Discussion in 'FIFA 16 Mods, Patches and Total Conversions' started by scouser09, Sep 8, 2015.
can i use rm16 removing everything in the players folder?
This can be done with lua editing, I will add support for it in the next version.
The main menu structure is in "data\ui\layout\mainhubcfg.xml".
Yes, they are not needed unless you need the assignments in them.
Hey Scouser, I used "Has Generic Face" with CM 16 for all players in team, because I needed to remove everything special faces. After I installed the Revolution Mod, these players again had special faces (default ingame faces, for example Messi, Mascherano etc). How do I make that the mod does not affect the faces and the changes that I make in CM 16?
The automatic face function can not currently be disabled. Out of interest, why do you want to do this?
hello master i am experience a very strange bug.i cannot activate crowd lod via revolution i install the last infinity patch
The setCrowdLOD statement? I tested and it still works. Try putting the statement at the top of general.lua, if a previous line has a syntax error the rest of the file will be ignored.
Thanks for the the reply. All though i realised that if i edit any line in general lua from infinity patch the hole general lua it becomes useless,no one command respond ingame after.
Hey @scouser09, I noticed that in your FIFA Infinity Patch 2.0 there is an updated version of RM. Can it be used as a standalone, outside FIP? I tried to copy it to my other installation of FIFA but it crashes on startup, is it expected behavior (without FIP) or is it something else on my end? Thanks.
After I installed Rev Mod I discovered strange thing: during the rain ALL players in both teams wear long sleeves. I thought that I had winter in the settings, but there was summer. Can this be fixed somehow?
UPD.: Solved by "setWinterAccessoriesWeather".
I'm using FIP 16 v2.0 and installed the Rev mod. How can I use the Rev mod to assign boots to players? What steps need to be taken to achieve this.
That should not be the case. If you PM me your general.lua with the problems, I will inspect it.
Yes, I included my current working version so the patch could use some new features. It still needs some additional features adding and the documentation finishing before I release the finished version though. You should be able to use it if you use all files in the data\fifarna\lua\assets\ folder.
An updated build of RM16 was included FIP16, it is strongly recommended to use that version. There are instructions in the documentation for automatic assignments. You can also use the playershoe files. For convenience, a boot assignment tool is planned for the next version of FIP16.
Hey Scouser! How long should we wait for the new version? Is it possible for me to do this using DB or current version of Revolution Mod? I mean removing headphones for referees. Thank you
Thanks for the reply Scouser. Another question for you. What 's the proper way to add another kit to an existing team if using FIP16. I'm using CM 16 but the kit doesn't show up in game and only a blank white "Classic Kit" image is added. Also the designation of home, away and alternate kits is thrown off. Does the team lua need to be edited to make it work? If so, how?
Scouser or anyone with the knowledge.
Is there any benefit of using the "assignPlayerFace" assignment?
I mean, the game with the mod already recognize added face automatically. Does adding a player_ID.lua file with that assignment add something?
It seems to add something... before adding that designation to faces (that had generic faces before) for Kante, Hudson-Odoi, Rudiger etc. I installed the updatedufaces and they had the matte, incorrect face lighting issue. Although the players mentioned had player lua files, their files only had "assignPlayerShoeback" (player ID, shoe ID) in them. I then added the assignPlayerFace (player ID) to the file and saved it. Edited the blue texture in their face rx3 files, then regenerated BH and ran the game. In game I reset squads and now the faces I mentioned don't have that matte look anymore. I don't know if what I did is totally correct, or in the right order, but the faces look normal now...if anyone else can add some more input if I'm wrong then please do. I want to make sure this issue never comes back.
yep, that's the correct solution. that assignPlayerFace command also solves the issue of shinning hair
Why does it seem that I have to keep resetting squads after every time I assign a player a face? Is that normal to reset squads to get them to show correctly??
Thanks @jahfooty82 and @pao4ever !
I will add the generation of a player_ID.lua file with the assignPlayerFace(ID) assignment to my face installer script then.
Is there a limit or a maximum number of assignment the game can take?
If yes, is it a hard limit (a number that can't be outnumbered) or session dependent (number of assignment loaded during one session)?
Yes there are limits, that's why somewhere around FIFA13 or FIFA14 scouser introduced automated assignments feature. For FIFA16 the amount of possible assignments is probably higher than on older versions though. Actually it would be really helpful if we could specify all FIFA16 limits related to db, lua and dlc/compdata files. I know for sure the latter has limit realted to number of lines and the each db table has its limit regarding the number of records. Also there are limits regarding team/player IDs - the game simply doesn't read records above certain value.
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