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  1. RedDevils86

    RedDevils86 Senior Squad

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    So it seems EA isn't doing anything good for modders over here in the current Fifa17 & there still seems like a few people hanging around in this Fifa16 forum. So I'm contemplating returning, enough so to start a new thread here.

    BUT...

    I need help.

    It's been a little while since I've done this. So I need some refreshing.

    Here's a list of thing I need help on:

    1. How to preview work in progress. In the old days(2008-2012) we used oedit. Most recently its been blender, 3DS Max. I think I remember someone made a model to use for this.
    2. How to make the 2 extra parts of the boot texture: The bump & reflex.
    3. How to import into the game? Is Creation Master & Rinaldo still around?

    When I start making boots again, I will be doing the old school way of Real Pics Cut & Paste rather than the Drawn up versions used today. There's nothing wrong with this new method but I was just taught these ways by the master Keegan & I'd still like to honour that style that I still like & I hope you will too.


    I will make a lot of the current & new release boots. but I still have a lot of the older boots archive in my old PC so I'd like to bring them into the newer game.

    I hope you can help & I can't wait to get back in this game.

    Regards
    RD86
     
  2. Orzech9905

    Orzech9905 Youth Team

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    Great news!!!
     
  3. verdun

    verdun Senior Squad

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    Friend fifa this dead is not going to be able to edit for fifa will be demonstrated with fifa 17 and fifa 18 also could not edit
     
  4. verdun

    verdun Senior Squad

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    So let's edit for fifa 16 a great football game
     
  5. pao4ever

    pao4ever Starting XI

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    Hey RD! We are more than thankful to have you back! So here we go:
    1. I guess the best way to preview them is blender, but you could also start with CG Explorer
    2. Bump and reflex is really easy to make, as long as you have the template of the boot texture. With Photoshop and the nvidia plugin and you're done (I'm here for advices and help ;) )
    3. Creation Master 16 does exist, but for me the best way to import the boots in game is CG Explorer. You have the possibility to import larger images there, but in a more tricky way (for the time being)

    The old way is always welcome, but because the game generates shadows and lights, a plain texture would be preferable.

    Good luck and welcome back!

    Sent from my SM-N7505 using tapatalk
     
  6. RedDevils86

    RedDevils86 Senior Squad

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    Thanks Pao4Ever!

    Do you have a link for CG Explorer & explain how to use basics?

    I think I found the 3D model thing to use to display while working on Textures.

    I think I know what you mean about the game generating the lights & shadows so the plain texture would be better, but like I said previously I don't like making boots in that drawn out style... but whatever.
     
  7. pao4ever

    pao4ever Starting XI

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    I'll give you CG Explorer, since as far as I know the official link is down. I'll contact you with further information and instructions. Just make the textures at 1024x at least ;)

    Sent from my SM-N7505 using tapatalk
     
  8. RedDevils86

    RedDevils86 Senior Squad

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    Ok So I haven't started making any boots yet.

    I am currently planning to make some new Adidas boots, however I'm using the boot model(http://www.soccergaming.com/showthread.php?t=193116) to preview & build my texture with. However it doesnt have a few of the newer models.

    I had a look at a few other bootmakers threads & they've made the boot WITH the newer models.

    Where can I find these models?
    How can I use them?
    Do they only come in RX3 form?
    Can I import the RX3 into the 3DS boot model to preview?

    I mainly concerned with the newer Adidas boots: X16+ & 17+

    Any help is greatly appreciated/
     
  9. john_shadow8

    john_shadow8 Youth Team

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    yes you can import them, first you have to save the rx3 into 3ds from blender with the fifa importer/exporter plug-in, then you can import them to Al Pacino PT fifa16 model
     
  10. RedDevils86

    RedDevils86 Senior Squad

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    Ok... So I might make a 2nd attempt at this comeback thing to bootmaking but as mentioned above, I still need help.

    1. There are apparently more different boot models out there being made. I'm still not sure how to import them into the game & how to preview to use during texture making process.

    2. I'm not sure how to make 2nd & 3rd bump & reflex texture anymore.

    3. What is the importing into the game situation? CM?

    Please help.

    Thanks
    RD86
     
  11. pe pe

    pe pe Club Supporter

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    1. 3D editing
    You can export 3D model from blender to FIFA format (rx3 container) using FIFA 3D Importer/Exporter tool developed by arianos10 from 3dgamedevblog.com, here are the sources:

    http://www.soccergaming.com/index.php?threads/fifa-16-3d-model-importer-exporter.182672/
    http://www.moddingway.com/file/48248.html

    This tool is infact plugin for Blender, so in order to use it you need to have some basic knowledge how 3D modelling works.

