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Programs & tools [tokke001]

Discussion in 'FIFA 11 PC Editing Forum' started by tokke001, Oct 12, 2014.

  1. tokke001

    tokke001 Senior Squad

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    Last edited: Mar 24, 2018
  2. tokke001

    tokke001 Senior Squad

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    Rx3 Texture Converter

    rx3 (texture) converting program from rx3 (fifa 12 - 15 format) directly into rx3 (fifa 11 format)

    the program can copy:
    - png textures (kits, adboards, balls, face textures, ...)
    - kit positions (of logos, back name, numbers, ... position settings of kit)


    [​IMG]


    Info:
    Output location --> finished files will appear here
    Kits - Copy positions --> logos, back name, numbers, ... position settings of kit will be copied into new rx3 file
    export png --> texture files will also be exported as png files
    export kit-positions --> kit-positions exported as .txt files


    Download:
    http://www.mediafire.com/download/xky44bos96i1z93/Rx3TextureConverter.rar

    (based on fifa11 / fifa 14 library files of Rinaldo)
     
  3. Erevos

    Erevos Reserve Team

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    Thanks mate!
     
  4. tokke001

    tokke001 Senior Squad

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    FIFA Online 3 - Faces (FIFA 14)
    (Korean version of game - date: 5.08.2014)

    all latest faces from fifa online 3
    - FIFA 11 type (engine)
    - FIFA 14 faces + unique FO3 faces
    - 'classic' faces (are those with higher id s)

    also note,
    that the hair textures are bigger size then normal fifa s


    Download:
    https://mega.co.nz/#!xUMXmADZ!soSLKnY3GAHOiOlHQQBUcLfL-LopwqYaam7oWl5xYoU
     
  5. dwapar

    dwapar Club Supporter

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    great
     
  6. tokke001

    tokke001 Senior Squad

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    FIFA Online 3 - Faces (FIFA 15)
    (Korean version of game - date: 4.11.2014)

    [​IMG][​IMG]
    [​IMG][​IMG]

    all latest faces from fifa online 3
    - FIFA 11 type (engine)
    - FIFA 15 faces + unique FO3 faces
    - generic faces
    - faces pele, cruyf, ...
    - 'classic' faces (are those with higher id s)


    List of Classic faces
    1 - Seaman David
    36 - Dwight Yorke
    195 - Fowler Robbie
    239 - Andy Cole
    244 - Neville Gary
    388 - Campbell Sol
    393 - Sheringham Teddy
    805 - Lehmann Jens
    942 - Vieri Christian
    1025 - Rui Costa
    1109 - Maldini Paolo
    1116 - Desailly Marcel
    1183 - Cannavaro Fabio
    1198 - Inzaghi Filippo
    1201 - Zola Gianfranco
    1419 - Vieira Patrick
    4000 - Bergkamp Dennis
    5419 - Owen Michael
    5589 - luis figo
    5680 - Kluivert Patrick
    6235 - Pavel Nedved
    6975 - Ljungberg Fredrik
    7512 - Crespo Hernán
    10264 - Van Nistelrooy Ruud
    13128 - Shevchenko Andriy
    51539 - van der Sar Edwin
    52241 - Larsson Henrik
    53019 - Denis Irwin
    117106 - Pauleta
    155806 - zidane
    161840 - Hierro Fernando
    166124 - Hagi Gheorghe
    177845 - de Boer Frank
    190043 - Pelé
    190044 - Bobby Moore
    190045 - Johan Cruyff
    190053 - Peter Schmeichel
    191189 - Matthäus Lothar
    192181 - Van Basten Marco
    214098 - Frank Rijkaard
    214100 - Gullit Ruud
    214101 - Futre Paulo
    214267 - Lineker Gary
    214649 - Davor Suker
    215558 - Stefan Effenberg
    215732 - Bierhoff Oliver
    222000 - Michael Laudrup
    222257 - Brian Laudrup
    222481 - Laurent Blanc
    222680 - Carlos Valderrama



    also note,
    that the hair textures are bigger size then normal fifa s

    all faces from previous uploads are included...


    Download:
    https://mega.co.nz/#!lAFBxYQL!v4VCnQCNFwtv7ECfoa7g69fUQwglOCcLyqpBO2X77HI
     
  7. pkusgke

    pkusgke Club Supporter

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    good job ha !
     
