.:: Revolution Mod 13 ::.

dissectionalone

Senior Squad
Scouser, do you think it could be possible to implement some of the automated features found on the 13 edition of revmod on fifa 12 as well?
I was wondering about this 'cause I've tried mixing some of your code on one of the revmod12 versions and I've noticed the game in fact could detect playerfaces automatically but wasn't loading other textures and the players look dark, possibly due to the difference in the lighting system of both games...

Another thing... The lua code on fifa 11 and 12 share a lot of similarities (at least at a glance) Do you think it could be possible to have at least the alternative GK kits feature of revmod on 11?

Sorry for the interrogation, bro.

Thanks a lot for the awesome mod and the other tools you've provided us :)
 

raul222

Youth Team
Do you plan to update your Revolution Mod for fifa14?
I have 3000+ faces,I dont want to waste them,I want use them for fifa14
 

colindegreat

Reserve Team
Guys I have a slight problem with my LUA´s, I am using Moddingway 1.9.6 latest. I know their format is a bit different but I never had any problems before. I am using db 5 gameplayzed. Usually I add my own stuff and also use the revmod. When I open the database which I presume is db 8 in this version not 5 with creation master 13 cos I added kits to 8 and and they show up. Like my previous version I want to have my EPL kits and CL and Cup kits which I used before, when I add them to the lua´s no matter what they dont show up, I thought maybe to delete some entries but it doesnt make a difference, the funny thing is I tried db4 and they work but of course I want the 13 14 season, is there something I am missing or a special way to do it, any suggestions
 

scouser09

Senior Squad
EarthYNWA;3536720 said:
Any idea why replaceGenericBoots is crashing my FIFA with 1.4 revolution mod? It's working fine with 1.3.

Also, is it possible to have more than 2 external lua files with same assignment? f.e. assignKitDetails or AssignPlayerBoot. I think it's prioritizing first one in assets.lua

replaceGenericBoots works fine in V1.4 for me, your problem may be elsewhere. If the boot list in that statement is very long, try shortening it. You can have the same assignment in multiple external files. There have been instances where the game does not read certain external files names, I have never understood why that is.


El-Torres;3537023 said:
Good day, Player.lua can not perform assignment sets of forms for ref
--- assignTournamentRefereeKits ---
Not work

I have no problems with that assignment, can you give more details?


dissectionalone;3537337 said:
Scouser, do you think it could be possible to implement some of the automated features found on the 13 edition of revmod on fifa 12 as well?
I was wondering about this 'cause I've tried mixing some of your code on one of the revmod12 versions and I've noticed the game in fact could detect playerfaces automatically but wasn't loading other textures and the players look dark, possibly due to the difference in the lighting system of both games...

Another thing... The lua code on fifa 11 and 12 share a lot of similarities (at least at a glance) Do you think it could be possible to have at least the alternative GK kits feature of revmod on 11?

Sorry for the interrogation, bro.

Thanks a lot for the awesome mod and the other tools you've provided us :)

It may be possible to adapt these features for FIFA 12 and FIFA 11, I have just never tried. I do not play these games anymore so I am not interested in making mods for them.


dulejr;3539091 said:
Can I assign a shirt name for player?

Sorry, not with this mod.


raul222;3539831 said:
Do you plan to update your Revolution Mod for fifa14?
I have 3000+ faces,I dont want to waste them,I want use them for fifa14

Yes, if it can be done. I plan to start work as soon as I have a copy of the new lua files. I am already making plans about changes I want to make.
 

EarthYNWA

Youth Team
scouser09;3540095 said:
replaceGenericBoots works fine in V1.4 for me, your problem may be elsewhere. If the boot list in that statement is very long, try shortening it. You can have the same assignment in multiple external files. There have been instances where the game does not read certain external files names, I have never understood why that is.
Thanks, changing name actually work, I think the problem is when your file is containing f.e. assignKitDetails assignment you can't have any of these words as your file name, previously I had files called kits.lua and kits2.lua and it didn't work. Now I have dresy.lua and dresyDva.lua (czech name for kits and Dva means 2) and now both files are working correctly.

I guess the line for replaceGenericBoots was too long, so that's why game was crashing, but I don't actually need 1.4 version of RM anymore, because of solving that multiple external files problem.

Cheerz :innocent_smile_1:
 

