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Paulv2k4 FIFA18 Career Mod

Discussion in 'FIFA 18 Mods, Patches and Total Conversions' started by paulv2k4, Nov 7, 2017.

  1. TheAwesomeGem

    TheAwesomeGem Youth Team

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    Is this directly connected with the ratingcurveable.txt?
     
  2. qasar80

    qasar80 Youth Team

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    No, I did not touch that yet, I'm trying to learn everything I can from this file alone for growth system before I'm moving forward.
    Tweaking a few files at once can be confusing and if something goes wrong it's hard to spot the error. So, one at the time, but this year seems that this one, playergroeth can do the job, it's very sensible and responsive in small steps, just like it needs to be.
     
  3. edelwatz

    edelwatz Club Supporter

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    What bothered me about playergrowth was the lack of increase of mental attributes and that older players rating decreased too fast. I've fixed that now to a certain extent.

    But another problem is the growth of certain attributes in connection with the specific position of the player. For example a CM will grow too much in finishing attribute while his passing or dribbling stats won't grow as much. Many of my players listed as CM's end up with ridiculous high finishing stats. The same can be said about other positions like GK's overpowered growth in GK kicking attribute or CB's with too high stats in ball control and short passing.

    So how do we change the growth pattern regarding the specific position of a player? (which file has to be modified)
     
  4. paulv2k4

    paulv2k4 Youth Team

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    Uhh... thats in the playergrowth.ini
     
  5. HuzzUK

    HuzzUK Club Supporter

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    I get this error

    Object reference not set to an instance of an object.

    at FrostySdk.Managers.AssetEntry.get_IsIndirectlyModified()
    at FrostyEditor.Controls.FrostyDataExplorer.UpdateTreeView()
    at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
    at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
    at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
    at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
    at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
    at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
    at FrostyEditor.MainWindow.<openModMenuItem_Click>d__17.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    I'm assuming this is the same error everyone else who is running Windows 10 64 bit is having. Editor won't launch files.
     
  6. regularcat

    regularcat Manager Moderator

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    Run the tool as Administrator.
     
  7. edelwatz

    edelwatz Club Supporter

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    But in that file I can only change the relation (weight) between mental, technical and physical stats as a whole. But it doesn't distinguish between the specific attributes which is needed to fix this issue.

    Or am I missing something?
     
  8. ravezz

    ravezz Club Supporter

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    Care to elaborate on this? Would be great to see the values you changed to get better results with those issues. Thanks!
     
  9. qasar80

    qasar80 Youth Team

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    in playergrowth you have the curves which are assigned per group of positions.
    In each curve you have
    SECONDARY_ATTRIBUTES_FACTOR
    in which the value must be between 0.1 and 1, meaning that 1 is a growth ratio of 1;1 for the secondaru attributes in report with primary.
    Set a low value for this and they will grow little.
    See at the beginnnig of the curves
    POSITIONS = 4
    // RB,LB, RWB, LWB
    or
    POSITIONS = 6
    POSITION_1 = 13
    POSITION_2 = 14
    POSITION_3 = 15
    POSITION_4 = 17
    POSITION_5 = 18
    POSITION_6 = 19
    at the end, meanind the id number for referred to positiond in the curve.
     
  10. edelwatz

    edelwatz Club Supporter

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    Thank you I will try that.
    But it doesn't explain why RB's and LB's tend to grow too much in heading accuracy or GK's always in kicking stats?
    So how does the game decide which stats in particular to grow more than other attributes? Like where are the primary / secondary attributes coded regarding a specific position
    Maybe it has to do with the OVR calculation and the weight of certain attributes?
     
    Last edited: Nov 11, 2017
  11. edelwatz

    edelwatz Club Supporter

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    I altered the WEIGHT ratio between physical, mental and technical stats to fix the lack of mental growth. Basically less weight on technical stats and more weight on physical and mental attributes.

    Regarding decrease of older players I delayed the regression by setting some values to 0 at a certain age.

    Code:
    [CURVE_2]
    POINTS = 11
    CURVE_ATTENUATION_PERCENTAGE = 90
    ABOVE_CURVE_MAX_RATIO = 0.3
    ABOVE_CURVE_MODIFIER_FOR_MAX_RATIO = 0
    ABOVE_CURVE_MIN_RATIO = 0.05
    ABOVE_CURVE_MODIFIER_FOR_MIN_RATIO = 1
    BELOW_CURVE_MAX_RATIO = 0.3
    BELOW_CURVE_MODIFIER_FOR_MAX_RATIO = 1.5
    BELOW_CURVE_MIN_RATIO = 0.05
    BELOW_CURVE_MODIFIER_FOR_MIN_RATIO = 1
    SECONDARY_ATTRIBUTES_FACTOR = 0.4
     
    AGE_1 = 16
    AGE_2 = 18
    AGE_3 = 20
    AGE_4 = 23
    AGE_5 = 25
    AGE_6 = 28
    AGE_7 = 30
    AGE_8 = 33
    AGE_9 = 35
    AGE_10 = 36
    AGE_11 = 40
    RATIO_1 = 0.56
    RATIO_2 = 0.72
    RATIO_3 = 0.8
    RATIO_4 = 0.9
    RATIO_5 = 0.95
    RATIO_6 = 1
    RATIO_7 = 1
    RATIO_8 = 0.95
    RATIO_9 = 0.88
    RATIO_10 = 0.83
    RATIO_11 = 0.61
     
