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.:: Revolution Mod 13 ::.

Outsider 87

Starting XI
scouser09;3315889 said:
I have some good news! PaulFCB tested a new version of player.lua. He was able to to add at least 755 face and tattoo assignments, his previous limit was 407. I now know how to improve the mod, this will take a while implement (only the code for faces and tattoos was done in the test version). I would like to thank PaulFCB for doing this test.

Here are some new features for the next version:
-Assign jersey fit to players
-Assign jersey fit to team kits (all players wearing that kit will have same jersey fit)
-Assign training kits to teams
-Assign random adboards to teams, stadiums, tournaments (one set is randomly selected for each match)

Please also note that some current statements will be changed for the next version.
Amazing news... I personally hope to have time to go on with the GUI tool in the next week ;)
 

pao4ever

Starting XI
Scouser, I'm facing something strange... I transfered to FIFA 13 the rx3 and the command lines that I was using for FIFA 12 to assign the Serie A and Serie B referee kits. BUT they are visible in the friendly matches, not in the career mode. when I try to play a Serie B match in my career save, I see the missing textures referee kits... it might happen to the rest leagues, too (maybe)
 

iard68

Reserve Team
scouser09;3315889 said:
I have some good news! PaulFCB tested a new version of player.lua. He was able to to add at least 755 face and tattoo assignments, his previous limit was 407. I now know how to improve the mod, this will take a while implement (only the code for faces and tattoos was done in the test version). I would like to thank PaulFCB for doing this test.

Here are some new features for the next version:
-Assign jersey fit to players
-Assign jersey fit to team kits (all players wearing that kit will have same jersey fit)
-Assign training kits to teams
-Assign random adboards to teams, stadiums, tournaments (one set is randomly selected for each match)

Please also note that some current statements will be changed for the next version.

Thank you Scouser! Really a great work!

Fantasy...
on the limits of statements contained in the lua files: I imagine that all the the assets are loaded based on a file that invokes all the others. I do not know if it is possible or not... but suppose you write a function that creates an extra step, that is going to read an external file (or more than one) that contains our series of assignments. At this point would be enough to go and read a different file for each team. For editers would be easy, because it would be enough to collect all the assignements related to that team in a file named (for example) team010.lua (manchcity).

Bye!
 

pao4ever

Starting XI
pao4ever;3316199 said:
Scouser, I'm facing something strange... I transfered to FIFA 13 the rx3 and the command lines that I was using for FIFA 12 to assign the Serie A and Serie B referee kits. BUT they are visible in the friendly matches, not in the career mode. when I try to play a Serie B match in my career save, I see the missing textures referee kits... it might happen to the rest leagues, too (maybe)

I think that this occured because this year, FIFA has 6 referee kits, instead of 4, so that's why the missing textures...
 

Telecasterwood

Club Supporter
Telecasterwood;3316501 said:
guys please help me, I used revolution mod to install faces n hair, but I cannot install tattos, they just dont show up in the game, but the faces n other stuffs do show up, EXCEPT tattos

I put my files here already
http://i1077.photobucket.com/albums/...ylee1/body.png

my player.lua

http://www.mediafire.com/?q59a0jddkbb6ori

please help thank you very much for helping
update : I deleted the hair and hairlod, then now tattos show up, dunno why...
 

matteoz

Youth Team
Telecasterwood;3316502 said:
update : I deleted the hair and hairlod, then now tattos show up, dunno why...

you shouldn't be assigning heads, hairlods and hair. just assign the face and it will take care of the complete head.
 

scouser09

Senior Squad
I have found a simpler way to optimize the code. I ran a test which allowed 1200 skin tone (tattoo) assignments! 1300 would crash though.


razvanultra55;3315890 said:
scouser09, one question...can u made the mod to be able to add pop-ups/scoreboards speciffic to each league?

I do not think this is possible.


ForzaMilan;3315923 said:
When can we expect release of RM 13? :)

I will estimate a release date when the next version nears competion.


Telecasterwood;3315981 said:
how do I convert textures to rx3 files? I tried on CM12 but nothing happened, thanks

It will work with CM12.


V.K;3316067 said:
Is there a possibility to assign Arena Mode player by ID?

This is not possible with the lua files. I think you can edit an .ini file to do this though. I think Fidel Gameplay has a mod to do this for them demo, you might be able to adapt it.


PaulFCB;3316111 said:
No it does not I guess. With the new .lua file you should be able to insert way more faces than with the current version; may an endless limit :)

There will be a limit. There was a limit on the FIFA 12 version, just nobody reached it.


iard68;3316202 said:
Thank you Scouser! Really a great work!

Fantasy...
on the limits of statements contained in the lua files: I imagine that all the the assets are loaded based on a file that invokes all the others. I do not know if it is possible or not... but suppose you write a function that creates an extra step, that is going to read an external file (or more than one) that contains our series of assignments. At this point would be enough to go and read a different file for each team. For editers would be easy, because it would be enough to collect all the assignements related to that team in a file named (for example) team010.lua (manchcity).