    The best way to start is to modify existing FIFA models rather thank making them from scratch. For extracting FIFA files you can use CG File Explorer, but keep in mind that it is important that you use version 0.7 to avoid compression bugs.

    http://www.soccergaming.com/index.php?threads/cg-file-explorer-16.182709/

    FIFA structure is self explanatory really, you navigate through .big archive files (i.e. data_graphic.big) just as you would navigate through Windows folders. The shoes are located in data_graphic2.big -> data -> sceneassets -> shoe. There are shoe models containers (shoe_xx.rx3) and shoe textures containers (shoe_xx_textures.rx3). With Blender you can preview texture mapping but you can also edit 3D geometry etc. Rule of thumb is to use vanilla models as reference.

    But remember, 3D modelling is hard, and FIFA models are messed up. Also in FIFA15 and FIFA16 they contain animation data. It would be very bold to start there, so my advice would be to focus (at least for the beggining) with editing and creating textures.

    2. Texture editing
    Boot texture and reflex are simple PNG files, but 3D bump map is in DDS format. There are plenty tools for saving and exporting bitmaps as DDS:

    Nvidia Texture Tools for Photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

    or

    Intel Texture Works for Photoshop https://software.intel.com/en-us/articles/intel-texture-works-plugin

    Here are example settings for Nvidia Texture Tools:

    3dc XY 8 bpp Normal Map, 2d Texture, Generate MIP maps

    [​IMG]


    The reflex files are tricky in FIFA 15 and 16, as they work best as semitransparent files. Their purpose is to tell rendering engine how light should behave on contact with boots. So you need to "tell" by using different colors if light should be "reflected" or "absorbed". The more opaque (transparent) color the lesser the effect. Here is the legend what colors are more commonly used:

    [​IMG]

    [​IMG]

    rough observations: opacity is tied to "reflex aggressiveness", for most cases the rule of thumb is to keep 1% or 3% reflex transparency; blue colors = SHINE, the lighter blue the more shiny reflex is; violet seems to be in beetween but it still shines (closer to blue); purple-ish colors = NO shine, the darker color the less reflex (more absorption).

    3. Importing assets to game
    The textures can be placed into rx3 container (shoe_xx_textures.rx3) with CG File Explorer (again, version 0.7 is most reliable). As far as I know there is no difference how the textures are ordered in container, but most common order is: 1. shoe texture, 2. shoe reflex, 3. shoe bump.

    Lastly, rx3 containers can be imported to game 1) via Creation Master 16 by rinaldo or 2) manually by placing it in data/sceneassets/shoe/ in FIFA directory but you will need to "regenerate" (tell the game to read assets from folders instead of big files). The best tool around for regenerating (and more) is Fifa i68Controller 2.2.9.

    http://downloads.fifa-infinity.com/fifa-16/creation-master-16/
    http://downloads.fifa-infinity.com/fifa-16/i68-controller-2-0-2/

    Remember, that each of this tool have its own topic on this forum so browsing through it is also a very good place to learn a thing or two!
     
    Last edited: Feb 18, 2018
  12. RedDevils86

    RedDevils86 Senior Squad

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    Thanks so much Pe Pe.

    I'm definitely going to be working within FIFA16.

    I am quite busy with other stuff at the moment, however I'll try to make time to work with this info & get back into some boot making.
     
    john_shadow8, pe pe, juraj and 3 others like this.
  13. KingBurg

    KingBurg Club Supporter

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    Hi there RD, could you please help in making these boots. they are like the missing pieces of the fifa 16 boot list
    Thanks in advance

    Puma One 18.1 ( worn By Bellerin, Aguero, Giroud etc)
    http://www.footyheadlines.com/2017/09/next-gen-puma-one-2018-launch-boots.html

    Puma Future 18.1 ( worn By Griezmann, Marco reus, Monreal etc)
    http://www.footyheadlines.com/2017/08/puma-future-18-netfit-griezmann-signature-boots.html

    http://www.footyheadlines.com/2017/08/puma-future-18-boots.html

    New Balance Furon 3.0 (worn By Kevin Mirallas and Jesus navas)
    https://www.newbalance.co.uk/men/sh...-fg/MSFPF-V3.html#color=Hi-Lite_with_MaldivesBlue_and_Black


    Umbro Velocita 3 ( worn By Michail Antonio West Ham)
    http://www.footyheadlines.com/2016/10/next-gen-umbro-velocita-iii.html
     
      

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