• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

[MOD] Revolution Mod '14

*aLe

Youth Team
Nevermind, solved it! I had to create separate kits for GKs with unused IDs, add details for every of them with the assignKitDetails() function and now everything works just fine. :)
 

scouser09

Senior Squad
KTN981;3705709 said:
Hi,
I use the following kit sets for the gk:
kit_11_2_0.rx3
kit_11_22_0.rx3

also, in team assignments:

assignGKKit(11,0,{2,22})
assignGKKit(11,1,{2,22})
assignGKKit(11,3,{2,22})

Would it be possible to assign for the gk (for example 193080, De Gea), a specific player shoe when using one of these kit sets? I know it is possible using randomisation (playershoe_193080_0_2_textures.rx3) , but I don't want that.

Also, would it be possible to assign specific gk gloves when using one of these kit sets?

Thanks for all your great work!

Both can be added, but I will probably not add the glove option to the next version as it will require alot of new code to work correctly and I would like to finish soon. I will consider that suggestion for future versions.


PaoloDNY;3705858 said:
Hi, I want to say that this is an awesome program, thanks for everything you had done...my question is, how can I add a second GK kit (ie. when Mexico played home in the WC (green jerseys), Ochoa played with the away kit as GK (black jersey), but when Mexico played away, Ochoa used the blue jersey as GK)...how do I make it work??, how do I add that to the kit folder???...thanks!!!...

This is explained in the documentation.


*aLe;3706024 said:
Nevermind, solved it! I had to create separate kits for GKs with unused IDs, add details for every of them with the assignKitDetails() function and now everything works just fine. :)

Just so you know, your issue could have also been solved by adding assignKitDetails() statements for the outfield kits.
 

dissectionalone

Senior Squad
scouser,

Do you think it could be possible to add code to make the game load different kit model parts, like a specific shorts.rx3 file (for modded shorter shorts for classic kits) for example?

And regarding the tattoo file from FO3, I'm trying to get it so I can upload it. I only have the shader.big file and the player.lua (which seems to be an exact copy of the file from fifa 11 though I'm not sure if the file has changed after one of the FO3 updates)

Thx in advance
 

*aLe

Youth Team
scouser09;3707285 said:
Just so you know, your issue could have also been solved by adding assignKitDetails() statements for the outfield kits.
Thanks for making it clear, so I won't add duplicate kits anymore :)
 

scouser09

Senior Squad

Revolution Mod 14 V.1.4


The mod is available in two install versions:

- Full (For those who didn’t installed the previous version)

- Update (For those who already installed the previous version)

Users with V1.0 or later installed should choose the update version to avoid losing assignments!


Features

===================
V1.4
-Automatic accessories (new team kit option).
-Automatic boots (new team kit option).
-Automatic faces (new randomization).
-Automatic squad number kits.
-Automatic tournament wipes.
-Automatic training, arena and skill game balls.
-Set wipe logos (trophies or 3D tournament logo).

You should back up previous version of this mod before installation.


The mod is compatible with existing careers as the database is not edited.


IMPORTANT: Some statements in FIFA 13 versions have been removed and some automatic assignments from FIFA 13 versions and FIFA 14 beta have been changed. The files in which user statements are added are now different. Conversion scripts are available inside the mod folder. Read the included documentation for more information.


This version is not compatible with the Xbox 360. You can download the xbox version here.


You MUST read the Documentation and Read Me files in order to make this mod work!

DOWNLOAD

 

scouser09

Senior Squad
The face randomization allows a player to use up to 4 faces. This allows players to alternate different hairstyles, facial hair, ect. Squad number kits allow a different kit file to be used for squad numbers, to add front numbers which are different colours to the back numbers.


dissectionalone;3707441 said:
scouser,

Do you think it could be possible to add code to make the game load different kit model parts, like a specific shorts.rx3 file (for modded shorter shorts for classic kits) for example?

And regarding the tattoo file from FO3, I'm trying to get it so I can upload it. I only have the shader.big file and the player.lua (which seems to be an exact copy of the file from fifa 11 though I'm not sure if the file has changed after one of the FO3 updates)

Thx in advance

I think so. A Shorter shorts model already exists from FIFA Street which works in FIFA 14. This is how the model looks at present:
http://img822.imageshack.us/img822/50/7bgv.png

If someone could edit the model to change which parts of the texture are used, it could be assigned to classic kits.
 

KTN981

Club Supporter
KTN981;3705709 said:
Hi,
I use the following kit sets for the gk:
kit_11_2_0.rx3
kit_11_22_0.rx3

also, in team assignments:

assignGKKit(11,0,{2,22})
assignGKKit(11,1,{2,22})
assignGKKit(11,3,{2,22})

Would it be possible to assign for the gk (for example 193080, De Gea), a specific player shoe when using one of these kit sets? I know it is possible using randomisation (playershoe_193080_0_2_textures.rx3) , but I don't want that.

Also, would it be possible to assign specific gk gloves when using one of these kit sets?

Thanks for all your great work!

