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Revolution Mod 15

lth19951021

Senior Squad
Hi scouser09,

I have a problem on player_ID.lua files. Do you mod only load those .lua files with ANSI encoding? I have created a .lua for Sadio Mané and I put his name with Latin alphabet "é" in the statement. Then I saved the .lua with UTF-8 encoding. And the .lua doesn't work in the game, hair color got weird. But it is strange that some of the .lua files with UTF-8 encoding such as Martin Ødegaard and Simon Kjær are still effective in the game.
 

colindegreat

Reserve Team
steven2212;3795740 said:
So i did like this :
playershoe_20801_0_0_0.rx3
playershoe_20801_0_0_0_textures.rx3
playershoe_20801_0_1_0.rx3
playershoe_20801_0_1_0_textures.rx3
playershoe_20801_0_2_0.rx3
playershoe_20801_0_2_0_textures.rx3
And it actually works, but i tried about 6 games as real madrid vs barcalona but ronaldo wear the same variant 0 in 6 match, when i tried real vs other club, the variant 1 works, but never see variant 2, so i tried to play as other club vs real then i see ronaldo wear variant 2. Its a bit weird. the randoom seems more to choose variant 0 then other i guess

He works for me now with all 3 boots
 

scouser09

Senior Squad
brunnoce;3795298 said:
I havent installed any custom ones, but the thing is that the fan cards work fine in friendlies(kick off mode) but in my career mode over 3 seasons i have not seen one single mosaic or that scenes with the fans holding the scarfs in stadium entrances... its like it was disabled for some reason.

This seems to be an FIFA 15 issue rather than an RM15 one. I do not know of a way to enable them when they are not used, only to customise them when they are.


Gunzorla;3795378 said:
How About This Problem Master ?

I Assign Adidas Instinct As playershoe_30999_0_0_0.rx3

But When I Play Match or Drop-In. My Boot is Puma evoPOWER (Selected in Pic 1)

This is a known issue. Recently I have been working on a fix and have made good progress. I have been able to use some custom assets in drop in games, including boots. I need to do more testing with accessories though.


steven2212;3795740 said:
So i did like this :
playershoe_20801_0_0_0.rx3
playershoe_20801_0_0_0_textures.rx3
playershoe_20801_0_1_0.rx3
playershoe_20801_0_1_0_textures.rx3
playershoe_20801_0_2_0.rx3
playershoe_20801_0_2_0_textures.rx3
And it actually works, but i tried about 6 games as real madrid vs barcalona but ronaldo wear the same variant 0 in 6 match, when i tried real vs other club, the variant 1 works, but never see variant 2, so i tried to play as other club vs real then i see ronaldo wear variant 2. Its a bit weird. the randoom seems more to choose variant 0 then other i guess

This feature is based on 4 variants and variant 0 is used if the chosen variant is missing. Therefore, if variant 3 is chosen then variant 0 is used in your example. This means that variant 0 has a 50% chance and variants 1 and 2 have a 25% chance each. Since the boot is chosen randomly, it is possible the same variant will be chosen 6 matches in a row.

However, it is also possible that the lua random number function is weak. Does anyone think the randomization related to any feature is poor?


lth19951021;3795754 said:
Hi scouser09,

I have a problem on player_ID.lua files. Do you mod only load those .lua files with ANSI encoding? I have created a .lua for Sadio Mané and I put his name with Latin alphabet "é" in the statement. Then I saved the .lua with UTF-8 encoding. And the .lua doesn't work in the game, hair color got weird. But it is strange that some of the .lua files with UTF-8 encoding such as Martin Ødegaard and Simon Kjær are still effective in the game.

I checked and the encoding used is UTF-8 without BOM (byte order mark). I tested UTF-8 (with BOM) and the file was not read, the BOM causes problems.
 

lth19951021

Senior Squad
scouser09;3796017 said:
I checked and the encoding used is UTF-8 without BOM (byte order mark). I tested UTF-8 (with BOM) and the file was not read, the BOM causes problems.
Thanks for the information.;)

What way do you suggest to batch remove the BOM?
 

colindegreat

Reserve Team
Scouser are you able to have a look at the lua's gameplay props and outroprops and tell or show me whats in them?

 

scouser09

Senior Squad
For anyone who wants it, here are some seat rx3s with different colours. Just rename as needed.
http://www.mediafire.com/download/33gk5juxbt6tpte/Coloured_Seat_RX3s.zip

Football League seats (using above files):
http://www.mediafire.com/download/ctppxs1k5d3cb18/Football_League_Seats_by_scouser09.rar


lth19951021;3796068 said:
Thanks for the information.;)

What way do you suggest to batch remove the BOM?

