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scouser09

Senior Squad
gonzaga;3509456 said:
Why when I upgrade to RM v1.3 it deletes all my statements from my .lua files? Just the goalnet.lua stays untouched.

I did notice this error, if I remember correctly it was because in some V1.2 files, the start of statements marker had an extra space so it was not recognized. This was fixed in the V1.3 files.


raul222;3510445 said:
Awesome work!
No Automatic Shoes?

This was first added in V1.3.


Sovar81;3510746 said:
not added the kits to the referee

I do not understand your question.
 

Sovar81

Club Supporter
I put the folder kits referee different leagues, but in the game there are no changes.

for example kit_6005_5_223.rx3 but in the game kit is not changed. If install version 1.3 everything works.

sorry for my english
 

brunnoce

Youth Team
Hi scouser09,

First of all tnx a lot for all the work in this incredible tool.

So im using moddinway patch and i noticed that Napoli doesnt have 3rd kits when playing friendly, i tried to add them via DB edit and also via lua edit but the game aways loads the AWAY kit as the alternate, i know its loading the away because i evan tested replacing the tex of the 48_1_0 kit and the alternate also changed ingame, my lua string:

assignKitDetails(48,0,-1,-1,-1,76,-1,15,-1,7) -- NAPH
assignKitDetails(48,1,-1,-1,-1,76,-1,-1,-1,7) -- NAPA
assignKitDetails(48,3,-1,-1,-1,76,-1,-1,-1,7) -- NAPALT

i checked my 48_3_0 bin and everytihng is good, evan CM13 reads it properly...

thanx a lot m8!


Edit: After a big research in this thread i found out about the EA bug on Napoli alt kits, so to sum up, is there anyway to have alternate kits on Napoli is using the latest EA patch that created this bug?

again, tnx!
 

Astristul

Reserve Team
Yes, there is a way. Install FIFA 13 again and DON'T install any official patch aftewards. Then, instert your 3rd (4th, 5th, etc.) kit for Napoli and it will show up in the game. ;)

And BTW, it's not a bug. EA blocked those files!
 

brunnoce

Youth Team
Astristul;3511314 said:
Yes, there is a way. Install FIFA 13 again and DON'T install any official patch aftewards. Then, instert your 3rd (4th, 5th, etc.) kit for Napoli and it will show up in the game. ;)

And BTW, it's not a bug. EA blocked those files!

ah ok, problem is i have steam version... i think it downloads the patch automatic... :(
 

scouser09

Senior Squad
The mod has been updated to fix a bug causing generic GK kits not to show, users will need to re-download the mod to fix this bug.


Sovar81;3510802 said:
I put the folder kits referee different leagues, but in the game there are no changes.

for example kit_6005_5_223.rx3 but in the game kit is not changed. If install version 1.3 everything works.

sorry for my english

Did you assign it or enable automatic tournament kits with useAutoKits?
 

flyngboy57

Club Supporter
Hi there,

I just make a frech install of my game (whith official update) and i installed RM v1.3.

I've read the documentation and search in this thread but i must admit that i'm lost...

I tried to do a simple think to begin with this mod : change the number type or the color number of Aston villa home shirt but nothing works ingame.

1) I tried to add : assignKitDetails(2,0,17,-1,-1,17,-1,-1, -1,-1) to player.lua and save
2) Lunch a friendly but the number type didn't change ingame

1) I tried to make a kits.lua file and wrotein it : assignKitDetails(2,0,17,-1,-1,17,-1,-1, -1,-1)
2) add addExternalFile("kits.lua") in assets.lua and save
3) Lunch a friendly but the number type didn't change ingame

What is wrong ?

Thanks in advance and sorry for my poor English

Edit : same thing with rm 1.4 and my game is in French installed
 

Haribofan

Senior Squad
i've got some strange bug.

i've just tested your new useAutoKits feature.
if i have no other statements for munich the the palyername will be under the number in champions leauge like home version.

if i have this line the name will be above the numbers.
assignTournamentPlayerKits(21,223,223,-1,-1) --Bayern UCL Pokal

so if i just use the auto function the rx3 data for logo name placement etc. from kitset 223 wont be used, but texture is with ucl logo
 

dissectionalone

Senior Squad
Anyone experiencing boot recolouring with this version of RM? I've noticed 2 players with the correct boot loaded but ingame their textures don't have the right colors... eg: Oscar's old boots appear white/purple-ish instead of the blue and yellow colors of the texture. Same thing happened with another player's MV's
 

scouser09

Senior Squad
Sovar81;3511466 said:
I just added files in a folder

You need to use useAutoKits(). I did not enable this by default as it could cause problems for some users based on their set ups.


flyngboy57;3511917 said:
Hi there,

I just make a frech install of my game (whith official update) and i installed RM v1.3.

I've read the documentation and search in this thread but i must admit that i'm lost...

I tried to do a simple think to begin with this mod : change the number type or the color number of Aston villa home shirt but nothing works ingame.

1) I tried to add : assignKitDetails(2,0,17,-1,-1,17,-1,-1, -1,-1) to player.lua and save
2) Lunch a friendly but the number type didn't change ingame

1) I tried to make a kits.lua file and wrotein it : assignKitDetails(2,0,17,-1,-1,17,-1,-1, -1,-1)
2) add addExternalFile("kits.lua") in assets.lua and save
3) Lunch a friendly but the number type didn't change ingame

What is wrong ?

Thanks in advance and sorry for my poor English

Edit : same thing with rm 1.4 and my game is in French installed

There is no problem with the statement itself. Do you have any other statements in player.lua, if so do they work correctly? Did you regenerate after installing?


Haribofan;3512344 said:
i've got some strange bug.

i've just tested your new useAutoKits feature.
if i have no other statements for munich the the palyername will be under the number in champions leauge like home version.

if i have this line the name will be above the numbers.
assignTournamentPlayerKits(21,223,223,-1,-1) --Bayern UCL Pokal

so if i just use the auto function the rx3 data for logo name placement etc. from kitset 223 wont be used, but texture is with ucl logo

You are correct. The game was reading the position data from the default shirt rather than the tournament version. Here is a manual fix.

In player.lua, search and replace this line:

local kitTexAsset = getKitFile()

With this one:

local kitTexAsset = "${getKitFile()}"


dissectionalone;3512359 said:
Anyone experiencing boot recolouring with this version of RM? I've noticed 2 players with the correct boot loaded but ingame their textures don't have the right colors... eg: Oscar's old boots appear white/purple-ish instead of the blue and yellow colors of the texture. Same thing happened with another player's MV's

Are you using the replaceGenericBoots statement?
 

dissectionalone

Senior Squad
scouser09;3512749 said:
You need to use useAutoKits(). I did not enable this by default as it could cause problems for some users based on their set ups.




There is no problem with the statement itself. Do you have any other statements in player.lua, if so do they work correctly? Did you regenerate after installing?




You are correct. The game was reading the position data from the default shirt rather than the tournament version. Here is a manual fix.

In player.lua, search and replace this line:

local kitTexAsset = getKitFile()

With this one:

local kitTexAsset = "${getKitFile()}"




Are you using the replaceGenericBoots statement?

Actually no, because I've converted all the boots I had previously assigned via the code lines, so those players didn't have generic boots. And Oscar had some LZ's assigned right from the get go on the db
 


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