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[MOD] Revolution Mod '14

IcaroR10

Youth Team
Here the converter don't work, they say "Don't found the statements.txt" but the RM13 Converter and Statements are in sceneassets folder, Nabo78 can you help me ? How you do exactly to this work ? thanks mate .
 

nabo78

Starting XI
IcaroR10;3554321 said:
Here the converter don't work, they say "Don't found the statements.txt" but the RM13 Converter and Statements are in sceneassets folder, Nabo78 can you help me ? How you do exactly to this work ? thanks mate .

Mate, I put rm13converter into sceneassets folder, then created a simple .txt file and called it "statements":



I copied my boots statements into it:



Last step, I ran the converter.
Done!

As you can see below, all the statements have been turned into .rx3 files:

 

Fidel Gameplay

Senior Squad
Rob_Kenshin;3554393 said:
Works perfectly with all the tattoos that i made for fifa 13, thanks master!! (Y)

Greetings.

Yes, your 13tattos works perfectly, Rob thanks for your tattos!


To scouser:
Big thanks for new version, it works perfectly!
 

Rob_Kenshin

Senior Squad
Fidel Gameplay;3554856 said:
Yes, your 13tattos works perfectly, Rob thanks for your tattos!


To scouser:
Big thanks for new version, it works perfectly!

you're welcome, thanks to you for your gameplay mods bro ;)
 

BaDriMuS

Youth Team
nabo78;3553934 said:
With Fifa File Loader it's not needed anymore
help please, i have been trying to make this loader work on my pc from it release but weirdly it's loading nothing!!! the problem is that it's not compatible with my geforce 610m (updated with the last drivers), it work only when i run the game with my hd graphic 3000 :/ but the game is almost unplayable without my graphic card. any body that have solution please help, much appreciated. thanks
 

scouser09

Senior Squad
I am planning on removing statements for random boots and random adboards. Randomization for these will be automated if varients exist. To do this, the maximum number of varients will be static, I was considering 4 for each. Does anyone have any thoughts on this?

The next version will also include support for the bump map needed to allow FIFA 13 converted faces to work. See here:
http://www.soccergaming.com/forums/showthread.php?t=187660

Version 1.0 is making good progress, it currently has about 90% of the functionality of RM13 V1.4, and I am also still making improvements. The mod will also need to be tested and the documentation updated before release.


nabo78;3554252 said:
Master Scouser,
your rm13converter works perfectly!
I've converted tons of statements without problems...and the best thing is that description doesn't affect the process, e.g. I can put statements like this:
assignPlayerBoot(46736,32) --------------------EmilianoMoretti

Master, you deserve a monument!

No problem, I should have included boots in the original script. Also, you do not need to keep calling me master.


Rob_Kenshin;3554393 said:
Works perfectly with all the tattoos that i made for fifa 13, thanks master!! (Y)

Greetings.

Thanks, and thank you for the tattoos!


BaDriMuS;3555008 said:
help please, i have been trying to make this loader work on my pc from it release but weirdly it's loading nothing!!! the problem is that it's not compatible with my geforce 610m (updated with the last drivers), it work only when i run the game with my hd graphic 3000 :/ but the game is almost unplayable without my graphic card. any body that have solution please help, much appreciated. thanks

You should ask this in the programs support thread.
 

ledatcr2

Starting XI
Great news !
I'd just hand on Full Game. I'd test Revolution Mod 14 and everything okei.
EA change datax.big between FIFA 14 FULL and DEMO so we have to re-write datax.bh.
 

DizzeeSpellz

Senior Squad
ledatcr2;3556441 said:
Great news !
I'd just hand on Full Game. I'd test Revolution Mod 14 and everything okei.
EA change datax.big between FIFA 14 FULL and DEMO so we have to re-write datax.bh.

Any news on the datax.big dude?
 

gerrard55

Club Supporter
Where should I input statement like setSleeveLength(148611,3)--Daniel Sturridge?
setJerseyFit(,1)
assignPlayerBoot(playerid,bootid)??
In the player.lua, there is seemingly no specific area for the statement.
Please help=)
 

DizzeeSpellz

Senior Squad
Is it rite that When I insert new textures for they don't show, I mean is it supposed to
work? It's just i'm trying to delete the hair from Briand and insert a new face texture and I
can't get it to show ingame. :/

Other faces are working great on gen heads. :)
 

ledatcr2

Starting XI
Scouser09 haven't FIFA 14 FULL yet, so He can't progress new version of Revolution Mod 14 Beta. But Scouser09'd suggested change code to compatible with converted faces from FF13 to FF14.

This isn't a official version from Scouser09. I only change code to we can add converted face from FIFA 13 to FIFA14 and Re-write datax.bh for FIFA 14 FULL
Revolution Mode beta 14 update FIFA 14 FULL :

http://www.mediafire.com/?qli56cc19auth0d

- Unrar and Copy overwrite Game Folder to FIFA 14/Game
- Run Game and test Aubameyang Pierre-Emerick's face (I imported available)
 

Gerrardand

Club Supporter
Yesterday, 09:56:PM #56
gerrard55
Club Supporter


Join Date: Sep 2013
Posts: 2

Where should I input statement like setSleeveLength(148611,3)--Daniel Sturridge,setJerseyFit(,1),assignPlayerBoot(playerid,bootid)??

In the player.lua, there is seemingly no specific area for the statement.
Please help=)
 


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