Revolution Mod 20

scouser09

Senior Squad
Revolution Mod 20 V1.0



Features
-Boot Assignment.
-Copy Face Assets.
-Set Face Type.
-Swap Team Kit Assets.
-Swap Team Kit Assets Classic Kit.
-Swap Team Kit Assets By Name Font (For Tournament Assignments).
-Swap Team Name Font.

Download
 

scouser09

Senior Squad
For the first time since FIFA 16 lua modding is possible and I have been able to make a new version of RM16. Please understand that the usage of the lua files in FIFA 20 is greatly reduced compared to FIFA 16 and earlier. Combined with the limitations of modding FIFA 20, the abilities of this type of modding is very limited. However, I have been able to add some useful features.

Please note that the current version of FIP20 is only partially compatible with RM16 as it includes an earlier build before some features where added. This will be fixed in the next update.

The following screenshot from FIP20 shows the swap team kit assets feature in action. The third and fourth kits where added by replacing textures of some existing kits and assigning them to Juventus. Please not that is not possible to add mini kits.

 

riesscar

Fan Favourite
Staff member
Moderator
OH MY GOD!!!!!!!!!! Scouser!!!! Revo Mod!!!! I am so excited I just cannot even begin to contain myself. Thank you so much for any vestige of what I consider to be the greatest modding asset we’ve ever had. Cheers!
 

wackorine

Club Supporter
o, one of the mods masters .. :dance:
one of the useful feature it will be to reduce the crowd(s) per match .. possible to add this .. ?!? .. and a big thanks, again ..
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Congratulations Scouser, you are the man!
Thank you very much for your research, your time and your amazing work.
 

ac12

Reserve Team
Obviously using the Frosty tool and the db without modifications, but importing the new files, theoretically it should also upload faces and kits with upgrades online.
Has anyone tried it?
 

stellar18

Club Supporter
I can confirm that it works online... this screen is from FUT menu with a head model from another player asigned to De Jong. (Yes, i play FUT, pls dont judge me :Shifty: )

 

Syphon-x

Youth Team
Amazing Release, Scouser! I didn´t think I heard these words for another Fifa than 16 again. A Revo mod for Fifa 20, unbelievable! Doesn´t matter if not as equal and 100 %
to compare with the Fifa 16 ones, but there are possibilities now. :-)
 

ac12

Reserve Team
I can confirm that it works online... this screen is from FUT menu with a head model from another player asigned to De Jong. (Yes, i play FUT, pls dont judge me :Shifty: )



Fantastic!
Exactly what I expected.
In the latest version of the Revolution Mod I had come to have over 1500 more faces. Now it will be possible to convert and use ingame all the faces created and the FIFA editing will come back to life !!!

PS. could you post an example of how you configured the lua file? I am a little rusty after years .. Thanks!
 

Syphon-x

Youth Team
Here are the mod instructions. Source: Fifa Infinity Homepage entry from Scouser09

To use this mod, Frosty Mod Manager is required. If you wish to make assignments, Frosty Editor is also needed.

Revolution Mod 20.fbmod should be imported and placed at the top of the list in Frosty Mod Manager, therefore becoming lowest precedence.

Assignments can be placed in two different files, accessory.lua and slc.lua. They can be edited with text editors such as Notepad. These will need to be imported with Frosty Editor and exported as a FBMOD file to use with Frosty Mod Manager.

(Legacy Files) fifarna/lua/assets/accessory.lua – I recommend this file is used by patches for assignments.
(Legacy Files) fifarna/lua/assets/slc.lua – I recommend this file is reserved for personal assignments and not included in shared mods.

Templates of these files are included in this distribution.

I would also suggest that patches using accessory.lua for assignments consider sharing those assignments in a text file as a user may wish to use multiple mods with accessory.lua assignments, meaning the assignments in only the highest precedence mod will be used. This will give them the opportunity to add the assignments in the lower precedence mods to their slc.lua.

Assignments
===========

Swap Team Kit Assets
——————–
swapTeamKitAssets(teamid,kitype,assetteamid,assetkittype)
Swaps the kit assets used for a particular kit. Can be used to add extra kits for teams by used other kit assets.

Example:
swapTeamKitAssets(245,3,113315,0)
Ajax’s (245) third kit (3) will use the kit assets of team 113315’s home kit (0).

Boot Assignment
—————
assignPlayerShoe(playerid,bootid)
Assigns a boot to a player.

Example:
assignPlayerShoe(158023,21)
Assigns boot ID 21 for Lionel Messi (158023).

