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Riesscar's Modest Mods

riesscar

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Staff member
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riesscar

Fan Favourite
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Moderator
riesscar how can I edit your kits MU away is error or wait next AIO 8

In what way is there an error? I recently posted an update in which I have a lighter hue and a few details added... do you mean the sock color, the stripes?
 

jonnysoram

Club Supporter
In what way is there an error? I recently posted an update in which I have a lighter hue and a few details added... do you mean the sock color, the stripes?
here is AIO 7 and CL number short color error too

FIFA 19 18_7_2019 1_01_16 AM.png
 

riesscar

Fan Favourite
Staff member
Moderator
here is AIO 7 and CL number short color error too

View attachment 23283

I will double check on the shoulder stripes. I have lightened the hue as well. The CL numbers are not something I provide/edit. The reason is simply that I do not play any offline modes, so I only check the kits from within FUT. The advantage to this is that I can very easily switch almost any kit in the game and play games while I test. The coloring of each number is going to vary, particularly when it comes to tournament numbers. Take a look at this number:



If this were the number for the kit above (I know that it isn't), in order to color it correctly I can't just follow the same scheme as the EPL numbers. Instead, I would have to go Red = Black... Blue=Gold ... Green = Black. With EPL numbers, I would color it Red = Black, Green = Gold, Blue = Gold. So each UCL number costs me time that I just won't spend, particularly given the ease with which you can edit these items yourself. I also think that people have released competitionteamkits tables for my mod, so look out for one. Anyway, thanks for pointing out the issue on the shoulders, but I'm afraid that the UCL number issue is on you to deal with. If you would like to edit the competition-specific numbers you can do so through RDBM or Creation Wizard.
 

riesscar

Fan Favourite
Staff member
Moderator
I double-checked and the stripe issue is fixed. I'll even give you the code to make the UCL numbers correct. Open competition kits table by loading your career or squad file into RDBM. Look at the left column and you will see this table:



Now select it. Scroll all the way to the right in order to find this column:



This tells us the ID of the team kit. Manchester United's ID is 11, so we scroll down until we see the kits for team 11:



Now we scroll all the way to the leftmost column and find all corresponding tournament IDs of 223 (which is the ID of the Champions League):



After selecting a table entry with the ID 223 and taking note of which kit is it (Home=0/Away=1/GK=2/Third=3), we need to edit 3 different things... the name, jersey number and shorts number.

The name is self-explanatory... we want it to be black. Although true black is 0-0-0 -- meaning Red=0/Green=0/Blue=0, most displays cannot produce that blackpoint. Therefore, EA has set 12-12-12 as the black point. The same is true of 220-220-220 for white, while true white is 255-255-255. Now one more point before we move on is that the columns are backwards, so it is going to go BGR. For the name, there will be one set of BGR values to edit:



The values for these three columns should be 12-12-12. Now we move on to the jersey number colors. Here we will need to look at the Man U UCL number to decide on the colors. We will be required to edit 9 values, in that there will be a BGR value for the red part, the green part and the blue part:



Here is the Man U UCL Number:



As you can see, we are clearly going to want that red value to be black, so 12-12-12 on the first three values. The next three will determine the green color. We are going to want that to be gold. So we enter that the values for gold: b=169 g=216 r=236... so you enter 169-216-236 into the next three columns. The last three will define the blue value, which should also be gold. So we enter the same value: 169-216-236. Now you only have to edit the shorts number, which is again a 9 column section:



Because the same number font is used for the shorts, we will adjust the values to fit the black shorts. They will be the opposite. So... 169-216-236 // 12-12-12 // 12-12-12
 

jonnysoram

Club Supporter
I double-checked and the stripe issue is fixed. I'll even give you the code to make the UCL numbers correct. Open competition kits table by loading your career or squad file into RDBM. Look at the left column and you will see this table:



Now select it. Scroll all the way to the right in order to find this column:



This tells us the ID of the team kit. Manchester United's ID is 11, so we scroll down until we see the kits for team 11:



Now we scroll all the way to the leftmost column and find all corresponding tournament IDs of 223 (which is the ID of the Champions League):



After selecting a table entry with the ID 223 and taking note of which kit is it (Home=0/Away=1/GK=2/Third=3), we need to edit 3 different things... the name, jersey number and shorts number.