    WEIGHTS = 14
     
    WEIGHT_AGE_1 = 16
    WEIGHT_AGE_2 = 17
    WEIGHT_AGE_3 = 20
    WEIGHT_AGE_4 = 22
    WEIGHT_AGE_5 = 23
    WEIGHT_AGE_6 = 24
    WEIGHT_AGE_7 = 25
    WEIGHT_AGE_8 = 27
    WEIGHT_AGE_9 = 32
    WEIGHT_AGE_10 = 33
    WEIGHT_AGE_11 = 34
    WEIGHT_AGE_12 = 36
    WEIGHT_AGE_13 = 38
    WEIGHT_AGE_14 = 40
    WEIGHT_MENTAL_1 = 20
    WEIGHT_MENTAL_2 = 25
    WEIGHT_MENTAL_3 = 30
    WEIGHT_MENTAL_4 = 35
    WEIGHT_MENTAL_5 = 42
    WEIGHT_MENTAL_6 = 43
    WEIGHT_MENTAL_7 = 45
    WEIGHT_MENTAL_8 = 0
    WEIGHT_MENTAL_9 = 0
    WEIGHT_MENTAL_10 = 0
    WEIGHT_MENTAL_11 = 0
    WEIGHT_MENTAL_12 = 0
    WEIGHT_MENTAL_13 = 10
    WEIGHT_MENTAL_14 = 15  
    WEIGHT_PHYSICAL_1 = 25
    WEIGHT_PHYSICAL_2 = 30
    WEIGHT_PHYSICAL_3 = 40
    WEIGHT_PHYSICAL_4 = 35
    WEIGHT_PHYSICAL_5 = 25
    WEIGHT_PHYSICAL_6 = 15
    WEIGHT_PHYSICAL_7 = 10
    WEIGHT_PHYSICAL_8 = 0
    WEIGHT_PHYSICAL_9 = 0
    WEIGHT_PHYSICAL_10 = 0
    WEIGHT_PHYSICAL_11 = 0
    WEIGHT_PHYSICAL_12 = 0
    WEIGHT_PHYSICAL_13 = 60
    WEIGHT_PHYSICAL_14 = 50
    WEIGHT_SKILL_1 = 55
    WEIGHT_SKILL_2 = 45
    WEIGHT_SKILL_3 = 30
    WEIGHT_SKILL_4 = 30
    WEIGHT_SKILL_5 = 33
    WEIGHT_SKILL_6 = 42
    WEIGHT_SKILL_7 = 45
    WEIGHT_SKILL_8 = 0
    WEIGHT_SKILL_9 = 0
    WEIGHT_SKILL_10 = 0
    WEIGHT_SKILL_11 = 0
    WEIGHT_SKILL_12 = 0
    WEIGHT_SKILL_13 = 30
    WEIGHT_SKILL_14 = 35
    
    POSITIONS = 4
    // RB,LB, RWB, LWB
    POSITION_1 = 2
    POSITION_2 = 3
    POSITION_3 = 7
    POSITION_4 = 8
    Here's an example concerning RB,LB, RWB, LWB position.
     
    ravezz likes this.
  12. qasar80

    qasar80 Youth Team

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    That's exactly what it is, a primary/secondary code.
    Each position has these attributes and you can see them ingame those.
    Weight is still s puzzle, but I'm on the way of solving it and yes, it sure has an effect.
     
  13. edelwatz

    edelwatz Club Supporter

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    Ok, thanks. How can I see/edit primary/secondary attributes by postition?
     
  14. HuzzUK

    HuzzUK Club Supporter

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    Now get this error -

    Object reference not set to an instance of an object.

    at FrostySdk.Managers.AssetEntry.get_IsIndirectlyModified()
    at FrostySdk.Managers.AssetManager.f0<zrN_N>'JJ\.Lr0p")C~x5a%.MoveNext()
    at FrostyEditor.MainWindow.ExportMod(ModSettings modSettings, String filename, Boolean bSilent)
    at FrostyEditor.MainWindow.<launchButton_Click>d__13.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Seems a issue with Windows 10 & Frosty's software
     
  15. bangus

    bangus Starting XI

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    If these tools work for most others, and on Windows 10, then obviously the problem is at your end, and not with the tools or Windows.

    -First off, are you playing with a legal copy of the game? You had better be or don't bother posting again.
    -Did you update all Microsoft components as required? These tools can't run unless you do.
    -Are you trying to run someone else's mod, or create and run your own? Because those are two different issues that need to dealt with separately.
     
  16. bangus

    bangus Starting XI

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    I got error messages on my Windows 7 install until I updated the Microsoft components. Now it works perfectly.

    I got error messages on my Windows 10 install when trying to import and launch a mod created on my Windows 7 install. So I re-created the mod in my Windows 10 install, and now it runs perfectly.

    The different issues you are having all require different solutions, and others here have no idea why your mods/tools aren't running. At the very least, stop blaming the tools and Windows, and get busy trying different fixes. And if you aren't using a legal copy of the game, that's why it doesn't work for you, so stop asking.
     
    Grimbarian likes this.
  17. AlexSniffles77

    AlexSniffles77 Club Supporter

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    Would you be so kind to tell me which Microsoft components I should install? I can't seem to find the list...

    Kind regards
     
    bangus likes this.
  18. bangus

    bangus Starting XI

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    Check Fidel's 1st post in his FIFA 18 Mods thread, he listed them in the frosty tool link.
     
  19. AlexSniffles77

    AlexSniffles77 Club Supporter

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    Thank you kindly!
     
    bangus likes this.
  20. AlexSniffles77

    AlexSniffles77 Club Supporter

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    Still no luck
    I installed:
    Microsoft .NET Framework 4.6.2
    Microsoft DirectX® End-User Runtime
    Visual C++ 2017 Redistributable
    Microsoft .NET Framework all packs
    took ownership of my fifa folder and started it as an admin :/
     
      

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