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Riesscar's Modest Mods

irvanlana50

Club Supporter
Greetings. I will be posting my various mods and textures in this thread. I decided to go straight into scoreboard editing this year. The first step is to see which is the best scoreboard to edit. Like last year, the FA cup scoreboard is the easiest and perhaps only one that can be edited with simple textures. Here is a quick mockup of my EPL scoreboard from last year (stretched and adjusted to fit the default colors and locations of the clock, team name, score location, etc...):



The next step is to figure out the location of the new hex offset values in order to recolor the text and move things around (such as the clock, team names, etc...). I think I have done so, but I have not had a chance to test them. All credit to @FifaChoiGoNiYa on discord for finding these values last year. The red text is my edits to the hex addresses for this year:



Content is still to come obviously, but i wanted to share this so that those with the desire and skill can begin modding as well :)

Cheers

Hello riesscar, i want to ask. It is possible to relink scoreboard? Example i want to relink Bundesliga Scoreboard to Chile League
 

NikQ

Youth Team
@NikQ

It’s strange... I checked the kit in-game and found that the name font is still yellow. Then I checked the RGB code and it is 200-200-200, which is grey. So I have the code correct but the name is rendering yellow. I’m going to try 210/210/210... it’ll be closer to white but at least Ill know if the particular color code I was using is the problem

Really strange, thx for the info. As soon as I have the time, I will try to test it as well.
I wonder what you'll find out.
 

riesscar

Fan Favourite
Staff member
Moderator
I have another updated kit, but this one will probably need further tweaking. Still, I'm excited about how it turned out insofar as it demonstrates how useful the specular map (what we call a coeff file) can be. The kit is Olympic Marseille's Third Kit 19/20. What I realized when looking at this kit is that the pattern (which is taken from the Mecum Museum architectural design -- it really is incredible and I suggest you look it up) is not actually a different hue... or at least it is barely different in brightness; rather, it is that the pattern is a different material that is more reflective. There is no fade of the design as you get to one part of the shoulders or another. It is all about how the light is reflecting off of the shirt. I therefore decided not only to do my usual screenshots, but I went into the game and took some to show the effect I am talking about.

*I realize I may need to reduce the size of the pattern. It is difficult to tell from the available pictures.

Olympic Marseille's Third Kit 19/20 Update (Collar 7, Use included crest and coeff files, but use blank coeffs for now):







As you can see, without lighting the pattern is constant and would be unnoticeable from afar. Now under the lights:







*I had one error on the coeff file that caused the strip on the top of the shoulders running to the puma logos to illuminate like that. I corrected it in the coeff posted below.

If you play from a telebroadcast view, the effect is still only noticeable for moments at a time. I couldn't really capture this, but here is a screenshot from that view:



Textures:












Coeff Files:





 
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MF98

Reserves
I have another updated kit, but this one will probably need further tweaking. Still, I'm excited about how it turned out insofar as it demonstrates how useful the specular map (what we call a coeff file) can be. The kit is Olympic Marseille's Third Kit 19/20. What I realized when looking at this kit is that the pattern (which is taken from the Mecum Museum architectural design -- it really is incredible and I suggest you look it up) is not actually a different hue... or at least it is barely different in brightness; rather, it is that the pattern is a different material that is more reflective. There is no fade of the design as you get to one part of the shoulders or another. It is all about how the light is reflecting off of the shirt. I therefore decided not only to do my usual screenshots, but I went into the game and took some to show the effect I am talking about.

*I realize I may need to reduce the size of the pattern. It is difficult to tell from the available pictures.

Olympic Marseille's Third Kit 19/20 Update (Collar 7, Use included crest and coeff files, but use blank coeffs for now):







As you can see, without lighting the pattern is constant and would be unnoticeable from afar. Now under the lights:







*I had one error on the coeff file that caused the strip on the top of the shoulders running to the puma logos to illuminate like that. I corrected it in the coeff posted below.