Generic Boot Replacement
————————
enableGenericBootReplacement()
Replaces all generic boots with branded boots. Note: you will not be able to assign any generic boots in-game with this.

Set Face Type
—————-
setFaceType(playerid,facetype)
Sets face type of a player. Type is 0 for real or 1 for generic.

Example:
setFaceType(206517,0)
Assigns a real face (0) for Carlos Grealish (206517).

Copy Face Assets
—————–
copyFaceAssets(playerid,otherplayerid)
Assigns the real face assets of a player to another.

Example:
copyFaceAssets(209331,190871)
Mo Salah (209331) will use the face assets of Neymar (190871).

Swap Team Kit Assets By Name Font (For Tournament Assignments)
————————————————————–
swapTeamKitAssetsByNameFont(teamid,kitype,assetteamid,assetkittype,font)
Swaps the kit assets used for a particular kit when a particular name font is used. The name font can be set in the competitionkits table in the DB therefore allowing tournament kit assignments.

Example:
swapTeamKitAssetsByNameFont(22,3,113315,0,223)
Borussia Dortmund’s (22) third kit (3) will use the kit assets of team 113315’s home kit (0) when name font 223 is used.

Swap Team Name Font
——————-
swapTeamNameFont(teamid,fontid,fontidnew)
Swaps a team name font font for another. Sometimes needed for when using swapTeamKitAssetsByNameFont to restore original font assignment. This method is used as the tournament ID is not currently accessible.

swapTeamNameFont(9,190,90)
Swaps font 90 for font 190 when used by Liverpool (9). In this example, 190 might be the value of the name font in the competitionkits tables used to assign UEFACL kits.

Swap Team Kit Assets Classic Kit
——————————–
swapTeamKitAssetsClassic(teamid,kitype,kityear,assetteamid,assetkittype)
Swaps the kit assets used for a particular classic kit. Can be used to add classic kits for teams by used other kit assets.

Example:
swapTeamKitAssetsClassic(241,0,1992,113315,2)
Barcelona’s (241) home kit (0) for kit year 1992 will use the kit assets of team 113315’s GK kit (2). This kit is not in the default DB.

Common Operations
=================

Add kits for a new team or extra kits for an existing team:
-New kits require a DB record in the teamkits table.
-You must overwrite an existing kit, the versions of kits without gambling and/or alcohol sponsors are a good resource.
-Use swapTeamKitAssets assignment or swapTeamKitAssetsClassic if it is a classic kit.
-Does not apply to mini kits, the generic ones will be used.

Add tournament versions of kits:
-A DB record in the competitionkits table is required. The value of jerseynamefonttype must be different to the value in the teamkits table.
-You must overwrite an existing kit, the versions of kits without gambling and/or alcohol sponsors are a good resource.
-Use swapTeamKitAssetsByNameFont assignment, the font parameter should be the one used in the competitionkits table.
-If the kits should use the same name font as the default versions, you can use the swapTeamNameFont assignment to restore it.

Overwrite face assets to give a different player a real face:
-Import new assets.
-Use copyFaceAssets for the player who uses new assets.
-For the original player, use setFaceType to change to a generic face.

Activate new face assets from update in existing career/tournament saves:
-Use setFaceType assignments to set all players in update as real face.
 

ac12

Reserve Team
I can confirm that it works online... this screen is from FUT menu with a head model from another player asigned to De Jong. (Yes, i play FUT, pls dont judge me :Shifty: )

I have an error with Frosty Mod Manager. What version have used?
Because i have FrostyModManager_v1.0.5.7 and from the site the new 1.0.5.9 are corrupt.

EDIT Resolved. it was a problem with my pc
 
Last edited:

massifra80

Club Supporter
I find these 3 files Revolution Mod 20.fb mod
accessory.LUA
sle.LUA

where I write id of the face that I want to insert where I put the edit file
 

riesscar

Fan Favourite
Staff member
Moderator
I can confirm that it works online... this screen is from FUT menu with a head model from another player asigned to De Jong. (Yes, i play FUT, pls dont judge me :Shifty: )


Why would someone judge you for playing FUT? I mean, I can see frowning upon spending loads of money on it... but there is no game mode that is as competitive as FUT. The most skilled FIFA players play online, and anyone who refutes that simply doesn't know what they're on about. I cannot stand playing the f***ing AI... I can beat it on any difficulty, because once you've identified the pattern it doesn't matter how hard you set the difficulty.
 


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