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Revolution Mod Manager 13

Outsider 87

Starting XI
BETA 1.6 RELEASED IN THE FIRST POST:
- now you can import/export and save kits textures
- now you can import/export and save numbers textures (should work properly, not bugged as in CM)
- now you can assign current kit to a particular match (assignGameKit assignement)
- now you can edit logos/numbers/etc rx3 positions as you do in CM
- minor bug fixing
 

alessandroball

Club Supporter
Consulte o final desta mensagem para obter detalhes sobre como chamar a
depuração just-in-time (JIT) em vez desta caixa de diálogo.

************** Texto de Exceção **************
System.IndexOutOfRangeException: O índice estava fora dos limites da matriz.
em LuaWrapper.FunctionEdit.PopulateFunctionList(String searchLine)
em LuaWrapper.LuaIO.OpenLua()
em RevolutionModGUI.Form1.InitializeFifaEnvironment(Boolean hasAlreadyOpenedDb)
em RevolutionModGUI.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
em System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
em System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
em System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
em System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
em System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
em System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
em System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
em System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
em System.Windows.Forms.Control.WndProc(Message& m)
em System.Windows.Forms.ScrollableControl.WndProc(Message& m)
em System.Windows.Forms.ToolStrip.WndProc(Message& m)
em System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblies Carregados **************
mscorlib
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.296 (RTMGDR.030319-2900)
Base de Código: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
RevolutionModGUI
Versão do Assembly: 1.0.0.0
Versão do Win32: 1.0.0.0
Base de Código: file:///C:/Users/Alessandro/Desktop/FIFA/13/revo%20mad%201.5/RevolutionModGUI.exe
----------------------------------------
System.Windows.Forms
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.278 built by: RTMGDR
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.282 built by: RTMGDR
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.296 built by: RTMGDR
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Versão do Assembly: 0.0.0.0
Versão do Win32: 0.0.0.0
Base de Código: file:///C:/Users/Alessandro/Desktop/FIFA/13/revo%20mad%201.5/FifaControls.DLL
----------------------------------------
FifaLibrary13
Versão do Assembly: 1.0.0.0
Versão do Win32: 1.0.0.0
Base de Código: file:///C:/Users/Alessandro/Desktop/FIFA/13/revo%20mad%201.5/FifaLibrary13.DLL
----------------------------------------
LuaWrapper
Versão do Assembly: 1.0.0.0
Versão do Win32: 1.0.0.0
Base de Código: file:///C:/Users/Alessandro/Desktop/FIFA/13/revo%20mad%201.5/LuaWrapper.EXE
----------------------------------------
System.Windows.Forms.resources
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 built by: RTMRel
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versão do Assembly: 1.0.2902.0
Versão do Win32: 9.05.132.0000
Base de Código: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versão do Assembly: 1.0.2902.0
Versão do Win32: 5.04.00.2904
Base de Código: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
FifaLibrary12
Versão do Assembly: 1.0.0.0
Versão do Win32: 1.0.0.0
Base de Código: file:///C:/Users/Alessandro/Desktop/FIFA/13/revo%20mad%201.5/FifaLibrary12.DLL
----------------------------------------
System.Data
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.237 (RTMGDR.030319-2300)
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.233 built by: RTMGDR
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.233 built by: RTMGDR
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 built by: RTMRel
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 built by: RTMRel
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
mscorlib.resources
Versão do Assembly: 4.0.0.0
Versão do Win32: 4.0.30319.1 (RTMRel.030319-0100)
Base de Código: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Depuração JIT **************
Para habilitar a depuração just-in-time (JIT), o arquivo .config deste
aplicativo ou computador (machine.config) deve ter o valor
jitDebugging definido na seção system.windows.forms.
O aplicativo também deve ser compilado com a depuração
habilitada.

Por exemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está habilitada, qualquer exceção sem tratamento
será enviada ao depurador JIT registrado no computador,
em vez de ser tratada nesta caixa de diálogo.
 

kidomaniac30

Club Supporter
Outsider 87;3378350 said:
BETA 1.6 RELEASED IN THE FIRST POST:
- now you can import/export and save kits textures
- now you can import/export and save numbers textures (should work properly, not bugged as in CM)
- now you can assign current kit to a particular match (assignGameKit assignement)
- now you can edit logos/numbers/etc rx3 positions as you do in CM
- minor bug fixing

Outsider 87, I'm sorry to bother you with this question. I noticed that there are 2 different kits for teams that competing in UCL. One that been used in exhibition match is different with one that used in UCL. My question is, how am I gonna change the kits that used in UCL?
 

Outsider 87

Starting XI
kidomaniac30;3378404 said:
Outsider 87, I'm sorry to bother you with this question. I noticed that there are 2 different kits for teams that competing in UCL. One that been used in exhibition match is different with one that used in UCL. My question is, how am I gonna change the kits that used in UCL?
It depends on the patch you are using... Are you referring to a particular patch?
Because in the standard FIFA there is NO kits difference between normal matches and UCL ones. Please be more specific!
 

barrie53

Youth Team
Revolution Mod Manager

Outsider Great Work As Usual.
Would you ever consider finishing CM13 for people who dont use Scousers RevMod. I would welcome a return to the CM12 format and it looks loke The Baddies Creation Studio is still some way off having the ability to make tournaments.
Barrie
 

sahib

Senior Squad
Not workin.....still the same error...
FYI im using Ukraine PL patch....Is it bcoz of dat upl db???
 

Cuma Witwicky

Youth Team
can you create an option to change the kit of which one the subtitutes should be wearing? like the player warming up at the side of the pitch?
 

7ordy

Youth Team
ver 1.6 is a awesome! no error after double-click exe, shows the 3d ball and import/export kit.
thanks bro!
but it's still cannot assign a specific gk kit detail, i only can edit player.lua for it.
if you can add assign tournament ball/adboard in next ver, the app is perfect.
thanks again
 

Outsider 87

Starting XI
lth19951021;3378991 said:
I can't import shoe texture
error comes out
Error: 5025
Cannot open the template .fsh file
Yes, I forgot a file in templates folder... re-download the last beta and it will work now :)
 

7ordy

Youth Team
hi Outsider 87,
thanks for your awesome mod again(also thanks scouser09 for RM:)).
but i find a little bug for this mod since beta version.
this mod will add ONE "-" for note in lua file when i saved in the mod every time.
for example,
i assign a specific gk kit for afc wimbledon, after i saved in mod, the statement in player.lua is:
Code:
assignSpecificGKKit(112259) ----AFCWimbledon
there are four "-" for note.
but when i assign another specific gk kit for accrington stanley, then i saved player.lua in mod,
the statements in player.lua change to:
Code:
assignSpecificGKKit(112259) ----- AFC Wimbledon
assignSpecificGKKit(110313) ----- Accrington Stanley
there are five "-" for note.
i've no idea whether somebody notice that but i think it is a little bug that you can fix it easily.
thanks again mate
 

Nedved11

Youth Team
wanted to say thanks again for this great software, easy to work with and less bugs compared to others tools out there.

Keep it up mate.
 


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