Happy new season to all!!!!!!!
Another year, another thread for fonts. Fortunately numbers structure hasn't changed much since last year.
So let's begin with rules: NO REQUESTS.
Then a guide (once and for all) to install fonts in the game.
This year I'll post directly the fsh files, no bmp anymore. This will facilitate numbers installation but won't let you see a preview of the fonts before installing... Therefore I would ask to the many good ssmakers down here (Silencer I'm not talking about you
, I'm joking of course
) to take some photos of the numbers I post.
HOW TO INSTALL NUMBERS.
This guide will show a step by step installation for numbers, beginning from the bmp files. If you already have the fsh files, just skip the first fase.
Let's install, for instance, AC Milan fonts (the golden for home and the red one for away kit).
I suggest to install them with these IDs:
Gold: 699
Red: 700
In zdata09.big (placed in FIFA 06/data folder) you'll find these 4 files:
Jersey's numbers:
t70__699.fsh
t70__700.fsh
Shorts' numbers:
t80__699.fsh
t80__700.fsh
Use Rinaldo's File Master 06 to locate and extract them in a working folder (such as C
temp). You can get this great tool here:
http://www.mysweetpatch.com/boutique/pafiledb.php?action=file&id=477
Then open the fsh files with fshtool. You can get it at http://www-math.mit.edu/~auroux/software/
Doing so will create a folder for each file, named as the file itself.
You'll find 3 files in each folder:
0000.bmp -> it's the coloured file with numbers
0000-a.bmp -> it's the alpha file (black and white)
index.fsh -> a generated file with info on the fsh file
Replace 0000.bmp and 0000-a.bmp with AC Milan ones. Please note that the 0000-a.BMP file is a 8-bit file (greyscale). If you have a 24-bit file you should convert it to 8-bit with a graphic editor.
After that double click on index.fsh (opening it with fshtool again) to export the data back from the folder to the fsh file.
Now you have the updated fsh file.
Do this for all the fonts you need to update (the same work must be done for jersey numbers and shorts numbers).
Now you should have 4 update fsh files in C
temp, right?
This is the point you're starting from if you want to install my fsh files.
To import them back to zdata09.big you must use, guess what??? Rinaldo's File Master 06 of course!!! Browse the folders until you find zdata09.big and import the 4 files, overwriting the existing ones.
The last step is to update the links in the fifa database between team and respective numbers IDs.
To do this you can either use Creation Centre 06 or UniDB v4.00.
With CC 06 simply browse the italian Serie A league, choose AC Milan, go in the "Kits" window and put the following values in the forms:
for home kit in "Jersey No. Color ID" put 699, in "Short No. Color ID" put 699
for away kit in "Jersey No. Color ID" put 700, in "Short No. Color ID" put 700
for gk kit in "Jersey No. Color ID" put 699, in "Short No. Color ID" put 699
To change name colors put 11 in "Name Colour" for the home and gk kit and put 20 for the away kit.
With UniDB v4.00 export the mdb file of your database, open it with Excel, open the "table_teamkits" table, go on the lines "047", which are those for AC Milan team and change the values in the columns "jerseynumbercolorid" and "shortsnumbercolorid" as follows:
for home kit (line 047, "kittype" 0): in "jerseynumbercolorid" put 699, in "shortsnumbercolorid" put 699
for away kit (line 047, "kittype" 1): in "jerseynumbercolorid" put 700, in "shortsnumbercolorid" put 700
for gk kit (line 047, "kittype" 2): in "jerseynumbercolorid" put 699, in "shortsnumbercolorid" put 699
To change name colors go in the "namecolor" column and write 11 for home and gk kit and 20 for away kit.
Close Excel, import the mdb file back into the game with UniDB and the work is done!
Enjoy!

Another year, another thread for fonts. Fortunately numbers structure hasn't changed much since last year.
So let's begin with rules: NO REQUESTS.
Then a guide (once and for all) to install fonts in the game.

This year I'll post directly the fsh files, no bmp anymore. This will facilitate numbers installation but won't let you see a preview of the fonts before installing... Therefore I would ask to the many good ssmakers down here (Silencer I'm not talking about you


HOW TO INSTALL NUMBERS.
This guide will show a step by step installation for numbers, beginning from the bmp files. If you already have the fsh files, just skip the first fase.
Let's install, for instance, AC Milan fonts (the golden for home and the red one for away kit).
I suggest to install them with these IDs:
Gold: 699
Red: 700
In zdata09.big (placed in FIFA 06/data folder) you'll find these 4 files:
Jersey's numbers:
t70__699.fsh
t70__700.fsh
Shorts' numbers:
t80__699.fsh
t80__700.fsh
Use Rinaldo's File Master 06 to locate and extract them in a working folder (such as C

http://www.mysweetpatch.com/boutique/pafiledb.php?action=file&id=477
Then open the fsh files with fshtool. You can get it at http://www-math.mit.edu/~auroux/software/
Doing so will create a folder for each file, named as the file itself.
You'll find 3 files in each folder:
0000.bmp -> it's the coloured file with numbers
0000-a.bmp -> it's the alpha file (black and white)
index.fsh -> a generated file with info on the fsh file
Replace 0000.bmp and 0000-a.bmp with AC Milan ones. Please note that the 0000-a.BMP file is a 8-bit file (greyscale). If you have a 24-bit file you should convert it to 8-bit with a graphic editor.
After that double click on index.fsh (opening it with fshtool again) to export the data back from the folder to the fsh file.
Now you have the updated fsh file.
Do this for all the fonts you need to update (the same work must be done for jersey numbers and shorts numbers).
Now you should have 4 update fsh files in C

This is the point you're starting from if you want to install my fsh files.
To import them back to zdata09.big you must use, guess what??? Rinaldo's File Master 06 of course!!! Browse the folders until you find zdata09.big and import the 4 files, overwriting the existing ones.
The last step is to update the links in the fifa database between team and respective numbers IDs.
To do this you can either use Creation Centre 06 or UniDB v4.00.
With CC 06 simply browse the italian Serie A league, choose AC Milan, go in the "Kits" window and put the following values in the forms:
for home kit in "Jersey No. Color ID" put 699, in "Short No. Color ID" put 699
for away kit in "Jersey No. Color ID" put 700, in "Short No. Color ID" put 700
for gk kit in "Jersey No. Color ID" put 699, in "Short No. Color ID" put 699
To change name colors put 11 in "Name Colour" for the home and gk kit and put 20 for the away kit.
With UniDB v4.00 export the mdb file of your database, open it with Excel, open the "table_teamkits" table, go on the lines "047", which are those for AC Milan team and change the values in the columns "jerseynumbercolorid" and "shortsnumbercolorid" as follows:
for home kit (line 047, "kittype" 0): in "jerseynumbercolorid" put 699, in "shortsnumbercolorid" put 699
for away kit (line 047, "kittype" 1): in "jerseynumbercolorid" put 700, in "shortsnumbercolorid" put 700
for gk kit (line 047, "kittype" 2): in "jerseynumbercolorid" put 699, in "shortsnumbercolorid" put 699
To change name colors go in the "namecolor" column and write 11 for home and gk kit and 20 for away kit.
Close Excel, import the mdb file back into the game with UniDB and the work is done!
Enjoy!

