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[SE7EN] FIFA 3D Importer Exporter (Updated Version - Blender 2.8x)

Is Blender 2.69 - 2.71 beginner friendly?

  • Yes

  • No

  • Have never used it


Results are only viewable after voting.

V.K

Starting XI
This looks awesome. All me previous efforts with Blender and Exporter/Importer failed, couldn't get the models to/from rx3. Hope this time it works.
 

Death GOD 7

Club Supporter
creating the crowd in the oval stadiums is difficult because the instrument creates a rectangular object and to make it adhere to the curves you have to keep overlapping, cutting and moving .... a torture for those who have to insert them, in addition to make the seats adhere to the structure of the stadium it is quite difficult. I saw a video how to create the crowd but I don't have the link to show you because I can't find it anymore ...
Yeah, it creates in rectangle shape. I don't know fully about oval shaped stadium nor I have edited any. But you can either do bend like this tutorial or just select half-half and and do move and rotate, no? (Sorry if that doesn't help, I can't do anything as I have 0 knowledge in stadium editing. Maybe someone has made tutorial video or has forum/thread explaining how to edit stadium that I can learn. If you know some, please provide the links to it.)
 
Last edited:

Death GOD 7

Club Supporter
Don't get me wrong, all this progress is amazing and really needed, but the real deal is the lack of additional possibilities. Like, with the script we've had so far we couldn't either add or remove vertices. So for example I can't add laces to a model that has none, or remove a part that is no more needed. Do you think we could make this work?
Thank you for your words, I wanted to port this addon cause the blender 2.7x and 2.6x lacks visual UI in their program and the controls are also not beginner-friendly (as per to me). I have seen many people ask simple things on "how to use that addon" or "how to edit things". As we know from blender 2.8x the UI as well as the blender API has changed quite a bit.

And for adding or removing vertices, I think you mean export separate new file with changes rather than overwriting the changes?

That will have to be in feature request to-do list (You can create issue in GitHub with feature request tag). I might able to add it if tokke001 DLL of FIFALibrary (which was for C# and used for FIFAConverter) can handle it.
 

Death GOD 7

Club Supporter
This looks awesome. All me previous efforts with Blender and Exporter/Importer failed, couldn't get the models to/from rx3. Hope this time it works.
Previous version(old addon by arti-10) could import rx3 file fully as per my knowledge. And also export as overwrite but lacked the function of creating new file with changes (like increment or decrement of vertices count).
 

V.K

Starting XI
Previous version(old addon by arti-10) could import rx3 file fully as per my knowledge. And also export as overwrite but lacked the function of creating new file with changes (like increment or decrement of vertices count).
Honestly I just never found a proper tutorial explaining how to make use of Exporter in Blender, what happened on my screen was never the same as in YT videos.
 

Death GOD 7

Club Supporter
Honestly I just never found a proper tutorial explaining how to make use of Exporter in Blender, what happened on my screen was never the same as in YT videos.
As far as I know, previous addon supports full import but only overwrite and not new file export (with changes like adding or removing mesh faces and vertices).
 
Last edited:

Death GOD 7

Club Supporter

Update 2021 Nov 17

Here are some changes after the previous recent update news. It is all related to technical news, so if you just want the progress on addon only then you can skip this.

Packages are here!! :
Whoo-hoo , early Christmas gift.... or it seems. A great news is here as tokke001 FIFALibrary dll can and will be used in this addon.
He said, "I would be excited if you could use the dll for blender. Didn't expect that, would be great :D".
He also said that if any assistance is needed with making exporter with his library file then he will be happy to help.

So to use his dll, I will be using Python.NET package which allows .NET dynamic link library file to be used in python programs/files.

First time installation :
If installing the addon for first time, it will take some time(depends on your pc specs and network). It will install or update packages like pip and Python.NET. It also writes config file in documents folder and installs required libs in it. Config file contains first run parameters which will be helpful when running the addon or blender fast for 2nd time.

Blender Python Location :
Code:
...\blender-2.93.5-windows-x64\2.93\python\bin\python.exe

Blender Package Location :
Code:
...\blender-2.93.5-windows-x64\2.93\python\lib\site-packages

*Note : You don't need to install it manually or install Python on your pc. It will install it in Python located in installation of Blender as shown above.

Moved all libs to documents(used to be with addon files) :
Yeah, the libs of this addon are now going in documents folder with logs and temp textures folder cause it was causing trouble with addon not being able to be removed.

Here are the some tests done with dll (not advanced use done but still here is it) :




** The test done with dll is printed below "Registering FIFA 3D Importer/Exporter"



*** Notice the "total count" in bottom of 2nd pic? It is printed with this code that is responsible for finding total vertexes count. It is same as the first one obtained through dll. So the dll makes creating or modifying vertexes easy.

That's why big thanks to Dimitri for his research and tokke001 for his .NET Library.
 

SimIT!

Club Supporter

Update 2021 Nov 17

Here are some changes after the previous recent update news. It is all related to technical news, so if you just want the progress on addon only then you can skip this.

