Revolution Mod 16

K-Roq

Youth Team
I had a quick Question. Where do I go about changing the running style for a player? I have seen "runningcode1" and "runningcode2" in the database but every player is set to 0. Also In CM16 says the same thing when selecting a player to edit his skills and ratings etc. I just wanna be sure, be for I go ahead and start tinkering with said attributes. Any help would be appreciated, thanks in advance :)
 

scouser09

Senior Squad
@scouser09 - What should i see when fancard.lua file works correctly ? I dont see any automatic club logo to fancard assigment or any other thing :/

This mod does not enable fan cards, only allows customization of the ones used when they are enabled.


@scouser09 are the league based gateway entrances to the field pre-match a possibility in game?

To the best of my knowledge, they can not be added.


I had a quick Question. Where do I go about changing the running style for a player? I have seen "runningcode1" and "runningcode2" in the database but every player is set to 0. Also In CM16 says the same thing when selecting a player to edit his skills and ratings etc. I just wanna be sure, be for I go ahead and start tinkering with said attributes. Any help would be appreciated, thanks in advance :)

Not something I have any knowledge on, experiment with different values to see if they make a difference. Backup your DB first though.
 

jahfooty82

Reserves
This mod does not enable fan cards, only allows customization of the ones used when they are enabled.




To the best of my knowledge, they can not be added.




Not something I have any knowledge on, experiment with different values to see if they make a difference. Backup your DB first though.
OK, thanks for the response. Any guess on the replay wipe ID for friendlies?
 

Jimboni66

Club Supporter
So...
specificfont_0_0_223_0.ttf ( invisible Names for all Teams inside the CL dont work).. The pre season Tournament IDs dont work either....

But

specificfont_0_0_224_0.ttf and specificfont_TeamID_223_0.ttf does work.... Is there a Solution?
 

pao4ever

Starting XI
Hey @scouser09 just to verify mate, what's the correct automated name for the final match ball to appear? I've assigned it to the UCL final with the type to 4 but I keep getting the regular one
 

scouser09

Senior Squad
Massive apologies for the delayed replies.


OK, thanks for the response. Any guess on the replay wipe ID for friendlies?

The ID used in the lua file is definitely -1, however negative IDs do not seem to be passed into the filename. I know this as a few years ago I wanted to negate the player IDs of referees so that items could be assigned to them, I then used a different solution.

As mentioned, I am now giving wipes better attention and will support friendly assignments.


So...
specificfont_0_0_223_0.ttf ( invisible Names for all Teams inside the CL dont work).. The pre season Tournament IDs dont work either....

But

specificfont_0_0_224_0.ttf and specificfont_TeamID_223_0.ttf does work.... Is there a Solution?

It should work. Is there anything special about your tests, using classic kits for example? Are you using "copyTournamentKitAssets" statements?


Hey @scouser09 just to verify mate, what's the correct automated name for the final match ball to appear? I've assigned it to the UCL final with the type to 4 but I keep getting the regular one

specificball_0_223_4_textures.rx3
specificball_0_223_4.rx3

I checked and I can confirm it to work. Technically, the ball will activate in matches in neutral venues rather than finals, the compdata must have stadium assignments for the tournament stage.
 

Jimboni66

Club Supporter
Massive apologies for the delayed replies.


It should work. Is there anything special about your tests, using classic kits for example? Are you using "copyTournamentKitAssets" statements?

I tested with and without copytournamentassets. Dont know why it doesnt work.

