Kits Related Questions and Answers Thread - FAQ's

Spidercyb

Senior Squad
I know here is just for FIFA16 questions, but i think this problem happens and all fifa games...
Somebody knows wath happens and how fix it ?

 

shoneroma90

Senior Squad
I know here is just for FIFA16 questions, but i think this problem happens and all fifa games...
Somebody knows wath happens and how fix it ?
It is a problem with Adobe i suppose.

You can install lastest visual c++, if this doesn't work, than look next.

Try this :

Or this:
 

Spidercyb

Senior Squad
It is a problem with Adobe i suppose.

You can install lastest visual c++, if this doesn't work, than look next.

Try this :

Or this:
Thnxs, but that it´s not the problem......is for FIFA 14..... the image was open with photoshop.

my mistake....I´ve re-installed directX and graphic card drivers....the thing is wird ´cause i run an old fifa14 version (moddingway) and can i play....but this problems happens with a FIP version.
 

PaoloDNY

Youth Team
Hey guys, question... what program can I use to play with the kits number positioning???... I usually use CM16 but it has given me errors lately...

Thanks!
 

Necrotigra

Club Supporter
Hey guys, question... what program can I use to play with the kits number positioning???... I usually use CM16 but it has given me errors lately...

Thanks!
Don't save with CM16, I just use it for easy overview. You can edit the positioning with DB master or file master. You just need to know which parameter is which value. I'd say print screen CM16 window so you have an overview of the values and you can edit them with DB master in the "teamkits" category.
 
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robmar85

Reserve Team
This cannot be done in DBMaster. The only option is Creation Master. Where do you get this news from?
 

PaoloDNY

Youth Team
Hey guys, thanks for all your answers, CM16 is working now (God knows for how long!!!)...

Another question... i it possible to have two different kit number colors in one kit???... Paraguay's Puma home kit has the front number in blue, but the back number and the name in white...

Thanks...
 

nikolapfc89

Youth Team
Guys, I need help.

I am trying to re-edit kits in UEFA style (back player name to be on the top). When I put for example (here RB Leipzig to 0.444) and click little save image (to save rx3 file), rx3 file is losing their team logo?! Why is that happening? How to do this?

View attachment 87975

Here is RX3 before saving (there is a logo)

View attachment 87973

After changing the player name position and clicking save there is no logo.

View attachment 87974


I have a similar problem like JochemLFC2 with 1024px kits and 128px logos (like in conversions from FIFA 21). If I edit kit positions in CM the kit logo disappears next time, it changes its resolution zu 256px and the third block (I don't know the name of the purple kit texture in every rx3-file) changes also.
Is there also a solution file for this case? I don't want to change the logo always to a higher resolution; just change kit positions and that's it.
Did you find solution for this?
 

robmar85

Reserve Team
There is a file in the place where you have Creation Master installed, which is responsible for saving the kit texture. In my case it is like this: d: \ Program Files \ Fifa Master \ Creation Master 16 \ Templates \ data \ sceneassets \ kit \ This file is named: kit _ # _% _ @. Rx3 By default, its size is 2.5mb and the texture is badge is 256x256. Copy the rx3 RB Leipzig file to this place and give it the same name. I think the problem will be solved.
 

nikolapfc89

Youth Team
I solved by replacing logo in rx3 file with 256x256 logo.

After that adjustment is working and logos are there.
 
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vaskebjørn1311

Youth Team
Did you find solution for this?
Yes. This one:
There is a file in the place where you have Creation Master installed, which is responsible for saving the kit texture. In my case it is like this: d: \ Program Files \ Fifa Master \ Creation Master 16 \ Templates \ data \ sceneassets \ kit \ This file is named: kit _ # _% _ @. Rx3 By default, its size is 2.5mb and the texture is badge is 256x256. Copy the rx3 RB Leipzig file to this place and give it the same name. I think the problem will be solved.
 

Murillo 14

Club Supporter
Bro it's working now thanks for your help, you're nothing but a genius hahah.
I copied scousser kitnumber I renamed the file the one I want that is not really used, then I imported the png files that I made with RX3 Master. that's it thank you <3
I did it exactly the same way. This world is strange.
did they fix it?

because not even replacing the kitnumbers 22 of scouser09 does the statment specifickitnumbers work for me
 

vaskebjørn1311

Youth Team
When I use FIFA Converter to import PNG to RX3 for kitnumbers, then ingame appear instead of the numbers the well-known green-blue squares. If I load the number-png's one by one without FIFA Converter it works.
Anybody else with this problem? Do I have wrong settings in my Converter?
 

nikolapfc89

Youth Team
Does anyone know what is this or a similar font? Thanx

ESPN_MATCH_GFX_OVERVIEW_Updated_18Dec.jpg
 

Vndrew

Youth Team
anyone know the name of these fonts or something similar?
have to say these were used in 2008-2009:
2008-2009.jpg
while these are from 2009-2010:
2009-2010-2.jpg
 


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