The name is self-explanatory... we want it to be black. Although true black is 0-0-0 -- meaning Red=0/Green=0/Blue=0, most displays cannot produce that blackpoint. Therefore, EA has set 12-12-12 as the black point. The same is true of 220-220-220 for white, while true white is 255-255-255. Now one more point before we move on is that the columns are backwards, so it is going to go BGR. For the name, there will be one set of BGR values to edit:



The values for these three columns should be 12-12-12. Now we move on to the jersey number colors. Here we will need to look at the Man U UCL number to decide on the colors. We will be required to edit 9 values, in that there will be a BGR value for the red part, the green part and the blue part:



Here is the Man U UCL Number:



As you can see, we are clearly going to want that red value to be black, so 12-12-12 on the first three values. The next three will determine the green color. We are going to want that to be gold. So we enter that the values for gold: b=169 g=216 r=236... so you enter 169-216-236 into the next three columns. The last three will define the blue value, which should also be gold. So we enter the same value: 169-216-236. Now you only have to edit the shorts number, which is again a 9 column section:



Because the same number font is used for the shorts, we will adjust the values to fit the black shorts. They will be the opposite. So... 169-216-236 // 12-12-12 // 12-12-12
Very tks, you are so enthusiastic to help me
 

riesscar

Fan Favourite
Staff member
Moderator
Hello. I liked a lot of all your work. Thanks for everything. I have a few requests, already thank you.

Besiktas - Turkish Super League - Original Kits:
https://www.footyheadlines.com/2019/07/besiktas-19-20-home-away-kits.html
https://www.footyheadlines.com/2019/07/besiktas-19-20-third-kit.html

Galatasaray - Turkish Super League - Away Kit:
https://www.footyheadlines.com/2018/12/galatasaray-19-20-away-kit.html

I'll do my best to get to them before the next release.
 

riesscar

Fan Favourite
Staff member
Moderator
RSC Anderlecht Home Kit 19/20 (Collar 14/ Blank Crest/ Blank Coeffs and Normals):

*For such a seemingly simple kit, this one really took me a while. Couldn't quite get the collar right. Got close in the end. This is made mostly as a result of a very polite and persistent request.







Textures:









**The color may be a bit too bright. It's supposed to be purple, but last years kit was more of a blue. Any suggestions?
 

Emad.a.hama

Club Supporter
I double-checked and the stripe issue is fixed. I'll even give you the code to make the UCL numbers correct. Open competition kits table by loading your career or squad file into RDBM. Look at the left column and you will see this table:



Now select it. Scroll all the way to the right in order to find this column:



This tells us the ID of the team kit. Manchester United's ID is 11, so we scroll down until we see the kits for team 11:



Now we scroll all the way to the leftmost column and find all corresponding tournament IDs of 223 (which is the ID of the Champions League):



After selecting a table entry with the ID 223 and taking note of which kit is it (Home=0/Away=1/GK=2/Third=3), we need to edit 3 different things... the name, jersey number and shorts number.

The name is self-explanatory... we want it to be black. Although true black is 0-0-0 -- meaning Red=0/Green=0/Blue=0, most displays cannot produce that blackpoint. Therefore, EA has set 12-12-12 as the black point. The same is true of 220-220-220 for white, while true white is 255-255-255. Now one more point before we move on is that the columns are backwards, so it is going to go BGR. For the name, there will be one set of BGR values to edit:



The values for these three columns should be 12-12-12. Now we move on to the jersey number colors. Here we will need to look at the Man U UCL number to decide on the colors. We will be required to edit 9 values, in that there will be a BGR value for the red part, the green part and the blue part:



Here is the Man U UCL Number:



As you can see, we are clearly going to want that red value to be black, so 12-12-12 on the first three values. The next three will determine the green color. We are going to want that to be gold. So we enter that the values for gold: b=169 g=216 r=236... so you enter 169-216-236 into the next three columns. The last three will define the blue value, which should also be gold. So we enter the same value: 169-216-236. Now you only have to edit the shorts number, which is again a 9 column section:



Because the same number font is used for the shorts, we will adjust the values to fit the black shorts. They will be the opposite. So... 169-216-236 // 12-12-12 // 12-12-12
This is hard, i prefer to import the teamkit table.
 


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