Discussion in 'FIFA 16 Mods, Patches and Total Conversions' started by scouser09, Sep 8, 2015.
For personal use only. I don't plan to share it.
Any chance you could share the models at least? Still playing FIFA 14 here and they'd be very useful...
Is there a way to set the crowds ethnicity ? It feels weird to play with african or asian NTs and the crowd is 90% white. I think there was such a feature in Rev Mod 14
PLAYER SHOE STATEMENTS -> assignPlayerShoe(playerid,bootname)
Are you think is possible to add in this function also the team? Like assignPlayerShoe(playerid,bootname,teamid)
In addition are you think is possible to create a function like:
Due to the bug of adding new stadiums (bechplayers in the air) are you think we can remove them from the pitch? The stadiumid is needed just because for the default stadiums there are no problem.
To mix kits, Do I have to add the all combinations in db using CM16?
For example, Italy has the home kit blue shirt, white shorts and blue socks. The away kit is white shirt, blue shorts and white socks.
To using all blue kit, Do I have to put this combination in DB or writing some lines in lua files?
The mod allows you to add custom crowds for teams and leagues. You could edit the face parts of the crowd textures to get a more realistic ethnicity ratio.
It would be possible to add. You can already do this assignment as an automatic assignment though.
For the bench players, I do not think that can not be done. While it may actually be possible to to hide the substitute players, they would remain invisible if they are substituted on.
No, only lua edits are needed. For the kits, only a version with alternate shorts and socks is needed.
From your example, assuming the home and away shorts and socks are each others alternates, no additional kit files are needed. Use assignKitAlternateParts to assign each as the kit with the alternate parts and set it so both shorts and socks are changed. You would also need identifyTeamKitColours to exist for those kits and opponent teams. The all blue kit would be used if the home team has white shorts but not blue socks, New Zealand's home all white kit for example.
It would be great if you added it
but with assignPlayerShoe I have only shoe_textures.rx3 and shoe.rx3 in data\shoelib\ and I can set the shoes through the lua;
with the automatic assignment in my patch the same shoes will be duplicated every time for a lot of players.
Working on the Classic Patch I have the same player that play in different eras (and shoes).
Damn it, thanks for the explanation
Hey guys, annyone who can help me with this.. i can't figure out how i can change the number type and collor + the name and collor.. i want something like this:
I had this code: assignKitDetails(8,0,16,"000000",-1,16,"000000",000000,-1,0)
0 = Home Kit
2 = PL
000000 = black
-1 = ?
Anyone who could give me the correct code
How can change the position number of second GK kits (12)?
Only with CM. Do it as the regular GK (id 2), export it and rename it to 12
Any idea where these textures actually are? I was looking into doing this myself the other day and was testing this file but without success:
I must be looking in the wrong place, can anybody point me in the right direction?
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