SUPERVERITECH
Youth Team
jorge78;3759186 said:the download link it's in post 27
Thanks but the mod didn't work (ball is black). Will just use my own..
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jorge78;3759186 said:the download link it's in post 27
dissectionalone;3759289 said:@ jorge78,
How do you manage to get the textures rx3 files to export correctly? Are you using the latest version of the 3d importer/exporter? I can never get anything exported right by using the trophy-ball mode on the tool. I always end up with a corrupted texture rx3 file.
Only way I could export a ball so far, and only the model, is by using the general overwriter
Anyway, amazing job with the balls and thanks for sharing
jorge78;3759299 said:yes, I always use 3d importer/exporter (blender + arianos10 tool). you have to create an empty object with the 3d model and rename to TROPHY, then the 3d object rename to ball_.FxRenderable and then the 3 textures, ball_cm.Raster to ball texture, ball_coeff.Raster to the reflex and ball_nm.Raster to the bump. the last thing is vertex color (col0 with mode 1 and col1 with mode 2). export and it's all.
yakovos;3759148 said:Jorge78, please could you explain how to import these awesome aerow balls? When I import into CM15 the 3d model seems to not be working, but the texture is
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jorge78;3759571 said:
jorge78;3759336 said: