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My game Crashes??? :kader:

kolleberga

Club Supporter
I installed a kone face for PSV and Cris face for lyon.

When i played with lyon against for example bayern i had no problems and when i played with PSV against ajax for example also no problems.
But when i play Lyon against PSV the game crashes all the time.??
These are also the only teams where i imported both kits and faces too.
Could i be that in fifa 07 you cant edit to much because then it will crash??
I installed my faces by facebuilder program by changing id numbers that i checked on the list and then i putted the faces into data file after that i runned facebuiler and then fathbuilder.
The strange thing as i said before is that i could play with both teams against other teams but not against eachother. Could it be due to the fact that these are my teams in wich i imported most data???
 

Pireloke

Banned from the FIFA Forums [10/11/06]
I bet both faces are double textured (2GF) ones. If you don't know what that is, tell me the sizes of the t21*.fsh and t22*.fsh files, for simple textured they should be respectively 17k and 43k.
 

kolleberga

Club Supporter
i guess u are right

They are bigger like u said :

t21 = 64 kb
t22 = 170 and 42 kb

So i guess 2G does give problems like some people said. Strange then that there still on this forums without warning.
You think there will be any importer coming for 2G or at least for 1G soon ??
I hate crapping up my game and have to put in backup.
Thanx for the quick help.
1 more question
So i can use 1g faces and where can i find them ??

Have a nice game :ewan:
 

Pireloke

Banned from the FIFA Forums [10/11/06]
Well here is a simple rule, which several facemakers don't like to hear but it is the sad truth :

Your Fifa game will work with double textures for everything, from balls to addboards, from kits to shoes, ect ect, save for one thing : 2GF faces. Forget about them completely, don't import them as they will make your game crash, that is as certain as can be.

The only way is to reconvert the double textured ones to simple textured ones yourself, a long and boring job which I did for hundreds of faces last year, probably thousands since I play Fifa.

Basicaly you need to extract the textures from the .fsh files with for example EA Graph or FSHed programs, you open the .fsh files, in the menu you choose save as .bmp and you save them somewhere on your hdd.

Next, you open the extracted .bmp's in your favorite imaging program and you resize the face texture (t21) from whatever size it was to 256x128, then you save. For the hair textures (t22) you do the same but you save them in a 128x128 size.

Once that is done we need to reimport the textures back in the .fsh files, you need FSHed again to do that, choose edit, browse to your resized bmp's, then click update and finaly save, after you have done that, your .fsh files will have the correct sizes.

Then import them as usual. Sometimes you will notice, especialy with dark haired players, that the resizeing made a nasty white line appear on the back of their heads on the hair texture, in that event you need to reopen the hair texture in your imaging program, zoom in on the texture and on the left side you will notice a thin white line, use your fill tool to fill it to black, reimport the texture, done.

Yes I know, it is a monks work, but until all facemakers decide to release their faces as 1GF, fifa games will continue to crash, players will continue to curse, and various people will still play frisbee with their game CD and blame EA for the bugs.

I bet even Ockham learned something today, and I expect he will announce this as a "big discovery and a major breakthrough in Fifa editing he discovered" on his CEP site soon.

Glad I could help.
 

kolleberga

Club Supporter
almost there

i have downloaded fshed v.0.0.5
Then i exportet the files and saved them as 24 bmp.
Then i loaded a face that i wanted to update with object/edit update and then graphic object: NEW
But when i tried to load the bmp i got this: 'stream read error'
i dont know what to do now. Maybe u know what im doing wrong.
Or maybe theres another way to get out these faces ?? I dont have a backup :rolleyes:

the size of the bmp is 128kb and 256x128 like u said. But didnt u say something different about the kb? :rolleyes: :)
 

Punk Sk8r

Youth Team
another problem for me my game randomly exits out onto desktop i was plaiyng AC v Barcelona and it just exited out its happened a few times anyone know why?
 

Pireloke

Banned from the FIFA Forums [10/11/06]
kolleberga said:
i have downloaded fshed v.0.0.5
Then i exportet the files and saved them as 24 bmp.
Then i loaded a face that i wanted to update with object/edit update and then graphic object: NEW
But when i tried to load the bmp i got this: 'stream read error'
i dont know what to do now. Maybe u know what im doing wrong.
Or maybe theres another way to get out these faces ?? I dont have a backup :rolleyes:

the size of the bmp is 128kb and 256x128 like u said. But didnt u say something different about the kb? :rolleyes: :)

The .fsh size has to be 17kb for the face, 43kb for the hair. "stream read error" means you saved the .bmp in a bad resolution, I have that sometimes with graphics I get from people but then I just open them in Paint Shop Pro, do nothing just save them and then they work.
 

kolleberga

Club Supporter
what size should the M file be ??

I now only use 1gf and it works perfect. Thank you
I hope my last question:
What size should the m file be with 1 gf ?
m228_2128.O <<<<< u know
 

Pireloke

Banned from the FIFA Forums [10/11/06]
kolleberga said:
I now only use 1gf and it works perfect. Thank you
I hope my last question:
What size should the m file be with 1 gf ?
m228_2128.O <<<<< u know


The size of the .o file is not important, it is the actual 3D head model and remains the same, only the textures size has to change, be sure to rename the extention .O to .o though as sometimes that can give problems also.
 


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