[MOD] Revolution Mod '14

scouser09

Senior Squad
Despite my plan to include all features of RM13 1.4, I may remove some less popular features from the first relase (maybe to be added in a later version). The limit of new code which can be added is alot smaller then in FIFA 13 and my current version exceeds that limit. My plan is to remove features related to accessories (not automatic GK gloves) and crowd size for now. Otherwise, there are still some areas where I plan to improve code.

alex94;3557405 said:
Can someone post player.lua example with working faces?
How to change Bale's hair?

Specific faces are automated, you do not need to add any code. For Bale's hair, if he has specific hair already (I think he does), then you need to regenerate.


ReaL_DX;3557680 said:
Does the Revmod 14 beta work with the full version of FIFA 14 ?

Best Regards

I have not tested it on the full version, but I am 99% certain the lua files will work, the regenerated datax.bh will not though as this file is specific to the demo.


gerrard55;3557681 said:
Where should I input statement like setSleeveLength(148611,3)--Daniel Sturridge?
setJerseyFit(,1)
assignPlayerBoot(playerid,bootid)??
In the player.lua, there is seemingly no specific area for the statement.
Please help=)

Boot assignments are automated in the beta, sleeve length and jersey fit assignments where not added to the beta but will be in V1.0.
 

MarMid

Youth Team
I've used the betaversion of the demo to add faces to the full game and I can assure you that it works.
 

JaJoPL

Club Supporter
For regenerate db use File Master 13 v2, How to add specific jersey fit ? I need to edit lua but don't know how ;/
 

Gourbish

Club Supporter
Thank you scouser 09 !!!

For information : the mod works well with final version of Fifa 14. At the moment I used boots and faces and all work good.
 

ReaL_DX

Youth Team
Great Thx .. but i have to convert the old faces right ? this will be much work for me because i used in fifa 13 a huge facepack with over 2000 faces :D
 

NikQ

Youth Team
Great work, thanks a lot !!!

Works fine for boots and faces in the full version.

And I'm sorry, but I havn't understand, how it works for kits resp. number and fonts.

What must I do, if I want to assign specific number and font to a home kit?
 

goaliegloves

Youth Team
Sorry but how would I asign a specific pair of gk gloves to let's say Buffon?
I'm using it with the full version of the game.

I know it's basic but I have just never used it before and I'm having some issues right now.....
 

Quinlan13

Club Supporter
can anyone tell me how to regenerate my datax.bh file for fifa 14 full game, i installed the revolution mod beta and replaced the datax.bh file but then i just get a crash fifa has stopped working...i just want to regenerate the datax.bh file and i have tried file master 13 v2 but that also crashes at start up with file master has stopped working and i have fifa 13 installed
 

scouser09

Senior Squad
JaJoPL;3557955 said:
For regenerate db use File Master 13 v2, How to add specific jersey fit ? I need to edit lua but don't know how ;/

The beta does not support this but V1.0 will. Alternately, you can do this by editing the DB.


ReaL_DX;3558004 said:
Great Thx .. but i have to convert the old faces right ? this will be much work for me because i used in fifa 13 a huge facepack with over 2000 faces :D

Yeah, EA changed the format. If you are willing to wait, it is quite likley some facemakers will convert some of their work and share.


Gothlay;3558022 said:
Does team_adboard assignment work in this beta ?

The statement will not work, but this feature is automated. You just need to create an adboard file with the correct name, see the documentation for the naming convention.


NikQ;3558300 said:
Great work, thanks a lot !!!

Works fine for boots and faces in the full version.

And I'm sorry, but I havn't understand, how it works for kits resp. number and fonts.

What must I do, if I want to assign specific number and font to a home kit?

The set it assigns uses the colours set in the DB. One idea I am considering for V1.0 is to allow a specific kit number file for either the shirt or shorts of specific kit. This would allow kit number set and colour to be automated.


goaliegloves;3558850 said:
Sorry but how would I asign a specific pair of gk gloves to let's say Buffon?
I'm using it with the full version of the game.

I know it's basic but I have just never used it before and I'm having some issues right now.....

For gloves you do not need to add any statements to the mod, you just need to use a specific file name for the glove texture file. Look in the automation section of the documentation for more information.


