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RD86 Boots

verdun

Senior Squad
Friend fifa this dead is not going to be able to edit for fifa will be demonstrated with fifa 17 and fifa 18 also could not edit
 

pao4ever

Starting XI
Hey RD! We are more than thankful to have you back! So here we go:
1. I guess the best way to preview them is blender, but you could also start with CG Explorer
2. Bump and reflex is really easy to make, as long as you have the template of the boot texture. With Photoshop and the nvidia plugin and you're done (I'm here for advices and help ;) )
3. Creation Master 16 does exist, but for me the best way to import the boots in game is CG Explorer. You have the possibility to import larger images there, but in a more tricky way (for the time being)

The old way is always welcome, but because the game generates shadows and lights, a plain texture would be preferable.

Good luck and welcome back!

Sent from my SM-N7505 using tapatalk
 

RedDevils86

Senior Squad
pao4ever;3978969 said:
Hey RD! We are more than thankful to have you back! So here we go:
1. I guess the best way to preview them is blender, but you could also start with CG Explorer
2. Bump and reflex is really easy to make, as long as you have the template of the boot texture. With Photoshop and the nvidia plugin and you're done (I'm here for advices and help ;) )
3. Creation Master 16 does exist, but for me the best way to import the boots in game is CG Explorer. You have the possibility to import larger images there, but in a more tricky way (for the time being)

The old way is always welcome, but because the game generates shadows and lights, a plain texture would be preferable.

Good luck and welcome back!

Sent from my SM-N7505 using tapatalk

Thanks Pao4Ever!

Do you have a link for CG Explorer & explain how to use basics?

I think I found the 3D model thing to use to display while working on Textures.

I think I know what you mean about the game generating the lights & shadows so the plain texture would be better, but like I said previously I don't like making boots in that drawn out style... but whatever.
 

pao4ever

Starting XI
I'll give you CG Explorer, since as far as I know the official link is down. I'll contact you with further information and instructions. Just make the textures at 1024x at least ;)

Sent from my SM-N7505 using tapatalk
 

RedDevils86

Senior Squad
Ok So I haven't started making any boots yet.

I am currently planning to make some new Adidas boots, however I'm using the boot model(http://www.soccergaming.com/showthread.php?t=193116) to preview & build my texture with. However it doesnt have a few of the newer models.

I had a look at a few other bootmakers threads & they've made the boot WITH the newer models.

Where can I find these models?
How can I use them?
Do they only come in RX3 form?
Can I import the RX3 into the 3DS boot model to preview?

I mainly concerned with the newer Adidas boots: X16+ & 17+

Any help is greatly appreciated/
 

john_shadow8

Youth Team
yes you can import them, first you have to save the rx3 into 3ds from blender with the fifa importer/exporter plug-in, then you can import them to Al Pacino PT fifa16 model
 

RedDevils86

Senior Squad
Ok... So I might make a 2nd attempt at this comeback thing to bootmaking but as mentioned above, I still need help.

1. There are apparently more different boot models out there being made. I'm still not sure how to import them into the game & how to preview to use during texture making process.

2. I'm not sure how to make 2nd & 3rd bump & reflex texture anymore.

3. What is the importing into the game situation? CM?

Please help.

Thanks
RD86
 

pe pe

Club Supporter
Ok... So I might make a 2nd attempt at this comeback thing to bootmaking but as mentioned above, I still need help.

1. There are apparently more different boot models out there being made. I'm still not sure how to import them into the game & how to preview to use during texture making process.

2. I'm not sure how to make 2nd & 3rd bump & reflex texture anymore.

3. What is the importing into the game situation? CM?

Please help.

Thanks
RD86

1. 3D editing
You can export 3D model from blender to FIFA format (rx3 container) using FIFA 3D Importer/Exporter tool developed by arianos10 from 3dgamedevblog.com, here are the sources:

http://www.soccergaming.com/index.php?threads/fifa-16-3d-model-importer-exporter.182672/
http://www.moddingway.com/file/48248.html

This tool is infact plugin for Blender, so in order to use it you need to have some basic knowledge how 3D modelling works.

The best way to start is to modify existing FIFA models rather thank making them from scratch. For extracting FIFA files you can use CG File Explorer, but keep in mind that it is important that you use version 0.7 to avoid compression bugs.

http://www.soccergaming.com/index.php?threads/cg-file-explorer-16.182709/

FIFA structure is self explanatory really, you navigate through .big archive files (i.e. data_graphic.big) just as you would navigate through Windows folders. The shoes are located in data_graphic2.big -> data -> sceneassets -> shoe. There are shoe models containers (shoe_xx.rx3) and shoe textures containers (shoe_xx_textures.rx3). With Blender you can preview texture mapping but you can also edit 3D geometry etc. Rule of thumb is to use vanilla models as reference.

