Max LOD Mod

Discussion in 'FIFA 18 Mods, Patches and Total Conversions' started by Sami 1999, Jan 6, 2018.

  1. frisgon

    frisgon Youth Team

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    does anyone know how to make rain falling visible when playing matches?
    is there a falling rain texture at all? (i have not found it)
     
  2. regularcat

    regularcat Manager Moderator

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    You need to edit the rain density line under your specs in the graphics.lua in the Win32_initfs file.
     
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  3. frisgon

    frisgon Youth Team

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    Thanks.
    I found these lines only (last one shoul be for ultra; my config)
    Code:
    EARain.DensityLodScale 0.4
        Line 4140:         EARain.DensityLodScale 0.8
        Line 4159:         EARain.DensityLodScale 1
        Line 4180:         EARain.DensityLodScale 1
    I set it to 1000 but nothing happens. Should I set it to 100?what is the scale?
     
    Last edited: Jan 21, 2018
  4. Pyush

    Pyush Club Supporter

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    how to edit it??
     
  5. frisgon

    frisgon Youth Team

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    with a hex editor.
    I set the density to 1000, like for the lod. But while the game is now greatly laggy (it means it read the new value) rain is still invisible
     
  6. Sami 1999

    Sami 1999 Reserve Team

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    _____________________________________
    Update: Tutorial for editing LODs with CD File Explorer 18:

    [​IMG]
    Same as Frosty's Editor. But the location is at "Bundles\win32\fifa\fifagame\fifagame" double click on fifagame.

    Then on the bottom section of the tool,

    "fifagame\content\common\configs\lodgroups\player_lodgrp" double click on player_lodgrp.

    Then change the values as shown in the screenshot.

    For some reason, the location on File Explorer is different than that of Frosty's editor. But whatever.


    Credits:

    regularcat


    Special thanks to regularcat for telling me where the files are located on CGFE 18. And thanks to Shawminator for File Explorer 18.
     
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  7. ac12

    ac12 Reserve Team

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    Why we do the change only in that member (2°) and not in all member?
     
  8. Tajamul Husen

    Tajamul Husen Club Supporter

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    U cn change all members setting rendering materials i.e. nis, highlights, kit selection, etc.
    fidel use all settings in his ultra lod..
     
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  9. msrajjc2

    msrajjc2 Club Supporter

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    Thanks for this Sami.

    I see that only the values under 'coverage_0' are changed, but 1 and 2 are not. Any reason for that?
     
  10. Sami 1999

    Sami 1999 Reserve Team

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    Actually values under coverage 1 and 2 aren't 0 by default. You have to change them to 0.

    And for coverage 0, you have to set them to 1000.
     
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  11. HuzzUK

    HuzzUK Club Supporter

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    Still unable to disable motion blur & depth of field with CG Explorer
     
  12. Sami 1999

    Sami 1999 Reserve Team

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    [​IMG]

    Found something related to motion blur. Will check further and see if it makes any change. [Graphics.lua]
     
  13. HuzzUK

    HuzzUK Club Supporter

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    Already edited those files, but nothing seems to work in-game!
     
  14. Sami 1999

    Sami 1999 Reserve Team

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    Yeah I tried it too. Changed nothin'

    Guess I have to keep looking.
     
  15. msrajjc2

    msrajjc2 Club Supporter

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    red messi has a youtube vid on this:


    i've not tried it though so don't know if it works
     
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  16. HuzzUK

    HuzzUK Club Supporter

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    doesnt work
     
  17. ospastor

    ospastor Club Supporter

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    is there any way to increase the grass marks of the boots in the pitch like fifa 15? and the grass draw distance?
     
  18. Syphon-x

    Syphon-x Youth Team

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    thanks for posting this, I looked around for something like this. I will try it today.
     
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  19. regularcat

    regularcat Manager Moderator

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    You must disable motion blur in the graphics.lua and the DefaultValue.lua under your profile.

    DefaultValue.lua for Ultra

    [Quality.Ultra] = {
    TextureQuality = Quality.Ultra,
    TextureFiltering = Quality.Ultra,
    LightingQuality = Quality.Ultra,
    EffectsQuality = Quality.Ultra,
    PostProcessQuality = Quality.Ultra,
    MeshQuality = Quality.Ultra,
    TerrainQuality = Quality.Ultra,
    UndergrowthQuality = Quality.Ultra,

    AntiAliasingDeferred = AntiAliasingDeferred.MSAA4X,
    AntiAliasingPost = AntiAliasingPost.Off, -- [FIFA][KZ]
    AnisotropicFilter = AnisotropicFilter.X16,
    AmbientOcclusion = AmbientOcclusion.HBAO,

    MotionBlurEnabled = MotionBlur.On,
     
  20. Sami 1999

    Sami 1999 Reserve Team

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    I hate the pixelated DOF but I don't want to disable it either.

    Looks like the DOF renders at half the resolution of rendering resolution, causing pixelation [It's still better than ignite engine, but it actually looks worse than FiFA 12]. graphics lua had some random values regarding DOF but changing those did nothing.

    Do you know whether there's any lua file that controls the quality of DOF? DOF also becomes less blurry as you increase the resolution. At 4k it's still acceptable. But after few years, when we can bump resolution to 8k, the DOF will look hideous. So it's better to find whatever controls the blur radius of DOF.

    I'm searching all the lua files right now, but so far I got no lead.
     
      

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