  8. tokke001

    tokke001 Senior Squad

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    FIFA Online 3 - File Export


    This program will extract files from the .big fifa online 3 files
    the .big files from FO3 are same format as from normal fifa .big files,
    (no decoded, ... files) it s that 'only' the filenames are removed at the .big headers

    [​IMG]

    Download:
    http://www.mediafire.com/download/o9nsf773of6d7it/FIFA_Online_3_-_File_Export.rar


    How it work:

    1. Export Files

    --> will 'cut' the .big file in pieces, so u ll get the (chunkzip, chunkref, ... compressed) files
    --> !! not supported (intern) files:
    * 10FB compressed files
    * files wich are not compressed
    --> supported (intern) files:
    * chunkzip / chunkzip2
    * chunkref / chunkref2


    2. Import/Export with filemaster (to decompress files)

    --> after done step "1. Export Files", the exported files are still compressed (chunkzip, chunkref),
    they need to be decompressed before they can be named (at step 3. )

    --> how to decompress files:
    * open filemaster 11
    * at menubar: Physical File > New Archive (--> new .big file is created now)
    open that archive (created .big file) with filemaster 11
    * at menubar: Archived file > Import
    Select the Exported files (from step 1. ) > ok
    * Select all files of right window (file_1, File_2 ...)
    * at menubar: Archived file > Export
    Now all files are exported again (but decompressed)

    --> !! with above described method errors can appear at filemaster 11 (when exporting files):
    if so, repeat above steps with the file u had this error



    3. Name Files

    --> will name files based on the name wich is stored internally in the file
    --> !!not avaible/possible for all files

    --> AVAIBLE (included scripts):
    * Faces TEX______(\data\sceneassets\faces\face_*_textures.rx3)
    * Hair MODEL_____(\data\sceneassets\hair\hair_*.rx3)
    * Hair TEX_______(\data\sceneassets\hair\hair_*_textures.rx3)
    * Hair TEX_______(\data\sceneassets\hair\haircolour_*_textures.rx3)
    * Hairlod MODEL__( hairlod_*.rx3 )
    * Heads MODEL___(\data\sceneassets\heads\head_*.rx3)
    * Eyes TEX_______(\data\sceneassets\heads\eyes_*_textures.rx3)
    * Jersey_________(\data\sceneassets\body\jersey_*.rx3)
    * kitnumbers_____(\data\sceneassets\kitnumbers\kitnumbers_*.rx3)
    * Shoe MODELS___(\data\sceneassets\shoe\shoe_*.rx3)
    * Ball MODELS____(\data\sceneassets\ball\ball_*.rx3)

    --> NOT AVAIBLE (not possible, because names not stored in files)
    * Kits___________(\data\sceneassets\kit\kit_*.rx3)
    * Shoe TEX______(\data\sceneassets\shoe\shoe_*_textures.rx3)
    * Ball TEX_______(\data\sceneassets\ball\ball_*_textures.rx3)


    possible problems (because of similar internal names in files):
    * Eyes TEX - generic eye textures all same name
    * hair TEX - generic hairs can be named as specific




    File List
    + possible problems (at step 1. ):
    (only chunkzip/chunkref compressed files supported)

    - data_0.big: !!mostly 10FB/not compressed --> need to do manually (hex-editor)
    * fifa_ng_db.db / fifa_ng_db-meta.xml
    * *.lua files
    * icecameras.bin
    * ...


    - data_1.big: !!10FB/not compressed --> need to do manually (hex-editor)
    * commentary xmls
    * niscbac (*..cbac)
    * ...


    - data_2.big: ALL chunkzip/chunkref --> works perfect with this program
    * data\sceneassets\accessory
    * data\sceneassets\ball
    * data\sceneassets\body (+ FO3 Tattoo files!)
    * data\sceneassets\charactercmn
    * data\sceneassets\generic
    * data\sceneassets\gkglove
    * data\sceneassets\globaltex\globaltex_0.rx3
    * data\sceneassets\jerseyfonts
    * data\sceneassets\particles
    * data\sceneassets\presentation
    * data\sceneassets\shoe
    * ...


    - data_3.big: ALL chunkzip/chunkref --> works perfect with this program
    --> ONLY faces are in data_3.big
    * data\sceneassets\faces


    - data_4.big: ALL chunkzip/chunkref --> works perfect with this program
    --> ONLY hair files in data_4.big (tex + models + hairlod-files)
    * data\sceneassets\hair
    * data\sceneassets\hairlod (--> dont exist at fifa 11, but can be used by changing in .lua files...)


