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KB @ Fifa11

Cris-9

Senior Squad
King Bob;3010915 said:
I'm very disappointed about the loss in quality from Blender->Cm->Ingame! The face loses nearly all resemblance...quiet frustrating if you work hours for a face... :willis:



Hey i like this Face... =)


Texture


Not as good as in Blender but still ok...


WTF?! Fifa are you fvcking kidding me!?

When we make unmade players its very different in the game.It's very big problem for facemakers.So I don't will make unmade players more.
 

Cesc Fabregas

Senior Squad
Cris-9;3011064 said:
When we make unmade players its very different in the game.It's very big problem for facemakers.So I don't will make unmade players more.
But why some unmade players looking great ingame like
all faces from Kiboo (Menez, Remy, M'Vila) or Castro by KingBob?
I think there is another problem with lip converting or something like that.
 

Cris-9

Senior Squad
Cesc Fabregas;3011067 said:
But why some unmade players looking great ingame like
all faces from Kiboo (Menez, Remy, M'Vila) or Castro by KingBob?
I think there is another problem with lip converting or something like that.

they are masters bro :D
 

Duong

Starting XI
K... King Bob??! I still remember downloading your stuff for FIFA 2003 all the way back when. :o You were one of the best and there's no doubt about your facemaking prowess. :)

Your modeling is flawless but perhaps that horrible in-game result was caused by some glitchy vertices that you made in Blender but didn't notice due to the program's limited rendering capability? Either that, or there's a separate bump map associated with the model, creating those odd shadows even when they're not supposed to be on the model. Just a thought.
 

Krajcso

Senior Squad
ronaldoo17;3011181 said:
I think texture with open eyes is better than with close

+1

Ingame, the faces looks very aweful. But in Blender, perfect. I hope somebody make a good program or fix.
 


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