If you play from a telebroadcast view, the effect is still only noticeable for moments at a time. I couldn't really capture this, but here is a screenshot from that view:



Textures:










Coeff Files:





Cant see the socks
 

riesscar

Fan Favourite
Staff member
Moderator
Really great stuff. The amount of detail you are going down to is really nice.

Thanks! I really think that the coeff file is something that can be used for quite a few kits to gain massive improvements in-game. I almost didn't create a pattern on the kit itself, just to see if the coeff could produce the effect. Still think I might try it.
 

riesscar

Fan Favourite
Staff member
Moderator
This one just about drove me nuts. It is not correct still, because the green stripe at the top of the kit should extend slightly onto the shoulder. I just couldn't get it to line up right. I don't know if I am tired or something, because feel like it is a novice issue (not that I'm an expert or anything). Anyway, it is what it is... that is known as a tautology for those philosophy majors in the crew.

Celtic Home Kit 19/20 (Collar 11, Blank Crest/Coeffs and Normals for now):



* I'm not sure if the name will continue to be above the number given the size of the 'Magners' lettering. It almost looks like a first name... Magners Paulson scores!!!





Textures:







 

riesscar

Fan Favourite
Staff member
Moderator
There is a reason I started my thread in the 'other' section... I just mod what I need or feel like doing. In this case, every member of my FUT squad has a real face except one: Houssem Aouar. Now I do not keep up that much with face creation (although I respect those who create them, as it is very difficult to do well), so there may be a better version or maybe this is crap, but I decided to try to make his face after seeing a good suggestion on a possible head model to put it on. This is...

Houssem Aouar (replaces Graham Dorrans @ ID 171321):

*I know that there are no eyebrows... I haven't made a face since Fifa 16, and I guess the mapping changed or something

Here is the actual player:



And here is the face on the aforementioned head model:







I know it's not perfect and there will probably be little interest, but let me know if anyone wants either the textures or an fbmod (you'll have to swap the heads in your database/career/squad file yourself)
 

qasar80

Youth Team
I would like the textures please...
PS: do you have the Arsenal goalkeeper testures? I'd like to start a career with your complete pack for Arsenal.
 
Last edited:

Emad.a.hama

Club Supporter
There is a reason I started my thread in the 'other' section... I just mod what I need or feel like doing. In this case, every member of my FUT squad has a real face except one: Houssem Aouar. Now I do not keep up that much with face creation (although I respect those who create them, as it is very difficult to do well), so there may be a better version or maybe this is crap, but I decided to try to make his face after seeing a good suggestion on a possible head model to put it on. This is...

Houssem Aouar (replaces Graham Dorrans @ ID 171321):

*I know that there are no eyebrows... I haven't made a face since Fifa 16, and I guess the mapping changed or something

Here is the actual player:



And here is the face on the aforementioned head model:







I know it's not perfect and there will probably be little interest, but let me know if anyone wants either the textures or an fbmod (you'll have to swap the heads in your database/career/squad file yourself)
you start working on faces also? or this just for a person who request it?
 

Atondro

Club Supporter
Can anyone help me with the problem that my game is crashing in splash screen after i imported db in frosty editor 1.0.5.2. I just changed the teamkits data in the db. can anyone help me with that?
 

qasar80

Youth Team
Can anyone help me with the problem that my game is crashing in splash screen after i imported db in frosty editor 1.0.5.2. I just changed the teamkits data in the db. can anyone help me with that?
same problem here...just go back to the previous version of frosty. 1.0.5.1. Problem solved for me.
 

riesscar

Fan Favourite
Staff member
Moderator
I would like the textures please...
PS: do you have the Arsenal goalkeeper testures? I'd like to start a career with your complete pack for Arsenal.

I didn’t think they had leaked/released a GK texture for Arsenal. Let me double check and get back to you. I’ll post the face and hair textures when I get home
 


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