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@scouser09 - What should i see when fancard.lua file works correctly ? I dont see any automatic club logo to fancard assigment or any other thing :/
I had a quick Question. Where do I go about changing the running style for a player? I have seen "runningcode1" and "runningcode2" in the database but every player is set to 0. Also In CM16 says the same thing when selecting a player to edit his skills and ratings etc. I just wanna be sure, be for I go ahead and start tinkering with said attributes. Any help would be appreciated, thanks in advance
OK, thanks for the response. Any guess on the replay wipe ID for friendlies?This mod does not enable fan cards, only allows customization of the ones used when they are enabled.
To the best of my knowledge, they can not be added.
Not something I have any knowledge on, experiment with different values to see if they make a difference. Backup your DB first though.
OK, thanks for the response. Any guess on the replay wipe ID for friendlies?
specificfont_0_0_223_0.ttf ( invisible Names for all Teams inside the CL dont work).. The pre season Tournament IDs dont work either....
specificfont_0_0_224_0.ttf and specificfont_TeamID_223_0.ttf does work.... Is there a Solution?
Massive apologies for the delayed replies.
It should work. Is there anything special about your tests, using classic kits for example? Are you using "copyTournamentKitAssets" statements?
The automatic face function can not currently be disabled. Out of interest, why do you want to do this?
what was the cause
Amazing I didnt know that you were working in nationa teams modA few years ago someone tried to move collars No. 16-21 from FIFA 16 to FIFA 14. This year, I decided to make my FIFA 16 patch with national teams, just like I did FIFA 14 once. I started to transfer all files. Kits, flags, banners, tattoos etc. These collars from numbers 16 to 21 were in the "body" folder along with the tattoos. It was them that caused the game to crash when choosing kits. Removing the "jersey xxxxx" files from the "body" folder and regenerating the game solved the problem.