JochemLFC2
Senior Squad
Could you try to fix it for me if you have any time over this or next week ?I had this problem in some stadiums. Some crowd groups in Blender don't work as they should.
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Could you try to fix it for me if you have any time over this or next week ?I had this problem in some stadiums. Some crowd groups in Blender don't work as they should.
Which stadium is it? Maybe I can fix it in the next days.Could you try to fix it for me if you have any time over this or next week ?
I will send you a PMWhich stadium is it? Maybe I can fix it in the next days.
let me understand something, your crowds are positioned with the faces in the right direction on blender, i mean with the faces on the pitch but in the game there are showing in the opposite direction?
is meaning on the brightness of the trees and some other objects...that's because he's having allready to many objects into the scene..from what i found in my latest projects the maximum number is 130...so he can delete some of them to achieve that number or he can join some objects using the same texture and rebaking again the whole object..of course, after he joined the objects he need to delete the materilas from material panel untill he will have just one although the game will recognize them allI dont see any light bug, but anyway. Sometimes is just because after you unwrap, one or more faces of your ambient file are so thin that even If you bake some part Will not Be covered. What I do When you have a thin line after unwrap is increase the ambient file size to make sure everything will be covered.
I dont think thats the problem, When I had this issue of having too much objects, the object were really really bright, you couldnt even see the texture.is meaning on the brightness of the trees and some other objects...that's because he's having allready to many objects into the scene..from what i found in my latest projects the maximum number is 130...so he can delete some of them to achieve that number or he can join some objects using the same texture and rebaking again the whole object..of course, after he joined the objects he need to delete the materilas from material panel untill he will have just one although the game will recognize them all
if he refeers on the background trees then that is the problem..first, the brightness problem is spawned on the objects from the Alpha, if you move them from there then the problem goes to the objects which are in Roof...i experimented many thinghs on my latest stadiums this is the conclusion that i'm having..This was the problem of too much objects.