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Revolution Mod 15

Gothlay

Youth Team
It doesn't work for me, it seems. I've put some adboards in data/sceneassets/adboard folder, with correct file names, but nothing changed in game... I use i68 tool to regenerate, maybe it could depend on this ?
 

tute10

Senior Squad
dear scouser i want to add boca fonts and boca name, but i dont urderstand ...specifickitnumbers_teamid_item_tournamentassetid_numbercolour.rx3... boca home white boca away blue and boca gk whte with yellow borders, how is the text for each set of numbers. thanks in advance and how is the text for boca names the same for all the kits. thanks again
 

scouser09

Senior Squad
I have just tested my current version of the mod on the full game and I can confirm that the issues with classic kits and generic boots have been fixed. If there are any other issues with the beta, please post and I will check if they have been fixed. I will not update the beta as I have made good progress with V1.0 and would rather continue with that.


SafinFederer;3740324 said:
Is there a regenerator for the Full Fifa 15 out there yet?

Want to try out some old Stuff from Fifa 14. :)

Use the latest i68 Controller.


DizzeeSpellz;3740640 said:
Not working with my full game either dude.
Testing with Kenshins tattoos and using i68 to regenerate, The regeneration tool is working for me because I got Minifaces to load.
Could it be because I have Fifa 15 installed to a different folder rather than the default origin games. That's the only thing I can think of :/

If you open data_startup.big with File Master, do the lua files included with the beta have a grey background indicating regeneration?


Gothlay;3740835 said:
It doesn't work for me, it seems. I've put some adboards in data/sceneassets/adboard folder, with correct file names, but nothing changed in game... I use i68 tool to regenerate, maybe it could depend on this ?

Are you testing on stadiums with the new animated adboards? These adboards will not replace them, only the FIFA 14 style electronic, scrolling and static adboards.


tute10;3740850 said:
dear scouser i want to add boca fonts and boca name, but i dont urderstand ...specifickitnumbers_teamid_item_tournamentassetid_numbercolour.rx3... boca home white boca away blue and boca gk whte with yellow borders, how is the text for each set of numbers. thanks in advance and how is the text for boca names the same for all the kits. thanks again

The naming convention is the same as FIFA 14. However, there is an issue with kit numbers so even if you do name the files correctly the numbers will not display. I have mentioned this in some previous posts.


Stuphan_75;3741361 said:
In the data_graphic2.big are the Original digital Adboards for Premiere League Clubs with this new kind of Filenames:

adboard_1000011_0.rx3 (for Manchester United with ID 11)

Nothing has changed beside Filename! Sizes are the Same with: 512x1024px

Generic ones are called the same as in Fifa 14!

New Revolution-Mode Previx should been set with this new calling Method like that:
(in the stadium.lua, frome line 356 on) for Scouser =>

specificadboard_1000011_0.rx3 (Filename for ManU)

-------------------------------------------------------------------

Input lua-File:

Line 356-363 in stadium.lua has to change for Digital Adboards by Scouser!

The adboards you found (adboard_1000011_0.rx3) do not seem to be used. Maybe they are for the Xbox 360 and PS3, or maybe from an early build which did not use the new animated adboards. The new animated adboards I think are in data\ui\game\adboards\ and do not seem to be controlled by the lua files.

I do not think the RM15 adboard naming convention needs to be amended to include this.
 

colindegreat

Reserve Team
scouser09;3741421 said:
I have just tested my current version of the mod on the full game and I can confirm that the issues with classic kits and generic boots have been fixed. If there are any other issues with the beta, please post and I will check if they have been fixed. QUOTE]

Hi dude, great job as always, the same thing happens to subs tracksuits when raining, had manutd and Leicester tracksuits go illumines red and green colours mate.
 

DizzeeSpellz

Senior Squad
scouser09;3741421 said:
If you open data_startup.big with File Master, do the lua files included with the beta have a grey background indicating regeneration?

Yes they do?

 

ManUtdFan20

Starting XI
Nice mod as always!

Just cant wait till the kitnumbers problem is fixed so I can make it so Promoted/ relegated teams to and from the premier league have the proper kit numbers.
 

DizzeeSpellz

Senior Squad
Dude it works now, I don't know what I was doing wrong. I installed and deleted like 20 times the past 2 days. Thanks for your reply :)
 

scouser09

Senior Squad
Unfortunately, it seems that two features will need to be removed. My method of setting the crowd size and removing stadium seats now causes crashes.

Also, does anyone need random adboards for any assignments other than team assignments?


xRevo94;3741563 said:
really great news! :) but when the V1.0 will be out approximately?

I would prefer not to speculate as if I underestimate the time need, the noobs will complain. In terms of progress, about 90% of the features of RM14 have been added. Some of these need some improvement and there are some new features I would like to finish. I then need to do some testing and update the documentation.


colindegreat;3741629 said:
Hi dude, great job as always, the same thing happens to subs tracksuits when raining, had manutd and Leicester tracksuits go illumines red and green colours mate.

This is expected. The game originally recolours the tracksuits to team colours, but needed to disable this to allow automated tracksuits. For V1.0 I will replace this with a generic dark blue one for those who do not have specific ones assigned.


ManUtdFan20;3741675 said:
Nice mod as always!

Just cant wait till the kitnumbers problem is fixed so I can make it so Promoted/ relegated teams to and from the premier league have the proper kit numbers.

I am starting to think my current solution can not be improved upon. You will need to replace all original FIFA 15 kit numbers, but numbers can then be used without restriction. Therefore, you can just copy your patch from FIFA 14 to FIFA 15 without problems. I have already successfully tested something similar for numbers for the Portuguese and Polish leagues.
 

tute10

Senior Squad
Dear scouzer and how can we replace those numbers, could you give us an example for argentinean league. Thanks in advance
 

ManUnitedXI

Youth Team
Is anyone's Everton kit number and name gone?? On their jerseys it only has the kit numbers but wrong font and the name is gone.
 

xRevo94

Youth Team
scouser09;3742012 said:
I would prefer not to speculate as if I underestimate the time need, the noobs will complain. In terms of progress, about 90% of the features of RM14 have been added. Some of these need some improvement and there are some new features I would like to finish. I then need to do some testing and update the documentation.
Oh, that's enough for me! :innocent_smile_1: I'll wait for when it comes out :andrei:
 

Gothlay

Youth Team
Scouser, I have a question for you.

I've edited the database and I've easily added and relinked many new adboards to English Premier League teams, they work perfect. But if I try to relink adboards to non english teams (italian, german, spanish and so on) I can't see them in their matches. Moreover, if I play a game with english teams in a non english stadium (example: Camp Nou) I can't see the relinked adboards. And if I play in an english stadium with spanish teams (example: Barça vs Real at Old Trafford) I can't see their adboards, too. I always see generic EA animated ones.

Is it related to any lua file code ? Have you found anything about that ?

Thank you in advance :)
 

Brouette

Club Supporter
Hello, i use the revolution mod, and installing graph mods (referee kit, banners and adboards) with i68 controller i got the problem with the red and blue suits then i read
For V1.0 I will replace this with a generic dark blue one for those who do not have specific ones assigned.
Does it mean all suit will be dark ? or you have a way for re enable suit with team colours ?

Also, i wanted know if crowd size setting will be possible in future ? l used it a lot on RM14, it was cool to dont play every match full as hell x)

And, as the mod has been made before the final realease, there is possibility to have glitch concerning other parts of game ?

Anyway, great work. Thanks in advance for your answer
 

Mdjim

Youth Team
@scouser09 other than team assignement, i think random assignement is not an absolute necessity, it's ok if you have to remove it
 


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