• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Night Sky Bug

christophe83460

Senior Squad
I think I found part of the problem, I found 2 files which broadcast on the stadiums not included in the db
example clone a stadium go to sceanasset remove the big play what do you get? a lawn alone why?
there are two rx3 out of db which broadcasts, only someone strong with blender can manage to modify this
 

christophe83460

Senior Squad
pitch all stadium.png
 

christophe83460

Senior Squad
extract in datagraphic 1.
stadium 666 and stadium 666 _1 texture
this big act on all stadiums
there is also a stadium 665 in graphic 1 extras but this one has no impact
can be found the string of 666 or modify exedecimal or part blender.
I don't know anymore I let the experts do that
 

christophe83460

Senior Squad
Let’s hope someone can help you
thanks but i have stopped the research, but these two big ones are very active on the other stadiums.
exemple clone stadium and move this
and move it to the office
rename as 666 bigs and put it back in stadium, regenerate
play games and choose stage clone
and even without the stadium you will have the texture by the big 666
 

christophe83460

Senior Squad
I dont get to solve this issue in Blender. Whats the problem and how you think we can solve it with this big's`?
I think that big determines the luminosity of the ground. . or to find which controls its bigs.
either I think by modifying the ambient oclusion.
by touching his bigs during the tests I also had a kind of blue dot in the center of the central circle, a bit like star wars lazer.can be ordered by exe because 666 stadium does not exist in the db and the value cannot be written out in db
but maybe I'm wrong.
 
Last edited:

christophe83460

Senior Squad
in data big graphic 2 there is also a sky folder with a lot of rx3
well I stop her because I start again and I have to make a fifa for me because I start again from zero
 

Don TM

Youth Team
Another Idea is to have a look at the file "attribdb.bin". All Stadiums including the three working and unused Stadium IDs are listed there. But every change at the file makes the game crash.
 

christophe83460

Senior Squad
Another Idea is to have a look at the file "attribdb.bin". All Stadiums including the three working and unused Stadium IDs are listed there. But every change at the file makes the game crash.
good ,now look line a50 colorcub.............must be stadium 666 ?
 

tomekthemessenger

Club Supporter
Another Idea is to have a look at the file "attribdb.bin". All Stadiums including the three working and unused Stadium IDs are listed there. But every change at the file makes the game crash.
I checked this one and game doesn't crash when you make such change in attribdb.bin in hex editor which doesn't change size of binary. I changed fe_arena_korea_190 to fe_arena_brazil_18 and the results was that I still can play at night in korea stadium and only during day in brazil stadium. So change here didn't remove night option for korea, so in general change here doesn't cause any change in game. So probably those is only list of stadiums on which night option is possible. However at least we have additional stadum fe_arena_korea which can be replace for real stadium (just firstly change in CM16 type of stadium from Training to Official to play matches on it)
 

Vndrew

Youth Team

anyone tried to compare stadium.lua from RM14 with the one from RM16?
looks like stadium_id_1/3_textures.rx3 are related to this "lightype"
but the selected rows from the left are missing from the FIFA 16 stadium.lua
its either a different system or scouser missed this when writting RM16 (very unlikely)
maybe someone wanna copy this rows and try?
 

JochemLFC2

Senior Squad

anyone tried to compare stadium.lua from RM14 with the one from RM16?
looks like stadium_id_1/3_textures.rx3 are related to this "lightype"
but the selected rows from the left are missing from the FIFA 16 stadium.lua
its either a different system or scouser missed this when writting RM16 (very unlikely)
maybe someone wanna copy this rows and try?

can you send me the fifa 14 stadium.lua ?
 

Vndrew

Youth Team
Untitled2.png

another thing we can try is this "envlighting"
the weird thing is that lighttype night has the same value as envlighting dusk, both 3.
and that happens when you set stadium texture to night, it shows dusk, right?
really weird
do we even have a rendering patch for fifa 16?
 

JochemLFC2

Senior Squad
what if you write the stadium manually with db master in stadiums table then copy the rx3 to sceneassets?
maybe its a bug while cloning
so installing it manually might work
don't we add the glares after we cloned a stadium? I will try this gain later.

Bizar that no one ever found this solution in fifa 16.
 


Top