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Revolution Mod 16

pao4ever

Starting XI
hey @scouser09 can you help me? I've put these lines in the team lua but I only see the pink GK kit (42). what;s wrong with it?

--Asteras Tripoli
assignTeamTournament(110536,350) --Greek Superleague
assignKitDetails(110536,42,-1,"0D0C0D",-1,-1,2,1,-1,14) --GK Pink
assignKitDetails(110536,7,-1,"0342a6",-1,-1,3,5,-1,0) --Home blue shorts
assignKitDetails(110536,8,-1,"0342a6",-1,-1,3,5,-1,0) --Home blue shorts shocks

identifyTeamKitColours(110536,0,"E8D628","E8D628","E8D628","E8D628") --Home
identifyTeamKitColours(110536,1,"0D0C0D","0D0C0D","0D0C0D","0D0C0D") --Away
identifyTeamKitColours(110536,2,"A00005","A00005","A00005","A00005") --GK Red
identifyTeamKitColours(110536,12,"7DC1F0","7DC1F0","7DC1F0","7DC1F0") --GK Light Blue
identifyTeamKitColours(110536,22,"007A00","007A00","007A00","007A00") --GK Green
identifyTeamKitColours(110536,42,"ED80B0","ED80B0","0D0C0D","0D0C0D") --GK Pink
identifyTeamKitColours(110536,7,"E8D628","E8D628","0046B0","E8D628") --Home blue shorts
identifyTeamKitColours(110536,8,"E8D628","E8D628","0046B0","0046B0") --Home blue shorts shocks

assignKitAlternateParts(110536,0,7,1)
assignKitAlternateParts(110536,0,8,3)

assignGKKitPrecedence(110536,0,1,{2,12,22,42})
assignGKKitPrecedence(110536,1,1,{2,12,22,42})
assignGKKitPrecedence(110536,7,1,{2,12,22,42})
assignGKKitPrecedence(110536,8,1,{2,12,22,42})
 

scouser09

Senior Squad
@scouser09 found anything?

It turns out it is a bug in my code, all setTournamentFinalCrowdSize statements are being ignored. I will fix it in the next version.


hey @scouser09 can you help me? I've put these lines in the team lua but I only see the pink GK kit (42). what;s wrong with it?

--Asteras Tripoli
assignTeamTournament(110536,350) --Greek Superleague
assignKitDetails(110536,42,-1,"0D0C0D",-1,-1,2,1,-1,14) --GK Pink
assignKitDetails(110536,7,-1,"0342a6",-1,-1,3,5,-1,0) --Home blue shorts
assignKitDetails(110536,8,-1,"0342a6",-1,-1,3,5,-1,0) --Home blue shorts shocks

identifyTeamKitColours(110536,0,"E8D628","E8D628","E8D628","E8D628") --Home
identifyTeamKitColours(110536,1,"0D0C0D","0D0C0D","0D0C0D","0D0C0D") --Away
identifyTeamKitColours(110536,2,"A00005","A00005","A00005","A00005") --GK Red
identifyTeamKitColours(110536,12,"7DC1F0","7DC1F0","7DC1F0","7DC1F0") --GK Light Blue
identifyTeamKitColours(110536,22,"007A00","007A00","007A00","007A00") --GK Green
identifyTeamKitColours(110536,42,"ED80B0","ED80B0","0D0C0D","0D0C0D") --GK Pink
identifyTeamKitColours(110536,7,"E8D628","E8D628","0046B0","E8D628") --Home blue shorts
identifyTeamKitColours(110536,8,"E8D628","E8D628","0046B0","0046B0") --Home blue shorts shocks

assignKitAlternateParts(110536,0,7,1)
assignKitAlternateParts(110536,0,8,3)

assignGKKitPrecedence(110536,0,1,{2,12,22,42})
assignGKKitPrecedence(110536,1,1,{2,12,22,42})
assignGKKitPrecedence(110536,7,1,{2,12,22,42})
assignGKKitPrecedence(110536,8,1,{2,12,22,42})

I tested your code, substituting the team ID as Asteras Tripoli are not in my game, all 4 GK kits where used. Are you using V1.3? Playing with Moddingway?
 

pao4ever

Starting XI
I'm using MWM, but only have this problem with this specific team. Thank you anyway mate. As I read, you shall release one more version. Could you please adjust the code to support specific referee substitution board? You know, the one the fourth official holds for subs and extra time. Ariel has made it in his own version
 

scouser09

Senior Squad
I'm using MWM, but only have this problem with this specific team. Thank you anyway mate. As I read, you shall release one more version. Could you please adjust the code to support specific referee substitution board? You know, the one the fourth official holds for subs and extra time. Ariel has made it in his own version

I did a second test where I changed a team ID to 110536, it still worked. Does the problem still exist if you use RM16 V1.3 rather than the MW version?

I have already added support for the referee substitution board, just need some time and motivation to finish and document the next version.
 

pao4ever

Starting XI
OK mate, thank you anyway. Did some tests in kick off mode and it was working properly. But since it's not a team I play with, I'm ok with that
 

Linki_20

Club Supporter
Can this line also be used for classic kits :

// CloneTeamKit (Torino, 0, 0, 1977)
// This creates a classic kit, year 1977, for Toro, equal to 0.

It's from the i68 Controller Scripter. Or should I use this one:

assignTournamentKitDetails(teamid,kittype,tournamentassetid,namefont,namecolour,namelayout, numberset,numbercolourshirt,numbercolourshort,fit,collarnumber)
 

scouser09

Senior Squad
Can this line also be used for classic kits :

// CloneTeamKit (Torino, 0, 0, 1977)
// This creates a classic kit, year 1977, for Toro, equal to 0.