Maxim333

Club Supporter
I have a problem. I added assignments for kits using RM 13
assignGKKit(22,0,{2,17,18})
assignGKKit(22,1,{2,17})
assignGKKit(22,3,{17,18})
assignGKKit(22,4,{2,17,18})

assignHomeTrainingKit(22,12)
assignAwayTrainingKit(22,11)

assignKitDetails(22,0,1909,"0F0F0F",-1,1909,1,1,-1,0)
assignKitDetails(22,1,1909,"E7D729",-1,1909,2,2,-1,0)
assignKitDetails(22,2,1909,"3D3C3A",-1,1909,3,3,-1,0)
assignKitDetails(22,3,1909,"3D3C3A",-1,1909,3,3,-1,0)
assignKitDetails(22,17,1909,"F3F3F3",-1,1909,4,4,-1,0)
assignKitDetails(22,18,1909,"F3F3F3",-1,1909,4,4,-1,0)
assignKitDetails(22,4,1909,"0F0F0F",-1,1909,1,1,-1,0)
assignKitDetails(22,12,-1,-1,-1,-1,1,1,1,0)
assignKitDetails(22,11,-1,-1,-1,-1,1,1,1,0)
In data\sceneassets\kit folder placed:
kit_22_0_0.rx3
kit_22_1_0.rx3
kit_22_2_0.rx3
kit_22_3_0.rx3
kit_22_4_0.rx3
kit_22_11_0.rx3
kit_22_12_0.rx3
kit_22_17_0.rx3
kit_22_18_0.rx3
In data\sceneassets\jerseyfonts placed:
font_1909
In data\sceneassets\kitnumbers placed:
kitnumbers_1909_1.rx3
kitnumbers_1909_1.rx3
kitnumbers_1909_1.rx3
kitnumbers_1909_1.rx3
and now when I try to play away match for BVB (id 22) game crashes. Help me please.
 

scouser09

Senior Squad
Maxim333;3540384 said:
I have a problem. I added assignments for kits using RM 13
In data\sceneassets\kit folder placed:
In data\sceneassets\jerseyfonts placed:
In data\sceneassets\kitnumbers placed:
and now when I try to play away match for BVB (id 22) game crashes. Help me please.

I can not find a problem from the information you have given. Can you play home matches without problems? Does the game crash when you play away at different opponents?


dulejr;3540661 said:
Can I assing home stadium for team in my career?

Sorry, you can not.
 

Maxim333

Club Supporter
scouser09;3541054 said:
I can not find a problem from the information you have given. Can you play home matches without problems? Does the game crash when you play away at different opponents?
Yes, I can play home matches without problems.
Yes, If I play at different opponents game crashes. :(

I think problem with 17th and 18th kits. Because if I rename "kit_22_17_0.rx3" to "kit_22_7_0.rx3" and "kit_22_18_0.rx3" to "kit_22_8_0.rx3" I can play away matches without problems.
 

Cor8dova

Club Supporter
The first proper version for FIFA 13 will take another few weeks.
 

scouser09

Senior Squad
With the FIFA 14 demo due in about two weeks, I would like to discuss Revolution Mod 14. From RM13 V1.0, no features have been removed or changed to avoid users being forced to edit their statements after updating the mod. For the new game I want to make changes.

The main change will be statements for features which have been automated will be removed. Removing the code to allow these statements will increase the limitation. For example, adboard assignments will be removed as these can be automated.

Some planned new features are:

-Defined kit types to allow automated arena kits, training kits and alternate GK kits. I have not decided on a scheme yet but here is an example of these IDs:
30 - GK kit for Home (0)
31 - GK kit for Away (1)
33 - GK kit for Third (3)
34 - GK kit for Fourth (4)
36 - GK kit for Fifth (6 )
37 - GK kit for Sixth (7)
51 - Arena Player
52 - Arena GK
53 - Training Home
54 - Training Away
55 - Training Home GK
56 - Training Away GK
For GK kits, type 2 will be used if the file does not exist. The assignGKKit statement will be kept and take priority.

-Improved generic GK kits. These will use the same name and number font as the outfield kit, and the name and numbers will be set to white. If the generic kit file is used (no specific file is present for automation), the position data for the crests, name and numbers, and crest texture will be copied from the outfield kit. This gives the kit a more authentic look when you play with teams where the name is placed below the number on the shirt. This will often result in the crest appearing on the shirt and shorts.

-I am also working on a solution for the automatic hair problem. This is caused by the game applying the recolouring operation needed for the generic hair to the specific hair. My proposed solution is to create files covering all hair colours for each generic hair texture and to then globally disable the recolouring.

Please post if you have any comments or suggestions related to:
-New features.
-Changing existing statements (names, parameters).
-Automated features file names conventions.
-Unfixed bugs.
-Anything else.

Until I see the lua files from the demo, I will not know exactly what can be done. However, I want to make plans before then so I can start work immediately.


Maxim333;3541422 said:
Yes, I can play home matches without problems.
Yes, If I play at different opponents game crashes. :(

I think problem with 17th and 18th kits. Because if I rename "kit_22_17_0.rx3" to "kit_22_7_0.rx3" and "kit_22_18_0.rx3" to "kit_22_8_0.rx3" I can play away matches without problems.

Strange, but at least it is now working now.


Cor8dova;3541423 said:
The first proper version for FIFA 13 will take another few weeks.

If you mean for FIFA 14, I can not say. I may try to release a quick beta a few days after I get the new lua files to help mod the demo. The first proper version will most likley be released a few weeks after that.
 

VeeY

Club Supporter
Great ideas for Fifa 14 version man, would be possible to add a different statement (or file name) for the referee faces so we don't get some players faces as referees anymore?
 


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