But remember, 3D modelling is hard, and FIFA models are messed up. Also in FIFA15 and FIFA16 they contain animation data. It would be very bold to start there, so my advice would be to focus (at least for the beggining) with editing and creating textures.

2. Texture editing
Boot texture and reflex are simple PNG files, but 3D bump map is in DDS format. There are plenty tools for saving and exporting bitmaps as DDS:

Nvidia Texture Tools for Photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

or

Intel Texture Works for Photoshop https://software.intel.com/en-us/articles/intel-texture-works-plugin

Here are example settings for Nvidia Texture Tools:

3dc XY 8 bpp Normal Map, 2d Texture, Generate MIP maps




The reflex files are tricky in FIFA 15 and 16, as they work best as semitransparent files. Their purpose is to tell rendering engine how light should behave on contact with boots. So you need to "tell" by using different colors if light should be "reflected" or "absorbed". The more opaque (transparent) color the lesser the effect. Here is the legend what colors are more commonly used:





rough observations: opacity is tied to "reflex aggressiveness", for most cases the rule of thumb is to keep 1% or 3% reflex transparency; blue colors = SHINE, the lighter blue the more shiny reflex is; violet seems to be in beetween but it still shines (closer to blue); purple-ish colors = NO shine, the darker color the less reflex (more absorption).

3. Importing assets to game
The textures can be placed into rx3 container (shoe_xx_textures.rx3) with CG File Explorer (again, version 0.7 is most reliable). As far as I know there is no difference how the textures are ordered in container, but most common order is: 1. shoe texture, 2. shoe reflex, 3. shoe bump.

Lastly, rx3 containers can be imported to game 1) via Creation Master 16 by rinaldo or 2) manually by placing it in data/sceneassets/shoe/ in FIFA directory but you will need to "regenerate" (tell the game to read assets from folders instead of big files). The best tool around for regenerating (and more) is Fifa i68Controller 2.2.9.

http://downloads.fifa-infinity.com/fifa-16/creation-master-16/
http://downloads.fifa-infinity.com/fifa-16/i68-controller-2-0-2/

Remember, that each of this tool have its own topic on this forum so browsing through it is also a very good place to learn a thing or two!
 
Last edited:

RedDevils86

Senior Squad
1. 3D editing
You can export 3D model from blender to FIFA format (rx3 container) using FIFA 3D Importer/Exporter tool developed by arianos10 from 3dgamedevblog.com, here are the sources:

http://www.soccergaming.com/index.php?threads/fifa-16-3d-model-importer-exporter.182672/
http://www.moddingway.com/file/48248.html

This tool is infact plugin for Blender, so in order to use it you need to have some basic knowledge how 3D modelling works.

The best way to start is to modify existing FIFA models rather thank making them from scratch. For extracting FIFA files you can use CG File Explorer, but keep in mind that it is important that you use version 0.7 to avoid compression bugs.

http://www.soccergaming.com/index.php?threads/cg-file-explorer-16.182709/

FIFA structure is self explanatory really, you navigate through .big archive files (i.e. data_graphic.big) just as you would navigate through Windows folders. The shoes are located in data_graphic2.big -> data -> sceneassets -> shoe. There are shoe models containers (shoe_xx.rx3) and shoe textures containers (shoe_xx_textures.rx3). With Blender you can preview texture mapping but you can also edit 3D geometry etc. Rule of thumb is to use vanilla models as reference.

But remember, 3D modelling is hard, and FIFA models are messed up. Also in FIFA15 and FIFA16 they contain animation data. It would be very bold to start there, so my advice would be to focus (at least for the beggining) with editing and creating textures.

2. Texture editing
Boot texture and reflex are simple PNG files, but 3D bump map is in DDS format. There are plenty tools for saving and exporting bitmaps as DDS:

Nvidia Texture Tools for Photoshop https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

or

Intel Texture Works for Photoshop https://software.intel.com/en-us/articles/intel-texture-works-plugin

Here are example settings for Nvidia Texture Tools:

3dc XY 8 bpp Normal Map, 2d Texture, Generate MIP maps




The reflex files are tricky in FIFA 15 and 16, as they work best as semitransparent files. Their purpose is to tell rendering engine how light should behave on contact with boots. So you need to "tell" by using different colors if light should be "reflected" or "absorbed". The more opaque (transparent) color the lesser the effect. Here is the legend what colors are more commonly used:





rough observations: opacity is tied to "reflex aggressiveness", for most cases the rule of thumb is to keep 1% or 3% reflex transparency; blue colors = SHINE, the lighter blue the more shiny reflex is; violet seems to be in beetween but it still shines (closer to blue); purple-ish colors = NO shine, the darker color the less reflex (more absorption).

