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Revolution Mod 16

scouser09

Senior Squad
A litter reminder, the next version is likely to be the last for FIFA 16. Therefore if anyone want to make any suggestions for new features, please do so now. Any additional releases will be for bug fixes only.


leoson1991;3934864 said:
Hi, sorry I am new to this mod. If i want to install this do i just download from the link on the first page? Or do i need to go through the pages to download updated versions as well?

You need to install V1.0 first and then only the latest version. The download links are in the first post, V1.0 link is in the text.


diego_la12;3935031 said:
HI!! I see you make a revolution mod to console (ps3/360) .. I have a question, why is not for ps4 ??? Is impossible put any patch (names,logos,or kits) in the ps4 version of fifa16??? or is very hard this edition?

thanks!!! and sorry for my bad english.

I would guess the PC version would work on the PS4 and Xbox One. No one has given me any feedback about modding these consoles though, not sure if it is currently possible.


diegxito;3935050 said:
a question, to see if I can help .... I could assign the past year fifa 15 kit and all its details, for different tournaments including numberscolours one type of number that install with CM15 ... so what to for example to put arsenal kits with the numbers of champions in friendly matches (tournament 15) & f.a cup, capital one, community shield... so as to

assignTournamentKitDetails(teamid,kittype,tournamentid,namefont,namecolour,namelayout,numberset,numbercolourshirt,numbercolourshort,fit,collarnumber) ... And also he added in the lua useTournamentGraphicsInFriendly (15) .... but this year, I get to do, I work all except numberset ....

I am doing wrong the lua file ??? or simply can not ae ... hopefully you can help me, or someone can help me

The statements you mention are the same in both FIFA 15 and 16. You might have automatic numbers for Arsenal or the Premier League, if so these would take precedence over those assigned in a statement. Also, the friendly tournament ID is not used for the new pre-season tournaments.


Vonnyaf;3935393 said:
Can anybody help me with a problem? Ive made adidas kits for my west ham career and to get the short numbers in the right position i have used Manchester Uniteds kit as a base and changed the crest and kits which worked apart from the Crest itself. Does anybody have a solution?
Here is a Picture:

This is not an RM16 issue. Did you use CG File Explorer to import the textures? If so, other users have reported similar errors.


veggt;3935422 said:
Kinda found out how to do it thanks to the moddingway patch. I have to create a single kit for every single front number...

Just so you know, you can do it with individual overlays as well.
 

K-Roq

Youth Team
@Scouser09

Now that word got out FIFA 17 will move onto frostbite engine, I know its super early, but will you think about creating revo mod for it?
 

Vonnyaf

Youth Team
yes scouser I used CG file explorer to to change the kit crest png.

is there an easier way that wont cause this problem?

or is there a fix for this problem?
 

jschuck12001

Senior Squad
christophe83460;3934666 said:
Yes, simply assign tournaments

specifictournament_teamid_tournamentassetid_stadiumid.rx3

example tournament id 204

specifictournament_0_204_0.rx3

or

specifictournament_0_204_176.rx3
specifictournament_0_204_178.rx3
specifictournament_0_204_188.rx3

hope that knows what you want(my english is bad)


Its perfect and works great. There are 2 issues I have and I can't find info in the pdf's or on this thread.

1. Can I set a specific ball for a specific tournament and stadium id. I tried using the following statement to assign a ball to the Copa America(970) and a stadium(176) being used in the Copa and it didn't work.

specificball_0_970_176_0.rx3


2. Fancards, not sure this is a rev mod thing or not but I only get them in default stadiums and not stadiums created or converted by sg modders.


Thanks
 

scouser09

Senior Squad
K-Roq;3935528 said:
@Scouser09

Now that word got out FIFA 17 will move onto frostbite engine, I know its super early, but will you think about creating revo mod for it?

If it is still possible. When it changed to Ignite for FIFA 15 the lua files where kept so hopefully it will be the same. I will not know until the demo is released.


Vonnyaf;3935530 said:
yes scouser I used CG file explorer to to change the kit crest png.

is there an easier way that wont cause this problem?

or is there a fix for this problem?

I usually use RX3 master for this, it is included with File Master. It has never given me an error like that.


jschuck12001;3935548 said:
Its perfect and works great. There are 2 issues I have and I can't find info in the pdf's or on this thread.

1. Can I set a specific ball for a specific tournament and stadium id. I tried using the following statement to assign a ball to the Copa America(970) and a stadium(176) being used in the Copa and it didn't work.

specificball_0_970_176_0.rx3


2. Fancards, not sure this is a rev mod thing or not but I only get them in default stadiums and not stadiums created or converted by sg modders.


Thanks

1. The mod does not support assigning balls to stadiums, but it would be possible to add.

2. I do not know for sure but my best guess is that the crowd placement files have data for positions, colour, ect, but users do not add this information when they create crowd files.
 

jschuck12001

Senior Squad
scouser09;3935644 said:
1. The mod does not support assigning balls to stadiums, but it would be possible to add.

2. I do not know for sure but my best guess is that the crowd placement files have data for positions, colour, ect, but users do not add this information when they create crowd files.

Yeah it looks like some of the crowd files were bugged so the fancards weren't working, thanks for adding the new statement for balls, it's huge for my patch due to only having 1 tournament ID and several tournaments.
 

scouser09

Senior Squad
Revolution Mod 16 V1.3



This version contains some new features including new abilities related to kit clashing. It also includes a beta version of a script to generate colour identification statements from kit files.

IMPORTANT: Revolution Mod 16 V1.0 must be installed before installing this version if have not already done so. You can download this version from here.

