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Stadiums Related Questions and Answers Thread

Papinho81

Reserves
Any chance someone experienced with stadium editing could have a look at some switch conversions?
In several of those stadiums the pitch looks really bad, particularily at night, like on the etihad picture bellow. Ellan road is another good exemple. San Mames is weird too.

May be @D5ouglas ? You made wander with the stadio de Dragao pitch.

Ugly night pitch.jpg
 

Jimboni66

Club Supporter
i can do what i want. i dont get that fck.... crowd in the right direction..i rotated already the whole crowd segment with 90, 45 , 180 degrees and no fucking movement... i had fifa 16 because of this shit...
 

Jimboni66

Club Supporter
1644241693811.png

i now set a bezier curve around the tribunes... made 2 new crowd files.. and merged them at the end together.. works..

flipping normals is only for the visibility of the side of the object :( i didnt create a proper crowd file in the first place, just one vector and then arrayed it. this could be the mistake here..
 

panin18

Youth Team
i can do what i want. i dont get that fck.... crowd in the right direction..i rotated already the whole crowd segment with 90, 45 , 180 degrees and no fucking movement... i had fifa 16 because of this shit...
let me understand something, your crowds are positioned with the faces in the right direction on blender, i mean with the faces on the pitch but in the game there are showing in the opposite direction?
 

nikolapfc89

Youth Team
Did anyone find a solution for this? Etihad from FIFA 22 for some reason has 2 shadows.

It's too dark during the day.

 

nikolapfc89

Youth Team
Another stadium with a bug in FIFA 22 Switch stadium (its Amex - Brighton).

I put in settings overcast day, but here is a clear day shadow on the pitch

 

nikolapfc89

Youth Team
@The Wizard that sounds great! Also, mate did you manage to remove the camera/cran behind the goal?

My cl.ini line didn't removed it (USE_CRANE_CAMERA = 0). Can you upload your file? Thanx.
 

SimIT!

Club Supporter
I dont see any light bug, but anyway. Sometimes is just because after you unwrap, one or more faces of your ambient file are so thin that even If you bake some part Will not Be covered. What I do When you have a thin line after unwrap is increase the ambient file size to make sure everything will be covered.
 
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panin18

Youth Team
I dont see any light bug, but anyway. Sometimes is just because after you unwrap, one or more faces of your ambient file are so thin that even If you bake some part Will not Be covered. What I do When you have a thin line after unwrap is increase the ambient file size to make sure everything will be covered.
is meaning on the brightness of the trees and some other objects...that's because he's having allready to many objects into the scene..from what i found in my latest projects the maximum number is 130...so he can delete some of them to achieve that number or he can join some objects using the same texture and rebaking again the whole object..of course, after he joined the objects he need to delete the materilas from material panel untill he will have just one although the game will recognize them all
 

SimIT!

Club Supporter
is meaning on the brightness of the trees and some other objects...that's because he's having allready to many objects into the scene..from what i found in my latest projects the maximum number is 130...so he can delete some of them to achieve that number or he can join some objects using the same texture and rebaking again the whole object..of course, after he joined the objects he need to delete the materilas from material panel untill he will have just one although the game will recognize them all
I dont think thats the problem, When I had this issue of having too much objects, the object were really really bright, you couldnt even see the texture.
 

panin18

Youth Team


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