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Rendering Patch Updated

gonzaga

Reserve Team
I spoke with Ariel about this issue and he recommended looking at the skydome for the tall stadiums? Could that be the issue? @Benya100 @gonzaga
No, Harry. I doubt it's because of it. Benya's fix worked with stadiums that had the same skydome as stadiums that have the bug. The skydome is big enough to prevent being overcrossed by any stadium.
 

tokke001

Senior Squad

Rendering values​


i did a little research on the rendering values Benya sent me


1. Name identifier

u ll find text-strings, before each string u ll find a byte value wich defines the length of that string



2. Values

* after a text-string u ll find a 'short-type' value : it says how much values (or sections) there are to follow
* the next values are Float-values

-> All values (whole rendering file) is in big endian format !





the screenshots may explain it best i hope ;)
 
Last edited:

tokke001

Senior Squad
@tokke001 this is the value that I want to change and test.

View attachment 66017

In this case:
Unsigned byte says 66
Unsigned short says 17086
Float says 95
I think Float (that says 95) :

But i m not sure what ea means with this value, u should try ingame a bit
Maybe it is how much procent (95%), or it stands for a y-value or z-value (multiplied by something or so)

So, u have (in this order) :

1. the name (string type):
"crowd_height_offsetf"
-> i see there s an "f" at the end of the name, this may indicate that it is indeed a float32 value
-> before the name, u have a ubyte value: wich indicates the length of this

2. Number of parameters to follow (ubyte/uint8):
"1"

3. Parameters (single/floats32 types) :
"95"
-> 1 Parameter of float32 type with value "95"
 
Last edited:

valambrosio2

Senior Squad
I think Float (that says 95) :

But i m not sure what ea means with this value, u should try ingame a bit
Maybe it is how much procent (95%), or it stands for a y-value or z-value (multiplied by something or so)

So, u have (in this order) :

1. the name (string type):
"crowd_height_offsetf"
-> i see there s an "f" at the end of the name, this may indicate that it is indeed a float32 value
-> before the name, u have a ubyte value: wich indicates the length of this

2. Number of parameters to follow (ubyte/uint8):
"1"

3. Parameters (single/floats32 types) :
"95"
-> 1 Parameter of float32 type with value "95"
just a questions: is there any possibility to expand the game limit of 512 stadium on database? I tried to change xml files to have 650 stadiums ids and it worked except that when saving db with CM and db master, it change the id post 512 to a previous one but db master and CM allows well to add a stadium id 650 if the xml are modified.
@tokke001 do you think it's possible to adjust CM 15 and db master 15 to allow reading saving and adding stadium until id 700 for example?? please
 

tokke001

Senior Squad
just a questions: is there any possibility to expand the game limit of 512 stadium on database? I tried to change xml files to have 650 stadiums ids and it worked except that when saving db with CM and db master, it change the id post 512 to a previous one but db master and CM allows well to add a stadium id 650 if the xml are modified.
@tokke001 do you think it's possible to adjust CM 15 and db master 15 to allow reading saving and adding stadium until id 700 for example?? please
And u didnt press "expand database",
Because this option will set the max id probably back to 512... ?
 

valambrosio2

Senior Squad
And u didnt press "expand database",
Because this option will set the max id probably back to 512... ?
no I modify manually with texpad the xml files to change all stadiums values from 512 to 650.
saved the xml

then open db into db master: all was expanded for stadium up to 650 value, made no change.

I opened CM 15, added a stadium ID 650, it was working :).
Saved the db

then when reopening it, values were still at 650 for the data in db master but the stadium added to id 650 was saved to random id 37 I think.

I think it's a CM 15 and Db master 15 setting to change to allow to save up to 512 for this maybe.

I did no expand database with the tools.
 

valambrosio2

Senior Squad
no I modify manually with texpad the xml files to change all stadiums values from 512 to 650.
saved the xml

then open db into db master: all was expanded for stadium up to 650 value, made no change.

