Discussion in 'FIFA 16 Mods, Patches and Total Conversions' started by scouser09, Sep 8, 2015.
why dont you answer me @scouser09
@scouser09 - What should i see when fancard.lua file works correctly ? I dont see any automatic club logo to fancard assigment or any other thing :/
@scouser09 are the league based gateway entrances to the field pre-match a possibility in game?
You should see the fancards mate. You just have to set the match importance of the whole league in the dlc files
I had a quick Question. Where do I go about changing the running style for a player? I have seen "runningcode1" and "runningcode2" in the database but every player is set to 0. Also In CM16 says the same thing when selecting a player to edit his skills and ratings etc. I just wanna be sure, be for I go ahead and start tinkering with said attributes. Any help would be appreciated, thanks in advance
This mod does not enable fan cards, only allows customization of the ones used when they are enabled.
To the best of my knowledge, they can not be added.
Not something I have any knowledge on, experiment with different values to see if they make a difference. Backup your DB first though.
OK, thanks for the response. Any guess on the replay wipe ID for friendlies?
specificfont_0_0_223_0.ttf ( invisible Names for all Teams inside the CL dont work).. The pre season Tournament IDs dont work either....
specificfont_0_0_224_0.ttf and specificfont_TeamID_223_0.ttf does work.... Is there a Solution?
Hey @scouser09 just to verify mate, what's the correct automated name for the final match ball to appear? I've assigned it to the UCL final with the type to 4 but I keep getting the regular one
Massive apologies for the delayed replies.
The ID used in the lua file is definitely -1, however negative IDs do not seem to be passed into the filename. I know this as a few years ago I wanted to negate the player IDs of referees so that items could be assigned to them, I then used a different solution.
As mentioned, I am now giving wipes better attention and will support friendly assignments.
It should work. Is there anything special about your tests, using classic kits for example? Are you using "copyTournamentKitAssets" statements?
I checked and I can confirm it to work. Technically, the ball will activate in matches in neutral venues rather than finals, the compdata must have stadium assignments for the tournament stage.
I tested with and without copytournamentassets. Dont know why it doesnt work.
identifyTeamKitColours(22,0,"b7ed13","b7ed13","0a0a0a","b7ed13") --Home 94
identifyTeamKitColours(22,1,"d9d9d9","d9d9d9","d9d9d9","d9d9d9") --Away 94
identifyTeamKitColours(22,2,"2e6b71","b72222","0a0a0a","d9d9d9") --GK 94 Red/Green
identifyTeamKitColours(22,3,"b7ed13","b7ed13","0a0a0a","b7ed13") --Home 95-96
identifyTeamKitColours(22,12,"0a0a0a","b72222","0a0a0a","d9d9d9") --GK 94 Red/Black
identifyTeamKitColours(22,13,"463a70","decc09","0a0a0a","d9d9d9") --GK 94 Purple/Yellow
identifyTeamKitColours(22,14,"0a0a0a","260e63","0a0a0a","d9d9d9") --GK 95-97 Purple/Black
identifyTeamKitColours(22,22,"c20d0d","0a0a0a","0a0a0a","d9d9d9") --GK 95-97 Red/Black
Does not work.. For no team.
Sorry for offtop. Can we edit kit 3D models to make more "baggy" T-shirts (for retro patches)? Which files should I use? @scouser09, maybe you know?
UPD. Looks like I found the location of the models in the game file system
(If someone needs it "data\sceneassets\body\", files whose names begin with "jersey")
There are also shorts and socks models.
Separate names with a comma.