I edit lua files using Notepad++, you can change the encoding from the encoding menu there for individual files. How many files do you need to batch process? All files I have created have used the correct encoding.


steven2212;3796246 said:
How i can edit the lua random number to increase randomization due to my end? Thank you !

I decided to do some experiments and found that the chosen variants are not as random as I expected. Loading FIFA 15 and playing the same first match will often lead to players using the same boot variants each time. I am going to try to improve this for the next version.


Kostadinh94;3796259 said:
how to convert stadium in fifa 14 for fifa 15

Not with this mod. There should be some information how to do this somewhere in this forum.


colindegreat;3796626 said:
Scouser are you able to have a look at the lua's gameplay props and outroprops and tell or show me whats in them?

gameplayprop.lua is for skill game props such as cones. outroprop.lua is for the trophy presentation podium.
 

lth19951021

Senior Squad
scouser09;3796980 said:
I edit lua files using Notepad++, you can change the encoding from the encoding menu there for individual files. How many files do you need to batch process? All files I have created have used the correct encoding.
I have converted all your lua files to UTF-8 by EncodingMaster since all the Latin alphabets became broken characters after I extract them from the zip. The files still work after converting to UTF-8. If I edit and save them in notepad or use your script to add the statement, they will get the BOM and become unusable. I tried with notepad++ at the beginning, the Latin alphabets don't display correctly with WINDOWS-1252, UTF-8 or Unicode encoding.

Update:
I use EncodingMaster to convert my edited files to UTF-8 again and the BOMs disappear! But I still don't know why your original lua files don't display correctly with UTF-8 in notepad++. Anyway, I used EncodingMaster to fix them.
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Hey Scouser!
This might be a little off topic but... Is there anything you can do about camera editing? With or without Revolution Mod?. Thank you very much in advance!
 

scouser09

Senior Squad
pao4ever;3796981 said:
just realised that the crowd assignements work only for friendly and tournament mode

I am still struggling to understand why it does not work for you. However this does confirm that you have all of the needed files as it working in friendlies and tournament matches. Out of interest, what team are you playing with in career mode? If your team plays in a user added tournament, does the assignment work for you if you play a career in an original FIFA 15 league?


lth19951021;3796995 said:
I have converted all your lua files to UTF-8 by EncodingMaster since all the Latin alphabets became broken characters after I extract them from the zip. The files still work after converting to UTF-8. If I edit and save them in notepad or use your script to add the statement, they will get the BOM and become unusable. I tried with notepad++ at the beginning, the Latin alphabets don't display correctly with WINDOWS-1252, UTF-8 or Unicode encoding.

Update:
I use EncodingMaster to convert my edited files to UTF-8 again and the BOMs disappear! But I still don't know why your original lua files don't display correctly with UTF-8 in notepad++. Anyway, I used EncodingMaster to fix them.

I am not sure why this is. The files display fine for me and no other users have mentioned any encoding problems. I would guess it is something related to your system.


::..Federico Debla..::;3796997 said:
Hey Scouser!
This might be a little off topic but... Is there anything you can do about camera editing? With or without Revolution Mod?. Thank you very much in advance!

Not with lua editing, I am not sure how to make changes otherwise.
 

lth19951021

Senior Squad
scouser09;3798430 said:
I am not sure why this is. The files display fine for me and no other users have mentioned any encoding problems. I would guess it is something related to your system.
Maybe it is because my system language is Chinese Traditional?
 

scouser09

Senior Squad
Revolution Mod 15 V1.3



IMPORTANT: Revolution Mod 15 V1.0 must be installed before installing this version if have not already done so. You can download this version from

here.

V1.3 Features

-Automatic Corner Flag Poles
-Automatic Generic (Roof) Adboards
-Automatic Goal Net Support Post
-Automatic Scoreboard Clock Numbers
-Automatic Shorts Model
-Automatic Stadium Team Logo
-Set Crowd Size (Tournament Final, Team Versus League, League Versus League)
-Set Tracksuit Type Of Teams And Leagues

V1.2 Features

-Automatic Corner Flags.
-Automatic GK Gloves And Accessories For Specific Kits (Including Alternate GK Kits).
-Automatic Fan Cards (Tifo).
-Identify Player As GK (Allows Bench GK To Wear GK Kit).
-Identify Which Kits Are Replaced With Custom Kits In FUT (Avoid Clashes When Playing Online).
-Set Crowd Size For Tournaments, Teams And Matches.