    - data_5.big: ALL chunkzip/chunkref --> works perfect with this program
    * data\sceneassets\heads
    * data\sceneassets\kit


    - data_6.big: !!10FB/not compressed/chunkzip/chunkref --> need to do manually (hex-editor)
    * audiodata
    * audiodata\musicdata\ *.sns (music files)
    * data\sceneassets\stadium (!!World cup stadiums only) --> located at end of .big
    * ...


    - data\sceneassets\data_stadiumcomp0.big ALL chunkzip/chunkref --> works perfect with this program
    * data\sceneassets\pitch
    (* data\sceneassets\flag)
    * ...


    - data\sceneassets\data_stadiumcomp1.big ALL chunkzip/chunkref --> works perfect with this program
    * data\sceneassets\banner
    * data\sceneassets\crowd\ *.dat
    * data\sceneassets\fx
    (* data\sceneassets\flag)
    * ...


    - data\sceneassets\stadium\data_stadium*.big ALL chunkzip/chunkref --> big files + only 1-2 files/.big --> recommended to do manually (hex-editor)
    --> ONLY stadium files (stadium_*_container_0.rx3)
    * data\sceneassets\stadium



    !! Files located outside .big:

    - Commentary file (*.sbs)
    audiodata\speechdata\..\*.sbs

    - Minis & logos (balls, players, shoes, teams, leagues, stadiums)
    \EA SPORTS(TM) FIFA ONLINE 3\_cache\externalAssets --> not at all versions same

    - Wipe
    \data\sceneassets\wipe

    - menus, scoreboards, overlays, ...
    data\ui\...
     
    marcas likes this.
  9. tokke001

    tokke001 Senior Squad

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    Creation Master 11 (Compatible to my patches)


    Classic Creation Master 11 program (made by Rinaldo) modified so it works better with my patches (2014-15 patch)
    * Some changed file locations
    * changed file formats/sizes
    * NEW: Change specific team adboards


    [​IMG]

    List:

    - Team > Adboards
    * specific team adboard can be changed (file data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3)

    - Player > Face
    * generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )
    * haircolor size updated to 512x512 (can now be edited)

    - Referee > Face
    * generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )

    - Boots
    * Boot preview: New models (FO3) now supported
    * New shoe textures files supported (3 pngs in 1 rx3)

    - Kits
    * kit preview: update model (FO3) for better preview


    Install:
    1. Install Creation Master 11 (original version) --> http://fifa-master.com/downloads/category/54-tools-for-fifa-11
    2. Install Creation Master 11 (compatible to my patches) --> this download
    * copy files to installation folder



    Download:
    http://www.mediafire.com/download/wn00y740be5342g/Creation_Master_11_(Modified).rar


    All credits go to Rinaldo for making the original version of Creation Master 11,
    as i mostly just changed some things
     
  10. manu74

    manu74 Starting XI

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    in old version not put add new adboard(example russian team ...new version (it's posibility ?
     
  11. tokke001

    tokke001 Senior Squad

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    at original CM11,
    u can only put 'league adboards'


    at the new CM11,
    u can put a unique adboards for each team

    will edit file:
    ...\Game\data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3
    (example fc Barcelona: specificadboard_241_0_0_0.rx3)


    if u still want do 1 adboard for whole league:
    use File Master 11,
    edit file:
    ...\Game\data\sceneassets\adboard\specificadboard_0_[leagueid]_0_0.rx3
    (example Serie B: specificadboard_0_17_0_0.rx3)


    also,
    the league adboards take precedence over team adboards:
    if there is a league adboard avaible, the team adboard will never be loaded
     
  12. amandeep

    amandeep Reserve Team

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    link for modified CM11 not working??
     
  13. lionel medon

    lionel medon Club Supporter

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    Hi!tokke. I used the fifa online3 exportor to export the files from data0-7.big,just 0 1 6,How to edit the three files by hex editor!thanks!
     
  14. Adyytza

    Adyytza Youth Team

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    Hi tokke001. I have a big problem FIFA 08.
    Europa League tournament had a problem. If losing play-off Champions League did not go in Europa League groups stage though so was set in Creation Master 08. I removed and I recovered. I rebuilt it again and now when I go to Manager Mode exits the game.
    How can I solve this problem? can you help me?
     
  15. tokke001

    tokke001 Senior Squad

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    first thing to know is wich files u are looking for ?

    because isn't easy but u can try,
    and is too slow/complicated to extract all files randomly...