Hi,
Is this possible with the new version? I tried using the automated boots option like this:

playershoe_193080_0_13_2_textures.rx3
playershoe_193080_0_13_22_textures.rx3

also, like this:

playershoe_193080_11_0_2_textures.rx3
playershoe_193080_11_0_22_textures.rx3

but it didn't work. Help? (11=id of Man Utd; 13=id of Premier League)
 

scouser09

Senior Squad
KTN981;3710187 said:
Hi,
Is this possible with the new version? I tried using the automated boots option like this:

playershoe_193080_0_13_2_textures.rx3
playershoe_193080_0_13_22_textures.rx3

also, like this:

playershoe_193080_11_0_2_textures.rx3
playershoe_193080_11_0_22_textures.rx3

but it didn't work. Help? (11=id of Man Utd; 13=id of Premier League)

The top two will not work as you must identify the team for this assignment. I tested the bottom two and it worked fine for me. Can you explain in more detail what happens when you add the bottom two boots? Can you also check that V1.4 is installed correctly (the version number is noted at the end of player.lua).
 

KTN981

Club Supporter
scouser09;3710907 said:
The top two will not work as you must identify the team for this assignment. I tested the bottom two and it worked fine for me. Can you explain in more detail what happens when you add the bottom two boots? Can you also check that V1.4 is installed correctly (the version number is noted at the end of player.lua).


Solved by reinstalling v1.4.

As you suggested, checking the player.lua I've noticed that it was still v1.3. After reinstalling and making sure that v1.4 was indeed installed, the statements worked fine. Thank you for your great work!
 

KTN981

Club Supporter
PaoloDNY;3705858 said:
Hi, I want to say that this is an awesome program, thanks for everything you had done...my question is, how can I add a second GK kit (ie. when Mexico played home in the WC (green jerseys), Ochoa played with the away kit as GK (black jersey), but when Mexico played away, Ochoa used the blue jersey as GK)...how do I make it work??, how do I add that to the kit folder???...thanks!!!...

you have pm with instructions.
 

scouser09

Senior Squad
dissectionalone;3710955 said:
Scouser,

Here's the link to the folder containing the files you mentioned :)

https://www.mediafire.com/folder/jv8pa5jvjn6ef/FO3

Looks like the tattoos are used as decals applied over the regular skin textures. Wouldn't be a shock if Fifa 15 had stuff like this

Thx in advance and thx for the new version of the mod :D

I also hope this feature is included in FIFA 15, also the external sleeve patches used in World Cup 2014. I will take a look at them when I have some time.
 

dissectionalone

Senior Squad
Thanks a lot :)

Looks like quite a bit of things were added in WC 2014 game so there's a bit of interesting stuff to hope for :)

Do you think it could be possible to load specific rx3 kit parts using lua code? (To load different shorts/shirts for stuff like classic kits) That would be pretty neat
 

mateovg

Club Supporter
Does anyone have a list of the teams on FIFA 14 that use Puma kits? I want to use Revolution mod to assign the players tight jerseys if they're playing with a Puma kit. How would the script look? This is my first time using the Revolution mod.

Edit:

Scouser, I added useCustomFUTAssets to my general.lua file and my team_130000.lua file looks like this:

Code:
assignKitDetails(130000,0,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,1,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,2,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,3,-1,-1,-1,-1,-1,-1,1,-1)

When I play a FUT game both teams' kits don't load and they have the blue and green squares instead of kits. Is that a problem with my .lua files?
 

AloneBoss

Club Supporter
Hello. I'm playing in career mode and I'm in 2024 year. All youth players have tucked shirts. I want to change this default setting. How can I do this?
 

scouser09

Senior Squad
dissectionalone;3712954 said:
Thanks a lot :)

Looks like quite a bit of things were added in WC 2014 game so there's a bit of interesting stuff to hope for :)

Do you think it could be possible to load specific rx3 kit parts using lua code? (To load different shorts/shirts for stuff like classic kits) That would be pretty neat

Yes for models, not sure about textures. I did something similar for the FIFA Street patch for FIFA 13, but I was not able to use shorts and socks from different textures.


mateovg;3713203 said:
Does anyone have a list of the teams on FIFA 14 that use Puma kits? I want to use Revolution mod to assign the players tight jerseys if they're playing with a Puma kit. How would the script look? This is my first time using the Revolution mod.

Edit:

Scouser, I added useCustomFUTAssets to my general.lua file and my team_130000.lua file looks like this:

Code:
assignKitDetails(130000,0,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,1,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,2,-1,-1,-1,-1,-1,-1,1,-1)
assignKitDetails(130000,3,-1,-1,-1,-1,-1,-1,1,-1)

When I play a FUT game both teams' kits don't load and they have the blue and green squares instead of kits. Is that a problem with my .lua files?

You would need assignKitDetails for each tight kit.

Did you add the kit files for team ID 130000?


ashh_nocturne;3713602 said:
Many player heads are missing!! (Valencia, Cleverley in MUFC)

Do you mean that they are invisible?


AloneBoss;3713862 said:
Hello. I'm playing in career mode and I'm in 2024 year. All youth players have tucked shirts. I want to change this default setting. How can I do this?

You can not with this mod, not sure how you would do it. You can use this mod to change them individually if you know the player IDs.
 


Top