V1.1 Features

-Automatic Stadium Seats

V1.0 Features

-All Generic Boots Are Replaced By Specific Boots.
-Assign A Specific Kit (GK And Outfield) To Use For A Specific Match.
-Assign Boots From New Library.
-Assign Custom Assets To FUT Team.
-Assign Different Textures To Static Adboards.
-Assign GK Kit To Outfield Kit (Includes Randomization).
-Assign Sleeve Length, Jersey Tuck, Jersey Fit, Sock Height, Undershirts, Undershorts And Winter Accessories To Players.
-Assign Winter Accessories To All Referees.
-Automatic Accessories (Includes Team Winter Gloves).
-Automatic Adboards (Includes Adboard Randomization).
-Automatic Arena Kits.
-Automatic Balls (Including Winter And Snow Balls).
-Automatic Banners (Home/Away, Tournaments, Specific Opponents).
-Automatic Boots (Includes Boot Randomization).
-Automatic Classic GK Kits.
-Automatic Crowd
-Automatic Faces (Includes Bump File And Randomization).
-Automatic GK Gloves.
-Automatic Goal Nets.
-Automatic Individual Kits (Squad Number, Player, Position In Line-Up).
-Automatic Kit Name Fonts.
-Automatic Kit Numbers Sets.
-Automatic Managers.
-Automatic Match Specific Referee Kits.
-Automatic Pitch Colour, Lines, Mow Patterns And Wear Patterns.
-Automatic Scarves.
-Automatic Skin Tones (For Tattoos).
-Automatic Specific GK Kits (For Teams With Generic GK Kits).
-Automatic Stadiums (Texture And Models).
-Automatic Substitute Bibs And Tracksuits.
-Automatic Team GK Pants.
-Automatic Tournament Kits.
-Automatic Tournament Wipes.
-Automatic Training Kits.
-Change Collar, Number And Name Fonts, Name Layout, Jersey Fit And Colours On Kits.
-GK Kit Uses Same Fonts As Outfield Kit (Can Be Disabled).
-Play In Tracksuits Instead Of Kits.
-Referee Kits Assigned To League Tournaments Will Show In Friendly Matches.
-Remove Captain’s Armband, Undershirts, Undershorts, Accessories And GK Gloves When Using Classic Kits.
-Set Which Weather Conditions Winter Clothes Are Used.
-Set Wipe Logos (Trophies Or 3D Tournament Logo).
-Swap A Kit Type For Another.
-Swap Player Accessories.
-Tournament Final Kits, Ball And Adboards.
-Use Graphics Assigned To Tournaments In Friendly Matches And All Matches.
-Use Name And Number Assets Of One Tournament In Another.

DOWNLOAD
 

scouser09

Senior Squad
A few notes about V1.3:

You should now be able to play online with custom virtual pro assets. I have not tested pro clubs, but I can confirm that they work in drop in matches. Winter accessories now work for virtual pros and in-game created players.

There are some new crowd size options. For example, you can use league versus league to set a high attendance when a League 2 team hosts a Premier League team (e.g. AFC Wimbledon v Liverpool).

After seeing the successful model editing by other users using Blender and arianos10's script, I decided to have a quick try myself. I made two new shorts models, longer for 1880-1909 classic kits and shorter for 1960-1989 classic kits. I only scaled the models, but the results look quite good.



http://www.mediafire.com/download/fb33a7txqjrb6r0/Classic_Kit_Shorts_by_scouser09.rar


lth19951021;3798507 said:
Maybe it is because my system language is Chinese Traditional?

Possibly.
 

scouser09

Senior Squad
pao4ever;3799885 said:
great! but what do you mean by "-Set Tracksuit Type Of Teams And Leagues"?

You can choose between automatic ones or default recolourable ones for individual teams and leagues instead having the same type for all teams.
 

Gunzorla

Youth Team
I Have A Little Problem

--Arsenal
assignTeamTournament(1,13) --England Premier League (1)

assignKitDetails(1,2,-1,"D5D9D5",-1,16,1,1,-1,3) --GK Black
assignKitDetails(1,12,-1,"0D0C0D",-1,16,2,2,-1,3) --GK Green
assignKitDetails(1,13,-1,"0D0C0D",-1,16,2,2,-1,3) --GK Orange

assignGKKit(1,0,{2,12})
assignGKKit(1,1,{2,12})
assignGKKit(1,3,13)

Sometime When I Wear Home Kit (0) The Game Choose GK Orange (13), Black (2), Green (12)

Alternative Kit (3) Random With Green (12), Black (2) And Orange (13)

Its Look Like The Game Random All GK to Player Kit

I Mean Rev Mod Ignore This Line

assignGKKit(1,0,{2,12})
assignGKKit(1,1,{2,12})
assignGKKit(1,3,13)

Im Sure With My RX3 Files
 


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