• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

.:: Revolution Mod 13 ::.

BlackEmperor

Youth Team
So, just to make it clear. The current version does not work with the full game and we should wait for you to release a working version, correct?

Can't wait for it! It was a great tool for Fifa 12 and I'm sure it'll become a great tool for Fifa 13 as well.
 

SafinFederer

Club Supporter
PaulFCB;3310907 said:
So I've just tried to install the mod on my new Fifa 13 yesterday and added some new faces :) Now, when I try to start fifa, I can't reach the language selection :/ The game is stopping before and crashes after a minute :S Do I have to use FIFA 12 regenerator? Because I used none this time :( I also tried to delete all of my assignments and the sceneassets folder but that didn't help :(

Is there a solution for this problem ?

Got the Revolution Mod 13 installed with the Full Version of Fifa 13. Still got the Game Crash before the Language Select.
 

PaulFCB

Reserve Team
SafinFederer;3312746 said:
Is there a solution for this problem ?

Got the Revolution Mod 13 installed with the Full Version of Fifa 13. Still got the Game Crash before the Language Select.
It's because the Revolution Mod is currently only working with the FIFA 12 Demo. Just download that file and copy it into your Game folder :) The game should work now but you'll have to wait for 1.0 version to edit stuff :D
 
P

panthera

Guest
you need to use your own datax.bh not the one that came with the patch. Then you open FHL-BH-Editor scroll down to datax find
data\fifarna\lua\assets\accessory.lua
data\fifarna\lua\assets\ball.lua
data\fifarna\lua\assets\crowd.lua
data\fifarna\lua\assets\goalnet.lua
data\fifarna\lua\assets\player.lua
data\fifarna\lua\assets\stadium.lua

Untick these then regenerate the bh file

I am only new to this so backup any file you are going changing but that is what I done and I have been able to insert a few faces

ps not sure if you have to save the bh file before regenerating but I did
 

Jackass86

Youth Team
Everything works great) But one question! If I import specific faces over generic, they work fine, but if I'm trying to assign specific face to a player who already has face(Rooney, for example), nothing changes to him! Any ideas?
 

PaulFCB

Reserve Team
Carlos*ass86;3312769 said:
Everything works great) But one question! If I import specific faces over generic, they work fine, but if I'm trying to assign specific face to a player who already has face(Rooney, for example), nothing changes to him! Any ideas?
are you using the mod in combination with the FIFA 13 Demo or the full version?
 

scouser09

Senior Squad
knyfel;3312457 said:
Hi, i have question, it is possible to assign alternative(third) ktis in this mod, if my team doesn't have third kit in db??

The only way to add kits to the kit selection screen is by adding them to the database.


BlackEmperor;3312720 said:
So, just to make it clear. The current version does not work with the full game and we should wait for you to release a working version, correct?

Can't wait for it! It was a great tool for Fifa 12 and I'm sure it'll become a great tool for Fifa 13 as well.

The lua files will work with the full version, the included datax.bh will not. You need to regenerate your datax.bh instead of using the included one.


Wolverine;3312763 said:
what do i have to write to change kitnumbers and kit font ?

There are instructions in the manual.


Carlos*ass86;3312769 said:
Everything works great) But one question! If I import specific faces over generic, they work fine, but if I'm trying to assign specific face to a player who already has face(Rooney, for example), nothing changes to him! Any ideas?

You do not need to use this mod for that, the game already looks for a specific face. You need to regenerate so the game reads your new files rather than the ones in the .big files.
 

pao4ever

Starting XI
no man, it's crushing for me at the full game, too. when I delete the assets folder, the game runs normaly, no crush at all...
 

BlackEmperor

Youth Team
It works, thanks!

A question, is it possible to change whether the player names on the kits are written with small or capital letters?
 

knyfel

Youth Team
Hi, Do You release full version of RM13? Because in this version assignadboard don't work properly for example in Arena del Centenario, generic stadiums adboard which are higher after assign adboard are blue and green, check it guy.
 

pe pe

Club Supporter
It works 100% with full version (regenerated using CM12).

I have couple of suggestions for future version(s) to take into consideration:

*While trying to assign boot for a player who by default has generic ones, the game still tries to colour the texture. It is probably due to the column shoecolourcode in players table, so the function assignPlayerBoot, if applied, should override it to default value.

*Would it be difficult to enhance function assignNet, so it would be possible to alter value of stadiumgoalnetdepth in stadiums table? (value between 1 and 320).

*Possibility to assign techfit kit to a specific player.
 

pao4ever

Starting XI
guyz, because for some people (like me) it crushes with full version, could someone post his working datax.bh file?
 

scouser09

Senior Squad
If you ran the installer, it will overwrite your datax.bh with the demo version of datax.bh. This will cause your game to crash. You must use the full game version of datax.bh (http://www.mediafire.com/?jjm8t970d0hcm42, thanks PaulFCB) and regenerate it. This tutorial may help: http://www.soccergaming.com/forums/showpost.php?p=3313331&postcount=212 .

The beta version lua files will work in the full game, some users confirmed this. I can not confirm this myself as I do not have the full version yet.

I called the current version beta as I intend to make improvments before version 1.0. Some statements will be changed, some removed. No functionality will be removed, things will only be reorganized and improved.


BlackEmperor;3313029 said:
It works, thanks!

A question, is it possible to change whether the player names on the kits are written with small or capital letters?

Sorry, this is not possible with the lua files. You can do this by editing the database.


knyfel;3313415 said:
Hi, Do You release full version of RM13? Because in this version assignadboard don't work properly

Adboard assignments will work. Make sure your statements are correct (they are case sensitive) and you regenerate properly.


pe pe;3313457 said:
It works 100% with full version (regenerated using CM12).

I have couple of suggestions for future version(s) to take into consideration:

*While trying to assign boot for a player who by default has generic ones, the game still tries to colour the texture. It is probably due to the column shoecolourcode in players table, so the function assignPlayerBoot, if applied, should override it to default value.

*Would it be difficult to enhance function assignNet, so it would be possible to alter value of stadiumgoalnetdepth in stadiums table? (value between 1 and 320).

*Possibility to assign techfit kit to a specific player.

The boot problem has been fixed for the next version. I do not think I change goal depth in the lua files. You will be able to set jersey fit for individual players, and for team kits.


pao4ever;3313472 said:
guyz, because for some people (like me) it crushes with full version, could someone post his working datax.bh file?

Can someone please do this for those who can not regenerate correctly.
 

knyfel

Youth Team
I know, i can assign adboard but look this picture


Now You Can see, it's not work properly
 


Top