I opened CM 15, added a stadium ID 650, it was working :).
Saved the db

then when reopening it, values were still at 650 for the data in db master but the stadium added to id 650 was saved to random id 37 I think.

I think it's a CM 15 and Db master 15 setting to change to allow to save up to 512 for this maybe.

I did no expand database with the tools.
if I had a stadium id 650 with db master, it allows, but after saving and reopening then the ids above 512 are automatically moved to random ones
 

tokke001

Senior Squad
and what may indicate that 95 value? I mean what can indicate a float Type value and how can I edito one. For example, in the second screenshot you sent how can you edit that value?

Can I understand what this means using another programm?
i ll send u in pm
 

tokke001

Senior Squad
if I had a stadium id 650 with db master, it allows, but after saving and reopening then the ids above 512 are automatically moved to random ones
i uploaded a fix here,
for Creation master 14 & dbmaster :
* higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode
* higher ids : StadiumIds (max id 4095 now)

but it should be checked ingame, if the game supports the high ids :
possible crashes, ...
-> fifa 11 for example, only support stadiumids till 256 (higher u get errors/crashes)

Database - Xml edits for FIFA 14​

 

valambrosio2

Senior Squad
i uploaded a fix here,
for Creation master 14 & dbmaster :
* higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode
* higher ids : StadiumIds (max id 4095 now)

but it should be checked ingame, if the game supports the high ids :
possible crashes, ...
-> fifa 11 for example, only support stadiumids till 256 (higher u get errors/crashes)

Database - Xml edits for FIFA 14​

excellent!!!! you're a magic if it works :D thankssss!!
 

GIGGIRIVA

Starting XI
i uploaded a fix here,
for Creation master 14 & dbmaster :
* higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode
* higher ids : StadiumIds (max id 4095 now)

but it should be checked ingame, if the game supports the high ids :
possible crashes, ...
-> fifa 11 for example, only support stadiumids till 256 (higher u get errors/crashes)

Database - Xml edits for FIFA 14​

Are you breaking ID limits? it is something extraordinary! For large patches it could be not an extra gear but a whole gear lever!
 

gonzaga

Reserve Team
I understand. But what you did so far is great. This way I was able to import many big stadiums in the up to ID 99. Personally to me this is good enough, because I don't put every stadium in the db.
 

valambrosio2

Senior Squad
So we can literally install all of Gonzaga's stadiums now in one DB :D
not sure, I give a try this morning and the game didn't loaded it; no crash but no stadium.

I have added a new stadiums ID 715, everything's ok for adding, saving and linking to a team :)
db M and CM working perfect, DI 715 saved and assigned.

when trying in game, the team to which the stadium 715 is assigned is replaced by a random one..

when scrolling on the stadiums to select it from game menu, the game go back to the random one assigned to the team when reaching the name of the stadium added with id 715.

but when reopening the db with tools, nothing disappear, and everything was still added to id 715.

maybe the game can not read above id 511?

strange because there's no crash, only another stadium randomnly assigned by the game

there's maybe a file to modify in the game?
 

tokke001

Senior Squad
not sure, I give a try this morning and the game didn't loaded it; no crash but no stadium.

I have added a new stadiums ID 715, everything's ok for adding, saving and linking to a team :)
db M and CM working perfect, DI 715 saved and assigned.

when trying in game, the team to which the stadium 715 is assigned is replaced by a random one..

when scrolling on the stadiums to select it from game menu, the game go back to the random one assigned to the team when reaching the name of the stadium added with id 715.

but when reopening the db with tools, nothing disappear, and everything was still added to id 715.

maybe the game can not read above id 511?

strange because there's no crash, only another stadium randomnly assigned by the game

there's maybe a file to modify in the game?
And if u would try set the stadium as training (arena) stadium:
It wont appear at the menu, but is playable with the team it is assigned to...
If this is possible at fifa 14 ?

At fifa 11 this was a way to avoid some limits of the game...
 


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