It's from the i68 Controller Scripter. Or should I use this one:

assignTournamentKitDetails(teamid,kittype,tournamentassetid,namefont,namecolour,namelayout, numberset,numbercolourshirt,numbercolourshort,fit,collarnumber)

i68 Controller is a different program, function names and syntax are different. The i68 Controller function adds a new classic kit to the DB, the RM16 function allows you to set values for an existing classic kit.
 

KrepiL42

Club Supporter
hey @scouser09 can you help me? I've put these lines in the team lua but I only see the pink GK kit (42). what;s wrong with it?

--Asteras Tripoli
assignTeamTournament(110536,350) --Greek Superleague
assignKitDetails(110536,42,-1,"0D0C0D",-1,-1,2,1,-1,14) --GK Pink
assignKitDetails(110536,7,-1,"0342a6",-1,-1,3,5,-1,0) --Home blue shorts
assignKitDetails(110536,8,-1,"0342a6",-1,-1,3,5,-1,0) --Home blue shorts shocks

identifyTeamKitColours(110536,0,"E8D628","E8D628","E8D628","E8D628") --Home
identifyTeamKitColours(110536,1,"0D0C0D","0D0C0D","0D0C0D","0D0C0D") --Away
identifyTeamKitColours(110536,2,"A00005","A00005","A00005","A00005") --GK Red
identifyTeamKitColours(110536,12,"7DC1F0","7DC1F0","7DC1F0","7DC1F0") --GK Light Blue
identifyTeamKitColours(110536,22,"007A00","007A00","007A00","007A00") --GK Green
identifyTeamKitColours(110536,42,"ED80B0","ED80B0","0D0C0D","0D0C0D") --GK Pink
identifyTeamKitColours(110536,7,"E8D628","E8D628","0046B0","E8D628") --Home blue shorts
identifyTeamKitColours(110536,8,"E8D628","E8D628","0046B0","0046B0") --Home blue shorts shocks

assignKitAlternateParts(110536,0,7,1)
assignKitAlternateParts(110536,0,8,3)

assignGKKitPrecedence(110536,0,1,{2,12,22,42})
assignGKKitPrecedence(110536,1,1,{2,12,22,42})
assignGKKitPrecedence(110536,7,1,{2,12,22,42})
assignGKKitPrecedence(110536,8,1,{2,12,22,42})

If it still doesn't work, try this: you should assign details to kits 12 and 22. I don't guarantee you that it works, but try it.
 
Last edited:

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Hi scouser!

How is the setting of having 2 different colours on the front and back jersey numbers applied in Rev Mod? I need this for a few national teams' kits (mostly adidas 2016, Paraguay & Croatia home kits)

See here @makispla2017 's fifarna file:

Croatia for those with mw wc18 patch



http://www.mediafire.com/file/un1he5da37uo75o/crodata.rar
 

scouser09

Senior Squad
Hi scouser!

How is the setting of having 2 different colours on the front and back jersey numbers applied in Rev Mod? I need this for a few national teams' kits (mostly adidas 2016, Paraguay & Croatia home kits)

See here @makispla2017 's fifarna file:

As you can see in his pack, there is a different kit file for each shirt number used, with the front number drawn on the texture. This is the only known way to do this.

He also enabled individual kits globally using enableIndividualKitsGlobal, but I recommend to do this on an individual basis using enableIndividualKitsTeam. Since adding kit overlays, shirt textures must be generated in-game and generating textures for every player's shirt means matches take longer to load. This is why it is disabled by default.
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
As you can see in his pack, there is a different kit file for each shirt number used, with the front number drawn on the texture. This is the only known way to do this.

He also enabled individual kits globally using enableIndividualKitsGlobal, but I recommend to do this on an individual basis using enableIndividualKitsTeam. Since adding kit overlays, shirt textures must be generated in-game and generating textures for every player's shirt means matches take longer to load. This is why it is disabled by default.

There's no way of simply assigning two different colours for the front and back shirt numbers? That would save a lot of resources for the game by only having to load what's already in the kitnumbers folder - rather than having to load individual kits per player (and substitutes when they enter the field).

I believe this is something that has already existed in the FIFA console games going all the way back to WC2006.
 

scouser09

Senior Squad
There's no way of simply assigning two different colours for the front and back shirt numbers? That would save a lot of resources for the game by only having to load what's already in the kitnumbers folder - rather than having to load individual kits per player (and substitutes when they enter the field).

I believe this is something that has already existed in the FIFA console games going all the way back to WC2006.

None to my knowledge. The lua files only reference the shirt number, not front and back individually, so there is nothing I can change.
 

Teo Cri

Club Supporter
guy's can anyone pls help me..... in practice match in fifa 14 ( from practice arena selection) goalkeeper have no practice kit why( they have some type of blue green kit)??? how can i fix this......this can be fix from lua file i think but i don't know how??? so pls tell me how?
 
Last edited:

scouser09

Senior Squad
guy's can anyone pls help me..... in practice match in fifa 14 ( from practice arena selection) goalkeeper have no practice kit why( they have some type of blue green kit)??? how can i fix this......this can be fix from lua file i think but i don't know how??? so pls tell me how?

Are you using RM14?
 

Linki_20

Club Supporter
i68 Controller is a different program, function names and syntax are different. The i68 Controller function adds a new classic kit to the DB, the RM16 function allows you to set values for an existing classic kit.

Thanks for the reply. Just one more question. what line should I write to remove a kit overlay?
 


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