Quinlan13;3559076 said:
can anyone tell me how to regenerate my datax.bh file for fifa 14 full game, i installed the revolution mod beta and replaced the datax.bh file but then i just get a crash fifa has stopped working...i just want to regenerate the datax.bh file and i have tried file master 13 v2 but that also crashes at start up with file master has stopped working and i have fifa 13 installed

That datax.bh is for the demo only. Restore the original datax.bh and regenerate.
 

raul222

Youth Team
Is there other solutions for faces except by convert tool?

Because the current conver tool can‘t batch finishing faces.

sorry for my english
 

wtrepka1

Club Supporter
scouser09;3559112 said:
The beta does not support this but V1.0 will. Alternately, you can do this by editing the DB.

can you tell me how can i edit DB?i tried DB Master 12 but i couldn't open db file
 

BlackS0ull

Club Supporter
Hello scouser09,

First I would like to thanks for your work, but I have a quick question. I took a look over the read-me, but I want to be sure that I understand correct what I have to do in order to have AdBoards in my game (FIFA 14 FULL).

1. Place all files from Manual Install folder in FIFA 14\Game\data\fifarna\lua\assets\
(this is simple)

2. Regenerate bh files (choose a method from below)

Here, I think the easy method since I have FIFA14 FULL, to choose the 3rd method

Regeneration method 3:
-Open datax.bh in a hex editor and search and replace each of the following byte sequences:
AB398D014C5D8644
127CD0EF664CD2EE
109CD9057F9A71D2
123AB2A3CFDD7681
F86FBAD35469F603
with:
0000000000000000

So basically, I have to find those lines and replace hem with 0. Then I can add the adboards, because the ones made by DrDoooMuk have already the correct names as he said in his topic

Here is the Full English Premier League adboard Pack for Fifa 14 Full game.

You need to have Scouser09's awesome Revolution Mod for FIFA 14 installed for these to work.

I have named all the files correctly, so all you need to do is put the .rx3 files into this folder :

x/FIFA14/Game/data/sceneassets/adboard

So, I should copy the adboards to that path.

But I have to do other things after I edit datax.bh ? Click on REGENERATE or other things?

Thank you so much!
Regards,
Black0ull
 

Munross

Youth Team
BlackS0ull;3559284 said:
Hello scouser09,

First I would like to thanks for your work, but I have a quick question. I took a look over the read-me, but I want to be sure that I understand correct what I have to do in order to have AdBoards in my game (FIFA 14 FULL).

1. Place all files from Manual Install folder in FIFA 14\Game\data\fifarna\lua\assets\
(this is simple)

2. Regenerate bh files (choose a method from below)

Here, I think the easy method since I have FIFA14 FULL, to choose the 3rd method

Regeneration method 3:
-Open datax.bh in a hex editor and search and replace each of the following byte sequences:
AB398D014C5D8644
127CD0EF664CD2EE
109CD9057F9A71D2
123AB2A3CFDD7681
F86FBAD35469F603
with:
0000000000000000

So basically, I have to find those lines and replace hem with 0. Then I can add the adboards, because the ones made by DrDoooMuk have already the correct names as he said in his topic

Here is the Full English Premier League adboard Pack for Fifa 14 Full game.

You need to have Scouser09's awesome Revolution Mod for FIFA 14 installed for these to work.

I have named all the files correctly, so all you need to do is put the .rx3 files into this folder :

x/FIFA14/Game/data/sceneassets/adboard

So, I should copy the adboards to that path.

But I have to do other things after I edit datax.bh ? Click on REGENERATE or other things?

Thank you so much!
Regards,
Black0ull

All you have to do is place the adboards files where you should,
x/FIFA14/Game/data/sceneassets/adboard
and then regenerate with either FHL-BH-Editor (Choose regenerate all bh-files take care of extern files) or Fifa14 i68Regenerator. No need to edit the datax.bh with a hex editor I think...
 

BlackS0ull

Club Supporter
Munross;3559315 said:
All you have to do is place the adboards files where you should,
x/FIFA14/Game/data/sceneassets/adboard
and then regenerate with either FHL-BH-Editor (Choose regenerate all bh-files take care of extern files) or Fifa14 i68Regenerator. No need to edit the datax.bh with a hex editor I think...

thanks mate, I will give it a try later :33vff3o:
 


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