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Revolution Mod 15

Rob_Kenshin

Senior Squad
scouser09;3733546 said:
Thanks for the comments!

Work has begun, I have tested some things from FIFA 14 in the game.

FIFA 14 files valid:
-Skin Tones
-Boot Textures
-Kits
-Ball Models
-Flags
-Scarfs
-Kit Numbers
-Kit Name Font
-Adboards (static/electronic adboards, does not replace animated ones)

FIFA 14 files with problems:
-Ball Textures (texture itself is fine, needs to be imported into new ball model rx3)
-Boot Models (not attached to legs)
-Bench players (new system, bibs and tracksuits can be customized)




I do not think so, but I think might be able do this in the DB.




Thanks, I will let you know. I have been regenerating manually so far.

Dude, you made me happy :bob: :bob:
 

raul222

Youth Team
scouser09;3733546 said:
Thanks for the comments!

Work has begun, I have tested some things from FIFA 14 in the game.

FIFA 14 files valid:
-Skin Tones
-Boot Textures
-Kits
-Ball Models
-Flags
-Scarfs
-Kit Numbers
-Kit Name Font
-Adboards (static/electronic adboards, does not replace animated ones)

FIFA 14 files with problems:
-Ball Textures (texture itself is fine, needs to be imported into new ball model rx3)
-Boot Models (not attached to legs)
-Bench players (new system, bibs and tracksuits can be customized)




I do not think so, but I think might be able do this in the DB.




Thanks, I will let you know. I have been regenerating manually so far.

FIFA14 faces are invalid in FIFA15?

BTW,how to increase Camera height in FIFA15 demo?
 

scouser09

Senior Squad
A few things:

I have not done much research on this, but it seems that the new animated adboards can not be changed with lua editing. It is possible to restore the FIFA 14 electronic adboards by hex editing the stadium model, but the boards are much thinner than FIFA 14. It is possible to, at least for Anfield, use the FIFA 14 stadium model and texture files to use FIFA 14 electronic adboards with correct widths.

Unlike last year, the beta version will contain some new features. You will be able to assign bibs and tracksuits to teams. Winter balls can now be activated by just selecting winter season in game, rather than needing to use a statement.

The beta will be released soon.

A Xbox 360 version is also planned with a similar feature list to the FIFA 14 version.


raul222;3734395 said:
FIFA14 faces are invalid in FIFA15?

BTW,how to increase Camera height in FIFA15 demo?

It seems that textures work but models do not. There might be an option for camera hight in the pause menu, I have not checked myself though.
 

xPr0metheus

Reserve Team
scouser09;3734818 said:
A few things:

I have not done much research on this, but it seems that the new animated adboards can not be changed with lua editing. It is possible to restore the FIFA 14 electronic adboards by hex editing the stadium model, but the boards are much thinner than FIFA 14. It is possible to, at least for Anfield, use the FIFA 14 stadium model and texture files to use FIFA 14 electronic adboards with correct widths.

Unlike last year, the beta version will contain some new features. You will be able to assign bibs and tracksuits to teams. Winter balls can now be activated by just selecting winter season in game, rather than needing to use a statement.

The beta will be released soon.

A Xbox 360 version is also planned with a similar feature list to the FIFA 14 version.




It seems that textures work but models do not. There might be an option for camera hight in the pause menu, I have not checked myself though.

What really interests me if the magista/mercurial models/files are in the demo?

Sent from my SM-G900W8 using Tapatalk
 

Damien

Reserve Team
Revolution Mod 15 BETA

Revolution Mod 15 BETA





Features
========
-Automatic Adboards.
-Automatic Balls.
-Automatic Boots.
-Automatic Faces.
-Automatic GK Gloves.
-Automatic Kit Fonts.
-Automatic Kit Numbers.
-Automatic Kits.
-Automatic Skin Tones (Tattoos).
-Automatic Stadiums.
-Automatic Substitute Bibs and Tracksuits.

This is the beta version, some options of the listed features included in RM14 are not included, they will be added to V1.0.


Some naming conventions have changed from RM14. Read the included documentation for more information.


The datax.bh file is specific to the FIFA 15 demo. The manual regeneration method should be applicable to the full version, if a regeneration program is available then it is recommended to use that instead.


The mod is compatible with existing careers as the database is not edited. (Full Game)


Made by scouser09


DOWNLOAD
 

christophe83460

Senior Squad
hello and thank you for your work, I board test and all works well for adboards .in db j ais view that there was 4 tables that stays for dinamic adboards think you can assign them to the rev15 or shalt not possible?
thank you in advance for you answer
 

KrisDzung276

Fan Favourite
HI, I have one problem. I install RM15 beta, create folders "F:\Games\FIFA 15 DEMO\data\sceneassets\faces" and add my face texture, and then copy data_startup.bh to main folder but ingame, nothing changes. Can you explain to me why????
 

Sepak

Cocaine
Staff member
Moderator
RevMod only replaces generic faces, you need a regenerator for what you want.
 

KrisDzung276

Fan Favourite
Sepak;3735468 said:
RevMod only replaces generic faces, you need a regenerator for what you want.

So can we have any chance of changing face textures of specific players?? Someone had added them ingame, but I don't know how to do it???
 

iard68

Reserve Team
scouser09;3732795 said:
if a regeneration program is available then it is recommended to use that instead

This evening or, later, tomorrow!!! ;-)
thanks Scouser for your work!! :-):33vff3o:
 


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