• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Stadiums 2012

darxxx

Starting XI
DrWedersen;3182277 said:
Hi Ludo, the tool works as far as sensational - respect!
Now my question, after importing the "mesh" from. O or 3ds seem to me the horizontal mesh, even though they are imported, is there a trick?


Do you see what I mean, the vertical part of the galleries you can see, the rest is not shown, are also parts of the house I had lost.

This was my favourite stadium to play in FIFA10 cause it was so detailed and overall amazing. Nice to see it is being converted and I hope it will happen without mayor setbacks :)
 

shawminator

Reserve Team
@ ludo

what does the following error mean when trying to import 3ds?

index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
 

ludo

Youth Team
shawminator;3182571 said:
@ ludo

what does the following error mean when trying to import 3ds?

index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Do not forget that your 3ds file must be joint in rhino4 before the import.
 

erick91

Senior Squad
BootRoom;3183063 said:
Is it possible to edit existing stadium with this tool. like making stands closer to pitch at anfield?

if someone please answer this we also can bring the audience at the Santiago Bernabeu
 

Number7

Youth Team
@$ido:
I've tried to add a night version of the Amsterdam ArenA by using the Container files of the Clear Day version. I changed the texture of the sky and and the 'Shadow Map' file. But I didn't manage to get the glares (floodlights) in to the stadium.

So the first question is: How can I do/add the floodlights?

Second question is: Each player in nightmatches have like four shadows around them. How can I make sure that happens too? If I can fix those two problems, I think a night version of the Amsterdam ArenA is done!
 

F4F|Black

Senior Squad
Number7;3183303 said:
@$ido:
I've tried to add a night version of the Amsterdam ArenA by using the Container files of the Clear Day version. I changed the texture of the sky and and the 'Shadow Map' file. But I didn't manage to get the glares (floodlights) in to the stadium.

So the first question is: How can I do/add the floodlights?

Second question is: Each player in nightmatches have like four shadows around them. How can I make sure that happens too? If I can fix those two problems, I think a night version of the Amsterdam ArenA is done!
You can take it form each stadium they you wanted and than must you just edit it with the SW12 now you can import it done, well your problem with the night Version will I check soon ok ?
BootRoom;3183063 said:
Is it possible to edit existing stadium with this tool. like making stands closer to pitch at anfield?
Yes it´s possible but you must edit lights, Crowds and the rest :D
 

Number7

Youth Team
$ido (F|G);3183593 said:
You can take it form each stadium they you wanted and than must you just edit it with the SW12 now you can import it done, well your problem with the night Version will I check soon ok ?

Yes it´s possible but you must edit lights, Crowds and the rest :D

Thanks for the reply!

So what I tried now with the floodlight is exporting glares_5_3.rx3 and glares_5_3.Inx from San Siro Stadium.
I changed the Stadium ID to 15 (from Amsterdam ArenA). I putted the files in: C:\Program Files (x86)\Origin Games\FIFA 12\Game\data\sceneassets\fx
I regenerated, but it didn't work ingame.

In SW12 I opened the container of the Amsterdam ArenA. But when I also want to open Glares Inx 2012 files, nothings happens. So I have no idea how to edit something with the glares (position etc). Maybe you can help or explain a bit more detailed what to do :-)
 

shawminator

Reserve Team
@ robozip

i figured out my issue,
it was a rogue vertex point within a mesh, i deleted the point in rhino and it imported with the tool fine after that

just double check ur mesh before exporting from rhino
 

robozip

Club Supporter
shawminator;3183641 said:
@ robozip

i figured out my issue,
it was a rogue vertex point within a mesh, i deleted the point in rhino and it imported with the tool fine after that

just double check ur mesh before exporting from rhino

thats it! Thanks man)
 

rraauull

Club Supporter
Hi master Ludo and $ido I was an FIFA 2010 Stadium Maker, and I would like to convert it for fifa 12, It would be greatful if there were a tutorial, but its not, so i decided to ask you some questions :
¿ what are the stpes from converting? (correct me if I´m wrong)
1st) in Rhino for with the template of fifa 12 redimension the stadium
2nd) export the parts redimensioned
then what should I do, in fifa 10, i used to open Harp stadium Builder to put texture and make oif file, then with o file convert,,,in fifa 12,,? how ?
i open stadium builder, to put textures or not, Or I used your great tool,,and other question,,¿How do we put crowds ? Thnxs in advance ( and sorry for my English )
 

ludo

Youth Team
rraauull;3185185 said:
Hi master Ludo and $ido I was an FIFA 2010 Stadium Maker, and I would like to convert it for fifa 12, It would be greatful if there were a tutorial, but its not, so i decided to ask you some questions :
¿ what are the stpes from converting? (correct me if I´m wrong)
1st) in Rhino for with the template of fifa 12 redimension the stadium
2nd) export the parts redimensioned
then what should I do, in fifa 10, i used to open Harp stadium Builder to put texture and make oif file, then with o file convert,,,in fifa 12,,? how ?
i open stadium builder, to put textures or not, Or I used your great tool,,and other question,,¿How do we put crowds ? Thnxs in advance ( and sorry for my English )
1st) OK
2nd) export parts redimensioned fornat 3ds (meshs joints with only one texture) in stadium_*_*_container_0.rx3.
3)Import your texture format DDS (dxt1 or dxt5) in stadium_*_*_container_0.rx3.
Adjust correctly bounding box...
Open a file crowd_*_*.dat use "Move crowd" or wait for the next version where crowd are realized with rhino.
Don't use Harp stadium Builder:swear2:
 

rraauull

Club Supporter
thnxs for your answer.I´ll be waiting for doing crowds in Rhino. It would be greatfull a short tutorial, but your steps are excellent thnxs,, Im impatient of converting Ecuadorian and SouthAmerican stadiums from 10 to 11 XD tnxs
 

UHCoogInCO

Club Supporter
hi All. i have a couple of questions on Crowds.

1) Does anyone know how to adjust how full the stands appear to be filled with people? is there a setting to change from a full crowd to a half crowd somewhere in an .ini file?

2) Is there a way to suppress the chair from behind each person in the crowd for some sections of the stadium? I'm working on a stadium that has two terraces at each end and would like to be able to remove the chairs from behind the people for these two sections only.
 


Top