    * use filemaster 11 (wich got hex-editor) to edit the .big file

    * the .big files and contents are similar to fifa 11 .big files,
    just the (internal) file-names were removed:
    u can use the fifa 11 files as reference files (to compare/search it at FO3)


    I ll tell how best to extract database (fifa_ng_db.db) :
    - search the file u want to extract at fifa 11 (ex. fifa_ng_db.db)
    * use filemaster 11
    * open at FIFA 11: data0.big > fifa_ng_db.db (with hex editor)

    [​IMG]

    - select the first 4 hex-values (green marked at screen)
    - copy these 4 values
    * Edit > Clipboard > copy as hex-string

    - open FO3 data0.big file
    * use filemaster 11 (hex-editor)

    - search for the copied 4 hex-values
    * Search > find...
    * at find-option "Hex string" --> paste the 4 hex values here
    * ok

    [​IMG]

    u found the file now:
    u should have found the 4 hex-values (green marked at screen)

    - to find the start of the file:
    go some places back,
    empty spaces (00 00 00 .. values) --> mostly there are a lot of 00 s between the files
    is a separator between the previous file, and the next file

    don't copy the 00 s in front/end of the file,
    but look for:
    * "10 FB" value --> means the file is compressed in 10FB format
    * "chunkzip" "chunkref" --> chunkzip / chunkref compressed file
    * no compression --> there can be no compression of the file, just lot of 00 00 s

    the file start at "10 FB ..." (red marked at screen),
    start copying from here


    - to find end of file:
    search for the next "10 FB" value or "00 00 00 00"

    the end of our file is before these "10 FB" and "00 00 00 00" values
    (wich is from the next)


    to make it easier, keep in mind:
    * the order of the files is mostly alphabetic (similar to fifa 11 files)
    data/db/fifa_ng_db.db
    data/db/fifa_ng_db-meta.xml
    ...

    * size of file:
    to get an idea to how many values u may need to copy


    - copy the values (from start to end) into a new empty file,
    and save it


    - now decompress the files (see tutorial),
    when importing/exporting with filemaster 11:
    if it give errors, it means u copied some wrong values like:
    * not all values
    * too much (u may have 2 files)
     
  16. lionel medon

    lionel medon Club Supporter

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    Thanks very much! i have exported the db from data0.big,and dbmaster can edit it! but i want to export the commentary speech from data6.big of new version fifa online3,the commentator has been changed! they are "Wang Tao" and "Zhan Jun",the commentary.xmls and *.sbr is in data6.big,i have exported them!(commentary_graffitiruntime.xml size 3886kb;commentary_repetitionpools.xml size 1kb;
    commentary_sentences.xml 460kb;rus_ru.sbr 712kb;rus_ru.sbs 29847kb
    ),I'm sorry! i can't upload them now!Because the mega aync can't work!those files are not work fine on fifa 11!can you help me?thanks!
     
  17. lionel medon

    lionel medon Club Supporter

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    I have uploaded these commentary files.they are exported from data6.big.
    LINK:
    chi_cn.part1.rar
    http://www54.zippyshare.com/v/T44khwTF/file.html 1

    chi_cn.part2.rar
    http://www67.zippyshare.com/v/fXI7sQNP/file.html

    chi_cn.part3.rar
    http://www63.zippyshare.com/v/BtAZKxdq/file.html

    chi_cn.part4.rar
    http://www84.zippyshare.com/v/F1MNoql5/file.html

    chi_cn.part5.rar
    http://www66.zippyshare.com/v/QGI8wB4L/file.html

    chi_cn.part6.rar
    http://www54.zippyshare.com/v/F96ElcZC/file.htmL
     
  18. manu74

    manu74 Starting XI

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    lionel medon...new commentary italian fifa online 3 ...it's posibility ?
     
  19. tokke001

    tokke001 Senior Squad

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    there is only 1 comantary/game I think

    Korean version - Korean
    Chinese version - Chinese
    English/malasia version - English
    thaiwanese version - thaiwanese
     
  20. HbMarcelo12_6

    HbMarcelo12_6 Club Supporter

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    I have a problem with creation master when opening it it says creation master 11 stopped working, i'm using windows 8.1 64bit, I've tried to run as an administrator but it doesn't work, I also tried to run in compatibility mode for windows vista and windows xp but no working can someone help me please ?? :mambo:
     
      

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