Packages are here!! :
Whoo-hoo , early Christmas gift.... or it seems. A great news is here as tokke001 FIFALibrary dll can and will be used in this addon.
He said, "I would be excited if you could use the dll for blender. Didn't expect that, would be great :D".
He also said that if any assistance is needed with making exporter with his library file then he will be happy to help.

So to use his dll, I will be using Python.NET package which allows .NET dynamic link library file to be used in python programs/files.

First time installation :
If installing the addon for first time, it will take some time(depends on your pc specs and network). It will install or update packages like pip and Python.NET. It also writes config file in documents folder and installs required libs in it. Config file contains first run parameters which will be helpful when running the addon or blender fast for 2nd time.

Blender Python Location :
Code:
...\blender-2.93.5-windows-x64\2.93\python\bin\python.exe

Blender Package Location :
Code:
...\blender-2.93.5-windows-x64\2.93\python\lib\site-packages

*Note : You don't need to install it manually or install Python on your pc. It will install it in Python located in installation of Blender as shown above.

Moved all libs to documents(used to be with addon files) :
Yeah, the libs of this addon are now going in documents folder with logs and temp textures folder cause it was causing trouble with addon not being able to be removed.

Here are the some tests done with dll (not advanced use done but still here is it) :




** The test done with dll is printed below "Registering FIFA 3D Importer/Exporter"



*** Notice the "total count" in bottom of 2nd pic? It is printed with this code that is responsible for finding total vertexes count. It is same as the first one obtained through dll. So the dll makes creating or modifying vertexes easy.

That's why big thanks to Dimitri for his research and tokke001 for his .NET Library.
I didn’t understand anything, but Im already excited!
 

AGCorvo

Youth Team

Update 2021 Nov 9

Screenshots :
Fixed the "Update to 2.8x" error and ported the panel to the ( N ) sidebar of the blender.
Fixed the python file where the operators and panel were not working.
View attachment 79588

Fixed the export panel info messages :
View attachment 79589
View attachment 79590
View attachment 79591
NOTE : In above picture, there were bunch of error message which were fixed and now only 2 lines of error shows up.

First Model Imported in Blender 2.93.5 with that addon :
View attachment 79592
View attachment 79594

Fixed UV Layers not being imported :
View attachment 79595
Please how to download this
 

Death GOD 7

Club Supporter

Update 2021 Nov 21

Import is nearly done (FIFA 11 - FIFA 16) with tokke001 dll :
All models like shoes, ball, head, kit, stadiums, etc from (FIFA 12 - FIFA 16) can be imported with tokke001's dll. The only problem for FIFA 11 is the models/meshes face (not head model face).

Stadium import is working :
In both the addon method and new dll method, stadium and other models can be imported without a problem. TBH the import done with dll is much cleaner than one with the previous addon importer. BUT....big but model meshes still need organizing in a blender for dll import.

Here are some test screenshots (all tests are done in Blender 2.93.5)
File used: World Cup Russia 2018 - Fisht Stadium (by @gonzaga)

With add-ons previous method :


With tokke001's dlls :
1637490931429.png


Simple client-side issue :
When testing with tokke001, there was a simple but big issue with addon activation. The issue was with blender install dir.
If you have used a blender installer or installed it in "C: Drive", then my addon cannot install the required package with pip. So either install it in a separate local dir other than "C: Drive" or use a portable blender (zipped blender). You can also run the blender as administration (but will likely have permission issues).

Also if you have installed Python in your system (not necessary to install it in your system as Blender will use its own python exe), then please install it the correct way.
Code:
1. Add the python to PATH
2. Install Python 3.9.x (64-bit) (with "Install for all users" checked)
3. Also install it in another drive than "C:" windows drive.

Export...? Where is exporting? :
Exporting will be added after all files from FIFA 11 - 16 can be imported with dll/addon. Then I will start working on the exporter module.
"Rushing things will only break the results."


- [SE7EN] Death GOD 7
 

Death GOD 7

Club Supporter

Update 2021 Nov 21 (Part 2)

FIFA 11 Models can be imported now :
Finally fixed the face issue in the model and all the models of FIFA 11 can be imported. Also, any file that is the same as FIFA 11 Hybrid RX3 with RW4 Sections can be imported as well.
Eg as said by tokke001: FIFA World Cup 2010 SA, FIFA 11 (PC & CONSOLE), FIFA ONLINE 3 (OLD)

Screenshots:
1637501863147.png



1637501930109.png



1637501970506.png



- [SE7EN] Death GOD 7
 

Skoczek

Fan Favourite

Update 2021 Nov 21 (Part 2)

FIFA 11 Models can be imported now :
Finally fixed the face issue in the model and all the models of FIFA 11 can be imported. Also, any file that is the same as FIFA 11 Hybrid RX3 with RW4 Sections can be imported as well.
Eg as said by tokke001: FIFA World Cup 2010 SA, FIFA 11 (PC & CONSOLE), FIFA ONLINE 3 (OLD)

Screenshots:
View attachment 80313


View attachment 80314


View attachment 80315


- [SE7EN] Death GOD 7
So rigging is working as well? hmmm...can we texture hair with textures including transparency?
 


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