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rollyrrellik
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can i use rm16 removing everything in the players folder?
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Great, thank you very much ... is it possible to remove the ugly microphones / headphones as well?
Sorry for offtop [2]: who knows how to remove and move menu items? I just need a quick match and a tournament on the first tab of the main menu for example, as in Moddingway Mod (World Cup 2018 Database) and I want to remove everything else: online etc. Tried to find information on the forum, but found nothing. I am a new person in editing FIFA 16, before that I was engaged in PES 5/6, so I apologize in advance if my questions seem stupid to someone.
can i use rm16 removing everything in the players folder?
Hey Scouser, I used "Has Generic Face" with CM 16 for all players in team, because I needed to remove everything special faces. After I installed the Revolution Mod, these players again had special faces (default ingame faces, for example Messi, Mascherano etc). How do I make that the mod does not affect the faces and the changes that I make in CM 16?
hello master i am experience a very strange bug.i cannot activate crowd lod via revolution i install the last infinity patch
Thanks for the the reply. All though i realised that if i edit any line in general lua from infinity patch the hole general lua it becomes useless,no one command respond ingame after.
Hey @scouser09, I noticed that in your FIFA Infinity Patch 2.0 there is an updated version of RM. Can it be used as a standalone, outside FIP? I tried to copy it to my other installation of FIFA but it crashes on startup, is it expected behavior (without FIP) or is it something else on my end? Thanks.
I'm using FIP 16 v2.0 and installed the Rev mod. How can I use the Rev mod to assign boots to players? What steps need to be taken to achieve this.
This can be done with lua editing, I will add support for it in the next version.
That should not be the case. If you PM me your general.lua with the problems, I will inspect it.
Yes, I included my current working version so the patch could use some new features. It still needs some additional features adding and the documentation finishing before I release the finished version though. You should be able to use it if you use all files in the data\fifarna\lua\assets\ folder.
An updated build of RM16 was included FIP16, it is strongly recommended to use that version. There are instructions in the documentation for automatic assignments. You can also use the playershoe files. For convenience, a boot assignment tool is planned for the next version of FIP16.
It seems to add something... before adding that designation to faces (that had generic faces before) for Kante, Hudson-Odoi, Rudiger etc. I installed the updatedufaces and they had the matte, incorrect face lighting issue. Although the players mentioned had player lua files, their files only had "assignPlayerShoeback" (player ID, shoe ID) in them. I then added the assignPlayerFace (player ID) to the file and saved it. Edited the blue texture in their face rx3 files, then regenerated BH and ran the game. In game I reset squads and now the faces I mentioned don't have that matte look anymore. I don't know if what I did is totally correct, or in the right order, but the faces look normal now...if anyone else can add some more input if I'm wrong then please do. I want to make sure this issue never comes back.Scouser or anyone with the knowledge.
Is there any benefit of using the "assignPlayerFace" assignment?
I mean, the game with the mod already recognize added face automatically. Does adding a player_ID.lua file with that assignment add something?
yep, that's the correct solution. that assignPlayerFace command also solves the issue of shinning hairIt seems to add something... before adding that designation to faces (that had generic faces before) for Kante, Hudson-Odoi, Rudiger etc. I installed the updatedufaces and they had the matte, incorrect face lighting issue. Although the players mentioned had player lua files, their files only had "assignPlayerShoeback" (player ID, shoe ID) in them. I then added the assignPlayerFace (player ID) to the file and saved it. Edited the blue texture in their face rx3 files, then regenerated BH and ran the game. In game I reset squads and now the faces I mentioned don't have that matte look anymore. I don't know if what I did is totally correct, or in the right order, but the faces look normal now...if anyone else can add some more input if I'm wrong then please do. I want to make sure this issue never comes back.
Why does it seem that I have to keep resetting squads after every time I assign a player a face? Is that normal to reset squads to get them to show correctly??yep, that's the correct solution. that assignPlayerFace command also solves the issue of shinning hair