You must read the included documentation to understand how to use this mod.

V1.3 Features

-Assign Alternate Kit Parts (To Mix And Match Shorts And Socks)
-Assign Alternate Kit Type.
-Assign Armband Model.
-Assign GK Kits (By Order Of Precedence, Tournament Option).
-Assign Global Alternate Kit Parts
-Assign Sleeve And Undershirt Options (New Conditions).
-Generic GK Shirt With Classic Kits.
-Kit Clash Changes Shown In Kit Selection Menu (Can Be Disabled).
-Remove Stadium Seats.
-Set All Stadium Banners As Home.
-Set Fourth Official Uniform Type.
-Swap A Kit Type For Another (In A Set Which Can Be Activated By Statement).

DOWNLOAD
 

scouser09

Senior Squad
A few notes on V1.3:

Kit clash changes can now be previewed in the kit selection menu. This is a preview as it must be assumed that the home team will wear their home kit. This can be disabled.

Having realised that shirts, shorts and socks can be read from different kit files has allowed a number of new features. A single kit file with alternate shorts and socks can be used to mix and match as needed, instead of three additional files to cover all permutations.

It is possible to apply this globally to all kits. The home kit will use away parts, the away and third will use home parks and the GK will use outfield parts. You can restrict it to shorts and/or sock, just note that the alternate shorts will only use the correct number colour if an assignKitsDetails statement exists for them.



This is shown here, but restricted to socks only. The white socks for the away team are from the away kit.


You can now assign an alternate kit to a kit. For example, you can assign a third kit to the away which will be used instead if there is a shirt clash. This can also be applied to classic kits.




I have added a new sleeve/undershirt assignment which allows different assignments for dry, wet, dry winter, wet winter and snow matches. This gives more choice then the standard dry or wet/winter options.


I have updated the statement sorter script to remove any statements with the same purpose as the new one. For example, an assignKitsDetails statement for the Liverpool home kit world remove any previous ones for this kit, but not the away kit or other kits.


I have included a beta version of a script to determine the colours of a kit. From an input of kit RX3s, it will output a text file of statements and a web page to preview the results. You will need to make corrections manually. I would estimate the accuracy to be about 97%. Please note that you will need Imagemagick and Java installed to run the script, there are further notes in read me file for the script.



I used the script to generate statements for all original kits and made corrections, you can download this here:

http://www.mediafire.com/download/zw18988kwzf6rqs/statements.txt

I consider this data to be much more accurate than the set I posted around the time of the release of V1.1. I would recommend adding these then processing the kits in your game to include missing ones and to update for new season kits, previously generic kits, ect.
 

steven2212

Reserve Team
Hi scouser09, Please help me with the automated rx3 for kit number. How can i assgine for example : assign kit number for home kit, and assign kit number for away kit? i tried these below:
specifickitnumbers_1795_0_0_1.rx3

But the kit number somehow add to all home, away, alternative and sometimes it won't change. Please help me with this issue. Thanks so much !!
 

jeetmusic

Fan Favourite
hi..scouser...tks for RM v 1.3 :)

have you added the part about installing specific balls to stadiums/teams?

tks for your hard work again!
 

scouser09

Senior Squad
steven2212;3937432 said:
Hi scouser09, Please help me with the automated rx3 for kit number. How can i assgine for example : assign kit number for home kit, and assign kit number for away kit? i tried these below:
specifickitnumbers_1795_0_0_1.rx3

But the kit number somehow add to all home, away, alternative and sometimes it won't change. Please help me with this issue. Thanks so much !!

That file name applies to all white numbers used by Watford. If you want to assign to a specific kit then the second number in the file name should be 1 or 2 depending on if you want to apply to shirt or shorts. The last number only references kit type in this case.


Vonnyaf;3937561 said:
do you have a link for the File master rx3 master you recommend?

I sent you a PM a few days ago.


jeetmusic;3937566 said:
hi..scouser...tks for RM v 1.3 :)

have you added the part about installing specific balls to stadiums/teams?

tks for your hard work again!

I did add a stadium-tournament assignment, it is mentioned in the ball precedence list.
 

shawminator

Reserve Team
scouser09;3937393 said:
Revolution Mod 16 V1.3

-Remove Stadium Seats.

Hi Scouser

hope u dont mind but i changed the "remove stadium seats" from an assignment in the lua's to automatic assignment. not sure but i think this may be a better way of doing it, theres probably not a great demand but im guessing it will be for specific stadiums rather than teams and probably only user made smaller stadiums. i used the empty seat.rx3 that you provided and renamed. took a stab at the code and seemed to work.

function GetRMChairMod(idx)
local chair = ""
--if (getRemoveSeats(db.crowd[idx].homeKitTeamID,db.crowd[idx].stadiumID)) then
--chair = chair.."data/sceneassets/crowdchair/crowdchair_empty.rx3;"
--end
chair = chair.."data/sceneassets/crowdchair/specificchair_"..db.crowd[idx].homeTeamID.."_"..db.crowd[idx].stadiumID..".rx3;"
chair = chair.."data/sceneassets/crowdchair/specificchair_0_"..db.crowd[idx].stadiumID..".rx3;"
chair = chair.."data/sceneassets/crowdchair/specificchair_"..db.crowd[idx].homeTeamID.."_0.rx3;"
chair = chair.."data/sceneassets/crowdchair/specificchair_0_0.rx3;"
return chair​
end

Thanx again for the rev mod, brilliant mod, hope we see it in fifa17.
 


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