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[MOD] paulv2k4 Gameplay Mod

Discussion in 'FIFA 14 Mods, Patches and Total Conversions' started by paulv2k4, Sep 15, 2013.

  1. paulv2k4

    paulv2k4 Youth Team

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    Im glad you like it.

    I don't change the stamina. So you either using someone elses DB or just sprint all the time?
     
  2. paulv2k4

    paulv2k4 Youth Team

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    I am not sure how many times I have said this. I only test with all default sliders. Sliders are for you to adjust, not me!
     
  3. Randy

    Randy Club Supporter

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    I'm not sure it works with Moddingway patch. After installing Modd. patch, it seems I lost this gameplay mod which was previously installed. Is it compatible or not?
     
  4. paulv2k4

    paulv2k4 Youth Team

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    Hey guys just wanted to let you all know I have made a new release.

    This is just a polishing version of 0.32.
    I have tried to improve the AI a little as well as attempt to get at least 1 foul per game.

    Hope you all enjoy.
     
  5. paulv2k4

    paulv2k4 Youth Team

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    VERSION 0.5 NOW AVAILABLE

    Hey guys just a post bump to notify you all there is a new version available.

    Includes changes to:
    - ball physics, deflections and long ball all improved (MANY THANKS TO RegularCat)
    - AI runs occur more often
    - more player individuality, attributes/ability are more noticeable (by changing the CODE PLAYER_ATTRIBUTE_MODIFIER)
     
  6. regularcat

    regularcat Manager Moderator

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    i have a list of code if you want to take a look at it, i'm looking to get out of the
    habit of year after year editing the ai.

    i would like someone else to do it so in my little free time i have i can play the game rather than spend the time editing it.

    if you want the codes, message me.
     
  7. paulv2k4

    paulv2k4 Youth Team

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    I always had the idea that only the upper-case codes worked, that is obviously untrue after using the context settings.

    I don't have much free time myself due to family and work but I do enjoy getting the most out of FIFA in my spare time.

    Feel free to PM me with them, when you get the chance.
     
  8. regularcat

    regularcat Manager Moderator

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    i will, maybe we can collaborate and make something splitting the effort and time and create something we can both be happy with.
     
  9. info0

    info0 Youth Team

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    Well, if you both collaborate this would be quite something ;).

    I remember I did test some gameplays from you reg on FIFA 11 and 12 and it was a blast :).
     
  10. regularcat

    regularcat Manager Moderator

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    i always have something made for every game, i haven't released anything in 2 years.

    i never play the vanilla game.
     
  11. js121

    js121 Youth Team

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    tried your new gameplay using two 2 star teams on World Class and it played amazing. With my sliders, the pace was beautiful. The cpu pressed and attacked at the right moments. Best gameplay I've tried so far.

    However, I used a 2 star team vs Barcelona and I was a bit disappointed. I outshot them by a large margin. They outpossessed me but only by a little bit and the difficulty felt the same. Granted, it was only one Kick Off mode game so I will continue to use it. The overall feel of it is amazing. Good job
     
  12. Randy

    Randy Club Supporter

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    thnx paulv2k4

    I played 3 matches and the first thing I noticed was fantastic ball physics. I really enjoyed the game. Attacking is a real pleasure. If only there were more fouls, it would be the most realistic gameplay ever.
     
  13. js121

    js121 Youth Team

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    still enjoying this gameplay. I have a question though. I want to get more of a snap header feel off of corner kicks, etc... Most headers now feel very floaty. To get more pace on the headers should I increase this number or decrease? "BALL_LATERAL_VELOCITY_HEADER_REDUCTION=70"

    EDIT: I tried setting it at both extremes and it made no difference. Tried it at 1 and also at 100. Felt the same
     
  14. paulv2k4

    paulv2k4 Youth Team

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    good spot js121.

    I lowered the value to below 1 and then I saw a difference. It seems to be a modifier, not an actual value.

    By lowering the value to 0.9 scoring headers were much easier to do. By that logic 0 would be no difference to vanilla. (you must remember that the new ball physics change modifies this further)

    It is because I have completely removed AI difficulty (to stop AI defenders catch up) and this game relies heavily on using it to change AI attributes. I will look into adjusting it so that you feel that difference again.
     
  15. paulv2k4

    paulv2k4 Youth Team

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    Thanks!

    Yeah I agree about fouls. Its almost impossible to get fouls in the game without destroying another section of gameplay. I am still looking into it though. Although FIFA 15 is not far away!
     
  16. paulv2k4

    paulv2k4 Youth Team

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    Hey guys I have made another update.

    Please find it in the skydrive (first post)

    [Version Changes]
    • Smoother and slower ball physics
    • Improved AI defending
    • Tackling is improved and now result in some fouls
     
  17. Randy

    Randy Club Supporter

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    After a lot of matches I've played in Career Mode, I have to say that I am very satisfied with your patch (5.0). I play 2 x 15 min. halftime, and now you can see the number of fouls. This is just one example. There were a matches in which the opponent made 4-5 fouls. Playing on the previous patches, I had max. 2-3 fouls per game overall. Thnx, paulv2k4 :33vff3o:

    [​IMG]
     
  18. herpderp_0range

    herpderp_0range Club Supporter

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    Paul your gameplay is really good work , in your last version you did the biggest jump for sure , i think you profit from shoreloosers gameplay the most which is for my eyes the best experience i ever had in fifa, really he didnt talked to much , simply great!

    But more modders the more the players will profit :0)
     
  19. fadz123

    fadz123 Reserve Team

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    what sliders are you using ???
     
  20. amandeep

    amandeep Reserve Team

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    I've always used Paul's gameplay files and more recently tried shoreloosers, question being which is better and why? I think Paul's GP is a little more realistic in build up for cpu
     
      

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