay).
- realistic point distribution in league tables. fifa was set in a way that makes reaching european spots harder than it should, and also being relegated "harder" than it should, because table points are too much spread towards the extremes (too big of a gap between strong and weak teams). with my settings, in a 38-round league, it's usually 80-90 points for winning the league, some 70 points to ucl, some 60 to europa league and mid to high 30's to avoid relegation. very close to the usual setup of these leagues irl.
here is how to have all of these things:
1. see if there's a simsettings.ini file into your FIFAxx\Game\dlc\dlc_FootbalCompEng\dlc\FootballCompEng\data folder. if there isn't, you have to extract it from data1.big
2. save these values into the "score" section of simsettings:
[SCORE]
NUM_SCALES = 8 // Number of different scales between teams to use, max is currently 10
SCALE_1 = 1.0 // Scale of quality values.
SCALE_2 = 2.0
SCALE_3 = 3.0
SCALE_4 = 4.0
SCALE_5 = 5.0
SCALE_6 = 6.0
SCALE_7 = 10.0
SCALE_8 = 100.0 // Final value is stupidly high to capture any hangover
MIN_CHANCES_STRONG_1 = 0
MIN_CHANCES_STRONG_2 = 0
MIN_CHANCES_STRONG_3 = 1
MIN_CHANCES_STRONG_4 = 1
MIN_CHANCES_STRONG_5 = 1
MIN_CHANCES_STRONG_6 = 1
MIN_CHANCES_STRONG_7 = 1
MIN_CHANCES_STRONG_8 = 1
MAX_CHANCES_STRONG_1 = 7
MAX_CHANCES_STRONG_2 = 7
MAX_CHANCES_STRONG_3 = 7
MAX_CHANCES_STRONG_4 = 7
MAX_CHANCES_STRONG_5 = 8
MAX_CHANCES_STRONG_6 = 8
MAX_CHANCES_STRONG_7 = 9
MAX_CHANCES_STRONG_8 = 9
MIN_CHANCES_WEAK_1 = 0
MIN_CHANCES_WEAK_2 = 0
MIN_CHANCES_WEAK_3 = 0
MIN_CHANCES_WEAK_4 = 0
MIN_CHANCES_WEAK_5 = 0
MIN_CHANCES_WEAK_6 = 0
MIN_CHANCES_WEAK_7 = 0
MIN_CHANCES_WEAK_8 = 0
MAX_CHANCES_WEAK_1 = 6
MAX_CHANCES_WEAK_2 = 5
MAX_CHANCES_WEAK_3 = 5
MAX_CHANCES_WEAK_4 = 4
MAX_CHANCES_WEAK_5 = 4
MAX_CHANCES_WEAK_6 = 3
MAX_CHANCES_WEAK_7 = 3
MAX_CHANCES_WEAK_8 = 2
this is the table that determines possible scoring chances for the favourites and underdogs in several degrees. with the way i widened the gap between minimum and maximum chances, we now have at the same time the introduction of the eventual funny scores that would just never happen before, and also an added randomness that helps with tightening the gap in results of strong vs weak teams.
3. now save these values into the "influence" section of simsettings:
[INFLUENCE] // How much the data affects the outcome
RATING = 73 // The Team Rating
HOMEADV = 6 // Home Advantage
FOG = 0 // Funny Old Game Factor - The 'OMG, I don't believe that happened' factor
COMPETITION = 13 // The comparison of a team verus the competition quality
ENERGY = 0 // The players energy levels affect on match day overall
MATCHIMPORTANCE = 2 // How important is the game affects commitment level
DOMESTICPRESTIGE = 6 // How domestic prestige affects the match overall
PRESTIGEMULTIPLER = 6 // Multiply by 5 to get it out of 100 instead
this is the table that dictates what criteria the game will use to determine the relative strenght of the teams in each match. what i did in these values was mostly toning down the extreme randomness created by the widening of the score table. this was a pain to set, because not every value does what you'd expect them to do and in some cases they even work backwards. these changes alone would have adverse effects in a default score table, the two work in conjunction (this is why, for example, i have homeadv set to 6 while it's 4 in vanilla, but the end result is still a much weaker home field advantage).
4. regenerate.
5. keep an open mind for possible upsets/unusual results. with scorelines more open to chance, just like in real life, they WILL happen, especially in cups. i simulated several seasons with these settings to sanity-check the results and it's working quite well. barça is still barça, juve is still juve, but you know our funny sport...
as i just said, these tweaks can be applied to ongoing careers, with immediate effects. if you try them, please express your feelings!
you're welcome! =)
Last edited: