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Realistics Team Tactics Mod

rique

Senior Squad
regularcat;3315746 said:
by getting better at taking them, haha.

SMH. Not funny man. My pc seems to make the bar go quicker and slower during the same time when you are trying to kick so say I am using Rooney to take a PK and the slider is slower than it is for most players, it is in the green portion and I try to stop it there it might speed up in a second and it's completed it's travel up the bar and all the way down again or it may do the opposite. It may be going fast but slows down with a poor PK taker. How can I slow the composure bar down?
 

regularcat

Manager
Moderator
rique;3315758 said:
SMH. Not funny man. My pc seems to make the bar go quicker and slower during the same time when you are trying to kick so say I am using Rooney to take a PK and the slider is slower than it is for most players, it is in the green portion and I try to stop it there it might speed up in a second and it's completed it's travel up the bar and all the way down again or it may do the opposite. It may be going fast but slows down with a poor PK taker. How can I slow the composure bar down?

so your telling me w/ a good fk taker its faster than it is for a bad pk taker ?

that makes no sense & its not like that in my game.
 

rique

Senior Squad
regularcat;3315765 said:
so your telling me w/ a good fk taker its faster than it is for a bad pk taker ?

that makes no sense & its not like that in my game.

You are missing what I am saying. I am saying that because of something with my pc sometimes the game will slow down or speed up for a few seconds during gameplay. It can happen when I am taking a PK as well. It's not predictable and because of that sometimes it affects the composure bar and makes it speed up or slows down during my kick when it either shouldn;t be as slow or as fast. Anyway, it's fine the gk usually dives the wrong way anyway.
 

regularcat

Manager
Moderator
rique;3315772 said:
You are missing what I am saying. I am saying that because of something with my pc sometimes the game will slow down or speed up for a few seconds during gameplay. It can happen when I am taking a PK as well. It's not predictable and because of that sometimes it affects the composure bar and makes it speed up or slows down during my kick when it either shouldn;t be as slow or as fast. Anyway, it's fine the gk usually dives the wrong way anyway.

aight, ill see if i can find something.
 

Exocyst

Youth Team
I am impressed by your expansive efforts, and I respect your overall goal. I found on FIFA12 that one of the best ways to slow build-up was to play was to shift the action areas towards midfield. When you compress the forwards towards the midfield, it slows play drastically because the forwards will not look to push the defensive line towards goal when they are without the ball. However, the forwards occupy one space during build-up but another during attacking sequences. Here is a summary of how you can delay build-up and emphasize midfield play:

(i) Player position during build-up sequences are determined by {posX, posY}. This is the dominant factor for player behavior when the ball is in the defensive and middle thirds of the pitch.
(ii) Player position during attacking sequences are determined by Position designation {ST, CF, etc}. This is the dominant factor for player behavior when the ball is in the offensive third of the pitch.
(iii) Therefore, you can get similar action in the attacking third while slowing build-up into the attacking third just by decreasing the posY values for your attacking and midfield players.

Specifically, these values were effective for FIFA12:

Default Y position* of ST is 0.90,
Reduce PosY to {0.68 -- 0.82} for Role: {False 9 -- Target Man}​
Default Y position* of RW/LW is 0.85,
Reduce PosY to {0.63 -- 0.75} for Role: {Winger -- Wide Forward}​
Default Y position* of RAM/CAM/LAM is 0.70
Reduce PosY to {0.55 -- 0.65} for Role: {Deep -- Advanced Playmaker}​
Default Y position* of RCM/CM/LCM is 0.55
Reduce PosY to {0.42 -- 0.52} for Role: {Holding -- Box-to-Box}​
Default Y position* of RDM/CDM/LDM is 0.45
Reduce PosY to {0.35 -- 0.42} for Role: {Defensive -- Deep Passer}​

*These adjustments are outside of the default bounding boxes, so you need to update their values in the fifa database or users won't be able to edit formations.

I sincerely hope this information facilitates your efforts for more realistic gameplay.
 

Exocyst

Youth Team
sahib;3318661 said:
and can u tell me vch table contains this value?????

The table 'formations' contains the X and Y position of each player. They are defined in columns called offset1x & offset1y for the goalkeeper. For example, a 4-3-3 would be: (GK) offset1y, (RB) offset2y, (RCB) offset3y, (LCB) offset4y, (LB) offset5y, (RCM) offset6y, (CM) offset7y, (LCM) offset8y, (RW) offset9y, (ST) offset10y, and (LW) offset11y.

The table 'fieldpositionboundingboxes' defines the allowable xy positions for each position designation {ST, CM, GK, etc}. This table contains 9 columns. 'positionid' defines the Position with a number from 1 to 29.
pointx0, pointy0, pointx1, pointy1, pointx2, pointy2, pointx3, pointy3 define the 4 euclidean coordinates of a 4-sided polygon the position must fall within.
 

rique

Senior Squad
Exocyst;3318324 said:
I am impressed by your expansive efforts, and I respect your overall goal. I found on FIFA12 that one of the best ways to slow build-up was to play was to shift the action areas towards midfield. When you compress the forwards towards the midfield, it slows play drastically because the forwards will not look to push the defensive line towards goal when they are without the ball. However, the forwards occupy one space during build-up but another during attacking sequences. Here is a summary of how you can delay build-up and emphasize midfield play:

(i) Player position during build-up sequences are determined by {posX, posY}. This is the dominant factor for player behavior when the ball is in the defensive and middle thirds of the pitch.
(ii) Player position during attacking sequences are determined by Position designation {ST, CF, etc}. This is the dominant factor for player behavior when the ball is in the offensive third of the pitch.
(iii) Therefore, you can get similar action in the attacking third while slowing build-up into the attacking third just by decreasing the posY values for your attacking and midfield players.

Specifically, these values were effective for FIFA12:

Default Y position* of ST is 0.90,
Reduce PosY to {0.68 -- 0.82} for Role: {False 9 -- Target Man}​
Default Y position* of RW/LW is 0.85,
Reduce PosY to {0.63 -- 0.75} for Role: {Winger -- Wide Forward}​
Default Y position* of RAM/CAM/LAM is 0.70
Reduce PosY to {0.55 -- 0.65} for Role: {Deep -- Advanced Playmaker}​
Default Y position* of RCM/CM/LCM is 0.55
Reduce PosY to {0.42 -- 0.52} for Role: {Holding -- Box-to-Box}​
Default Y position* of RDM/CDM/LDM is 0.45
Reduce PosY to {0.35 -- 0.42} for Role: {Defensive -- Deep Passer}​

*These adjustments are outside of the default bounding boxes, so you need to update their values in the fifa database or users won't be able to edit formations.

I sincerely hope this information facilitates your efforts for more realistic gameplay.

You are ahead of me on this! I will be making more editions where I will put what you have said onboard.
 

sahib

Senior Squad
Exocyst;3318751 said:
The table 'formations' contains the X and Y position of each player. They are defined in columns called offset1x & offset1y for the goalkeeper. For example, a 4-3-3 would be: (GK) offset1y, (RB) offset2y, (RCB) offset3y, (LCB) offset4y, (LB) offset5y, (RCM) offset6y, (CM) offset7y, (LCM) offset8y, (RW) offset9y, (ST) offset10y, and (LW) offset11y.

The table 'fieldpositionboundingboxes' defines the allowable xy positions for each position designation {ST, CM, GK, etc}. This table contains 9 columns. 'positionid' defines the Position with a number from 1 to 29.
pointx0, pointy0, pointx1, pointy1, pointx2, pointy2, pointx3, pointy3 define the 4 euclidean coordinates of a 4-sided polygon the position must fall within.

ty...do u knw anything abtfield position bounding boxes...I knw wat this table performs...Lyk a RW has a specific area in vch he can play....but i want to edit it in such a way that a RW shuld cme in centre, change flanks....play with ST....Lyk hazard and mata...i hope u get my point if not i ll show u some pics...can u gimme ur email address...
 

Exocyst

Youth Team
sahib;3319172 said:
ty...do u knw anything abtfield position bounding boxes...I knw wat this table performs...Lyk a RW has a specific area in vch he can play....but i want to edit it in such a way that a RW shuld cme in centre, change flanks....play with ST....Lyk hazard and mata...i hope u get my point if not i ll show u some pics...can u gimme ur email address...

I do not believe that changing the bounding boxes will affect player position swapping. Sorry.
 

sahib

Senior Squad
Exocyst;3319278 said:
I do not believe that changing the bounding boxes will affect player position swapping. Sorry.

I get it... d issue of swapping wont be solved....i ll show a pic later ven i rch home...
 

salpipatarecas

Youth Team
rique;3314639 said:
Just copy and paste to Game/data/sceneassets/db folder. Paste then regenerate files. If you have done no modding to your game as yet - you may need to create the sceneassets and db folders.

I thought it was Game/data/db instead of Game/data/sceneassets/db.
What's the difference?
 

rique

Senior Squad
AndreaPirlo21;3332615 said:
Should be game/data/db. I think he made a typo. Anyway, great db Rique.

Thank you, mate. I still have a lot of work to do on it as I learn more about individual team tactics to make the db more realistic. I am completing my patch. SO after that I will address some of the top National teams like Brazil, Italy and Argentina etc... I think I already did Spain.
 
rique;3333008 said:
Thank you, mate. I still have a lot of work to do on it as I learn more about individual team tactics to make the db more realistic. I am completing my patch. SO after that I will address some of the top National teams like Brazil, Italy and Argentina etc... I think I already did Spain.

I'm also in the process of making one for my gameplay database. Any tips?
The main focus of my tactics is to create a bigger gap between good and bad teams, which I have got working;-)
 

rique

Senior Squad
AndreaPirlo21;3333025 said:
I'm also in the process of making one for my gameplay database. Any tips?
The main focus of my tactics is to create a bigger gap between good and bad teams, which I have got working;-)

I don't know. TO do that it would mean significantly expansive efforts on smaller teams as well. I try to focus on the better teams. Except for teams whose styles are significantly divergent that they stand out (Stoke, West Ham etc...)
 
rique;3333331 said:
I don't know. TO do that it would mean significantly expansive efforts on smaller teams as well. I try to focus on the better teams. Except for teams whose styles are significantly divergent that they stand out (Stoke, West Ham etc...)

I've been downgrading all bad teams build-ups to be less coordinated--so far so good;)
 


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