Bye!

I think you are correct, assets.lua seems to load some other lua files. Your idea is very interesting, I think I will do some experiments to see if I can use new lua files. A flaw in your setup is player specific assignments would not show if a player transfers teams. I will report what I find.

Also, I have an idea of how RM13 code could be used with your Installer, I will PM about this soon.


pao4ever;3316262 said:
I think that this occured because this year, FIFA has 6 referee kits, instead of 4, so that's why the missing textures...

Can you tell me more about this? I only have the demo so I can not investigate this. Can someone give me a list of all the filenames of all referee kits in the game?


Telecasterwood;3316502 said:
update : I deleted the hair and hairlod, then now tattos show up, dunno why...

You can only use statements noted in the manual.
 

PaulFCB

Reserve Team
scouser09;3316765 said:
I have found a simpler way to optimize the code. I ran a test which allowed 1200 skin tone (tattoo) assignments! 1300 would crash though.

There will be a limit. There was a limit on the FIFA 12 version, just nobody reached it.
Okay, didn't know that :D Have you gut my PM btw? The updatet player.lua file was not working for me with the faces; just tattoos were shown :/ Hope you'll find a way to fix that aswell :)
 

leezhong

Youth Team
scouser09;3316765 said:
Can you tell me more about this? I only have the demo so I can not investigate this. Can someone give me a list of all the filenames of all referee kits in the game?
FIFA 13 still have 4 file for referee kit in data3.big . There are
kit_6004_5_0.rx3
kit_6005_5_0.rx3
kit_6006_5_0.rx3
kit_6007_5_0.rx3

I missed referee kit for Champion League with
kit_6004_5_223.rx3
kit_6005_5_223.rx3
kit_6006_5_223.rx3
kit_6007_5_223.rx3

assignTournamentRefereeKits(223,223)
 

pao4ever

Starting XI
no mate, FIFA 13 has:
kit_6004_5_0.rx3
kit_6005_5_0.rx3
kit_6006_5_0.rx3
kit_6007_5_0.rx3
kit_6008_5_0.rx3
kit_6009_5_0.rx3

that's why I had missing textures but not crush. I added the missing rx3 kits and the problems was solved. it didn't have to do with RM
 

leezhong

Youth Team
pao4ever;3317264 said:
no mate, FIFA 13 has:
kit_6004_5_0.rx3
kit_6005_5_0.rx3
kit_6006_5_0.rx3
kit_6007_5_0.rx3
kit_6008_5_0.rx3
kit_6009_5_0.rx3

that's why I had missing textures but not crush. I added the missing rx3 kits and the problems was solved. it didn't have to do with RM

That's right ! I've checked!
 

scouser09

Senior Squad
iard68 = genius!

After some experiments, iard68's suggestion of adding extra lua files is not only possible, but seems to allow at least 2000 tattoo assignments in a test case!


PaulFCB;3316833 said:
Okay, didn't know that :D Have you gut my PM btw? The updatet player.lua file was not working for me with the faces; just tattoos were shown :/ Hope you'll find a way to fix that aswell :)

I am not using that code anymore, I am doing things a different way.


pao4ever;3317264 said:
no mate, FIFA 13 has:
kit_6004_5_0.rx3
kit_6005_5_0.rx3
kit_6006_5_0.rx3
kit_6007_5_0.rx3
kit_6008_5_0.rx3
kit_6009_5_0.rx3

that's why I had missing textures but not crush. I added the missing rx3 kits and the problems was solved. it didn't have to do with RM

Thanks, modders will need to pay attention to this when moving patches from FIFA 12.
 

PaulFCB

Reserve Team
scouser09;3317515 said:
I am not using that code anymore, I am doing things a different way.
Ok good to know :D I just wanted to mention that; not that you'll use the version you sent me at the final version and thinks won't work :)

Can you allready say what needs to be done until final release :D ?
 

tute10

Senior Squad
could someone put player lua file to see hot it works
thanks in advance
where i have tu put the files, faces eyes hair hairlod
thanks again ana good luck
sorry iam a beginner
 

ledatcr2

Starting XI
tute10;3317673 said:
could someone put player lua file to see hot it works
thanks in advance
where i have tu put the files, faces eyes hair hairlod
thanks again ana good luck
sorry iam a beginner

its same FIFA12
 

V.K

Starting XI
Dear scouser, when can we expect a R-Mod version for the full game?
I believe a basic one with just face and boot assignments option would be great for now.
 

razvanultra55

Reserve Team
scouser09;3316765 said:
II do not think this is possible.

by making a logical interpretation of your R-Mod function, if there is a file that assign pop-ups/scoreboards, it can be done..now, the problem is to find the file/s that do that, isn't that right?
 

victorelessar

Reserve Team
V.K;3317687 said:
Dear scouser, when can we expect a R-Mod version for the full game?
I believe a basic one with just face and boot assignments option would be great for now.

im using it on the full game brother. it works
 


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