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pao4ever's now and then creations

JohnnyUA

Fan Favourite
Wow!
 

Topik KB

Club Supporter
im making another updated with the texture..especially the rubber and laces..new texture, bump and reflection...both bump and reflection may not working just like time..so @pao4ever , have to bother you to fix it..again..haha
 

pao4ever

Starting XI
im making another updated with the texture..especially the rubber and laces..new texture, bump and reflection...both bump and reflection may not working just like time..so @pao4ever , have to bother you to fix it..again..haha
No mate, the reflex is working fine, just set it's transparency to 1%. About the bump now, johnshadow had tought me that at first you have to make the texture in a white/black scale, according to its elevation. Meaning the higher parts like the laces or the logos on the boot must be whiter than the parts that are located lower. Then when that white/black texture is ready, apply the nvidia filter for normal maps and you're ready. I'll try to upload the one I used for the X 18 I had made, as an example
 

Topik KB

Club Supporter
No mate, the reflex is working fine, just set it's transparency to 1%. About the bump now, johnshadow had tought me that at first you have to make the texture in a white/black scale, according to its elevation. Meaning the higher parts like the laces or the logos on the boot must be whiter than the parts that are located lower. Then when that white/black texture is ready, apply the nvidia filter for normal maps and you're ready. I'll try to upload the one I used for the X 18 I had made, as an example
that sounds complicated or i am too dumb to understand this method..haha
 

eddyedwards1075

Senior Squad
Another way to do bumps which is the way I do it because I work on an Apple Mac is to take all the parts off you don’t want to be on the bump ie back name strip or logos and then just save as a png and run it through photoshop normal map.
 


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