Next Problem:

identifyTeamKitColours(22,0,"b7ed13","b7ed13","0a0a0a","b7ed13") --Home 94
identifyTeamKitColours(22,1,"d9d9d9","d9d9d9","d9d9d9","d9d9d9") --Away 94
identifyTeamKitColours(22,2,"2e6b71","b72222","0a0a0a","d9d9d9") --GK 94 Red/Green
identifyTeamKitColours(22,3,"b7ed13","b7ed13","0a0a0a","b7ed13") --Home 95-96
identifyTeamKitColours(22,12,"0a0a0a","b72222","0a0a0a","d9d9d9") --GK 94 Red/Black
identifyTeamKitColours(22,13,"463a70","decc09","0a0a0a","d9d9d9") --GK 94 Purple/Yellow
identifyTeamKitColours(22,14,"0a0a0a","260e63","0a0a0a","d9d9d9") --GK 95-97 Purple/Black
identifyTeamKitColours(22,22,"c20d0d","0a0a0a","0a0a0a","d9d9d9") --GK 95-97 Red/Black

Does not work.. For no team.
 

cpt.walker

Club Supporter
Sorry for offtop. Can we edit kit 3D models to make more "baggy" T-shirts (for retro patches)? Which files should I use? @scouser09, maybe you know?



UPD. Looks like I found the location of the models in the game file system
(If someone needs it "data\sceneassets\body\", files whose names begin with "jersey")
There are also shorts and socks models.
 
Last edited:

STrent

Club Supporter
Hey @scouser09 ,
do you think it's possible to enable Fifa 20's presprops, flagbearers and pichflags in Fifa 16? Some files like textures and models for flagbearers are already in Fifa 16, but aren't used ingame as far as I know. You can find all presprop and pitchflags files here and here and the presprop.lua as txt was posted here. Thanks in advance and have a nice weekend!

Perhaps @Mishuk or @ramzidz15 would be so kind to extract all Fifa 20 lua files as txt if you need all of them to enable those features?
 
Last edited:

*aLe

Youth Team
Does anyone know how to prevent Revolution Mod from loading player faces?

I mean, I'm trying to do something different with FIFA 16 and it's basically this: I'll be assigning random names and faces to players so they can't be recognized anymore, moving them around a little (in order to have a more challenging career mode where you DO have to scout for players instead of relying on the usual ones everyone wants in his team).

I changed in the players table the two columns "hashighqualityhead" (setting it to 0 for all the players) and headclasscode (setting it to 1, generic face, for everyone).

Yet, I still keep getting faces loaded and I think it's RevMod which loads them even if it shouldn't (I think it's a side effect of the function that allows "real faces" to be loaded for players which had generic faces but fir which a head has been added manually in the scenassets folder even without modifying the database).
Well, is there a way to disable that function please?

EDIT: I just went through the thread to see if there was already something related to my "issue" and I found this:
The automatic face function can not currently be disabled. Out of interest, why do you want to do this?

Is it still the case? If so, I think I'm pretty much out of luck... :bwtf:

Thanks!
 
Last edited:

nikolapfc89

Youth Team
@scouser09 mate is possible to do something about logos with RM or some other way so game can load different logos per competitions?
I have idea to create scoreboards and popups with different logos.
Can make that work? So for example one team have different logo for La Liga, Copa del Rey and UEFA competitions?



 

robmar85

Reserve Team
Does anyone know why collar number 19 doesn't work for me in FIFA 16? If the team has such a collar the game crashes when choosing kits. It doesn't matter if the collar is set in the database or in Revolution Mod. It's always the same. The game turns off.
 

robmar85

Reserve Team
what was the cause

A few years ago someone tried to move collars No. 16-21 from FIFA 16 to FIFA 14. This year, I decided to make my FIFA 16 patch with national teams, just like I did FIFA 14 once. I started to transfer all files. Kits, flags, banners, tattoos etc. These collars from numbers 16 to 21 were in the "body" folder along with the tattoos. It was them that caused the game to crash when choosing kits. Removing the "jersey xxxxx" files from the "body" folder and regenerating the game solved the problem.
 

ovide

Club Supporter
A few years ago someone tried to move collars No. 16-21 from FIFA 16 to FIFA 14. This year, I decided to make my FIFA 16 patch with national teams, just like I did FIFA 14 once. I started to transfer all files. Kits, flags, banners, tattoos etc. These collars from numbers 16 to 21 were in the "body" folder along with the tattoos. It was them that caused the game to crash when choosing kits. Removing the "jersey xxxxx" files from the "body" folder and regenerating the game solved the problem.
Amazing I didnt know that you were working in nationa teams mod
 


Top