3. Importing assets to game
The textures can be placed into rx3 container (shoe_xx_textures.rx3) with CG File Explorer (again, version 0.7 is most reliable). As far as I know there is no difference how the textures are ordered in container, but most common order is: 1. shoe texture, 2. shoe reflex, 3. shoe bump.

Lastly, rx3 containers can be imported to game 1) via Creation Master 16 by rinaldo or 2) manually by placing it in data/sceneassets/shoe/ in FIFA directory but you will need to "regenerate" (tell the game to read assets from folders instead of big files). The best tool around for regenerating (and more) is Fifa i68Controller 2.2.9.

http://downloads.fifa-infinity.com/fifa-16/creation-master-16/
http://downloads.fifa-infinity.com/fifa-16/i68-controller-2-0-2/

Remember, that each of this tool have its own topic on this forum so browsing through it is also a very good place to learn a thing or two!


Thanks so much Pe Pe.

I'm definitely going to be working within FIFA16.

I am quite busy with other stuff at the moment, however I'll try to make time to work with this info & get back into some boot making.
 

KingBurg

Club Supporter
Hi there RD, could you please help in making these boots. they are like the missing pieces of the fifa 16 boot list
Thanks in advance

Puma One 18.1 ( worn By Bellerin, Aguero, Giroud etc)
http://www.footyheadlines.com/2017/09/next-gen-puma-one-2018-launch-boots.html

Puma Future 18.1 ( worn By Griezmann, Marco reus, Monreal etc)
http://www.footyheadlines.com/2017/08/puma-future-18-netfit-griezmann-signature-boots.html

http://www.footyheadlines.com/2017/08/puma-future-18-boots.html

New Balance Furon 3.0 (worn By Kevin Mirallas and Jesus navas)
https://www.newbalance.co.uk/men/sh...-fg/MSFPF-V3.html#color=Hi-Lite_with_MaldivesBlue_and_Black


Umbro Velocita 3 ( worn By Michail Antonio West Ham)
http://www.footyheadlines.com/2016/10/next-gen-umbro-velocita-iii.html
 

RedDevils86

Senior Squad
ok, Let me try this one more time. I do want to come back to boot making now.

I don't play FIFA at all anymore but I just really enjoy making boot textures. I have been reading that some people actuially make money from it, which is cool i guess. I don't care for that side so much.

All I would ask is if any one could provide the boot models, sample boot textures and programs(Blender, etc) so I can get started again. Like I've said in the past, I used to build just using photoshop & oedit to make all my boots in the past.

I just want to make boot textures(Mainly new boots, but I have a huge archive from years ago I could make too)

Is someone wants to collab with making bumps & reflexes that would be great too.

Any and all help would be greatly appreciated.

RD86
 

RedDevils86

Senior Squad
ok. So I'm currently working on a few old & new models. Alot of playing around on Blender too. Would anyone out there have the full set of EA boot models(RX3) & textures for most of the games from 12 to Before 22? Or have these mostly been re-done in the newer 22?
 

RedDevils86

Senior Squad
After doing a lot of research & with the advice & help from some old & some new friends, I've decided to come back here to 16. I'll be building textures on the 3d models from FifaOnline4. At this point i only want to make the main texture image. If someone wants to assist with bumps & reflexes or whatever else I need, please let me know? I'll try to post at least 1 new work or preview or work in progress this weekend.
RD86
 

shone90

Senior Squad
Great thing is you coming back, i only used yours boots in early fifa's. Looking forward to see your work again.

For bumps and reflexes you can try software called PixPlant Portable version, easy to use with multiple editing options, some examples:
 

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V.K

Starting XI
Great thing is you coming back, i only used yours boots in early fifa's. Looking forward to see your work again.

For bumps and reflexes you can try software called PixPlant Portable version, easy to use with multiple editing options, some examples:
This tool looks awesome! Finally a way to make bumps and reflexes without photoshop and nvidia plugin.

Could you maybe recommed some settings to emulate F14 style bumps and reflexes? I've tried playing around with the tool a bit but didn't really manage to achieve the right reflex style/color.



Also @RedDevils86 any cnahce you still have the textures from those Euro 2008 country-specific adidas F50.8 you made a while ago?
I've only managed to find/recover the Germany one
 


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