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Supernova's Gameplay

marcas

Youth Team
These are tests made to test the fouls of the CPU, it is obvious that if I want I can do 20 fouls a game ...:biggrinx:

For everyone: I sent the first beta to betatester, if the feedback is positive, the release will be short ...;)

Little consideration: after years and many hours spent to improve Fifa 16 gameplay, I think I can say with certainty that you can not have everything, you have to choose between those who prefer a more human cpu and who a more physical game with more fouls of the cpu but less diversified teams, then who knows, maybe tomorrow I will succeed in my intent to make Fifa 16 a football simulation ...:quote:

I need serious people to get more feedback on beta gameplay, write to me privately if you have time to spend on and above all let me know how it behaves on your PC, I play with the patch 1.01 and moddingway updated (essential). The GP is based on this configuration, with other patches I do not know how it behaves ...;-)

Stay tuned...:jap:

I applaud your work, and just want to say that you shouldn't do the GP to "please everyone" - because that's obviously impossible. After all, the patch is called "Supernova's Gameplay" - and not "Everybody's Gameplay" :p So don't be afraid to disregard everyone else's complaints or suggestions.

If what you want to create is a simulator, then keep on doing that ;) Your work is much appreciated by the way. Thank's for everything! :clap:
 

dmitriy220780

Club Supporter
These are tests made to test the fouls of the CPU, it is obvious that if I want I can do 20 fouls a game ...:biggrinx:

For everyone: I sent the first beta to betatester, if the feedback is positive, the release will be short ...;)

Little consideration: after years and many hours spent to improve Fifa 16 gameplay, I think I can say with certainty that you can not have everything, you have to choose between those who prefer a more human cpu and who a more physical game with more fouls of the cpu but less diversified teams, then who knows, maybe tomorrow I will succeed in my intent to make Fifa 16 a football simulation ...:quote:

I need serious people to get more feedback on beta gameplay, write to me privately if you have time to spend on and above all let me know how it behaves on your PC, I play with the patch 1.01 and moddingway updated (essential). The GP is based on this configuration, with other patches I do not know how it behaves ...;-)

Stay tuned...:jap:
What a patch 1.01?
 

Supernova

Youth Team
I applaud your work, and just want to say that you shouldn't do the GP to "please everyone" - because that's obviously impossible. After all, the patch is called "Supernova's Gameplay" - and not "Everybody's Gameplay" :p So don't be afraid to disregard everyone else's complaints or suggestions. If what you want to create is a simulator, then keep on doing that ;) Your work is much appreciated by the way. Thank's for everything! :clap:

Thanks for the nice words Marcas, I've always done everything just for fun and passion, sharing seems like a good thing even if often a lot of people just want your job without a thank you or the desire to help.
Time will be less and less from here on and I wanted to reach my goal ... :)

PM for you mate. ;)
 

Supernova

Youth Team
Ok guys, I can finally publish my last GP! :)

As always a premise, Fifa is a game too unstable and full of cheat, even the variation of a value in the slides or a string can mess up all the gameplay, unfortunately this is the biggest defect for those who edit Fifa, but it also the biggest challenge.
So if you do not have the game identical to mine can never be like I have studied, but certainly better than the original ...

The requirements are:

-Fifa 16 with only one update (1.01 at this link http://soccergaming.com/index.php?threads/fifa-16-stadium-server-installed-here.185196/ )

-ModdingWay patch with db 9

-Slide default

-10 minute half, slow speed, world class level.

Even those who do not have all these requirements can play on my last GP, but the gameplay will probably be a bit different ...

Changes version 1.02:

-Experimental ball physics ( tips in the readme to put it back original).

-New foul system ,now the referee warns with yellow card the push of tactical fouls and red card in foul of reaction as in reality ( tips in the readme to put it back original).

-Improvement in cpu dribbling,now much more used.

-Database modified to differentiate the styles of AI play, players and teams dethrottled, now will be the traits of the players to make the difference.

-Modified goal nets depth.

-Improved goalkeepers and AI in general.

--------------------------------------------------------------------------------------------------------

Let me know the feedback and with what version of fifa you play, if we can improve it we will try again! ;)

http://www.mediafire.com/file/4l8s10q8swrg98u/SUPERNOVA+GP+2018.rar
 

Fredhoer

Youth Team
I have the Fifa 16 retail version, means the cd i bought, is this version the one you describe to match your gameplay? The vanilla Fifa without updates?
 

Supernova

Youth Team
I have the Fifa 16 retail version, means the cd i bought, is this version the one you describe to match your gameplay? The vanilla Fifa without updates?

Yes, you have 1.00, but I did only the first update and I have the 1.01.

Tom if you have made all the updates the gameplay will be a little different from mine, I remember that after the last patches the cpu made less fouls ...

But maybe it can be much better, only you can tell me ... ;)
 

richard jin

Reserves
Figurati Nabo! Give me your feedback.. ;)

supernova,stat changes...

Is this normal?

and sholud i select supernova gameplay????

and players price get strange.....
is this normal??..


im not good at english ....
upload_2018-1-8_0-43-43.png

upload_2018-1-8_0-42-41.png
 

Supernova

Youth Team
Richard follow these steps:

-Do not check Matrix options.
-Select default Gameplay.
-Apply DB9 (my)
-Insert my cl.ini
-Launch game, go in menu / mod squad / restore roster / yes
-go in profile / save roster

Your values are fair, they seem low but when you go to play a game they are different! Try to double check them in the match menu ...;)

Unfortunately, having had to weaken the players their prices have dropped a lot, or use a career mod like that of beta666, or load the original db 9 ..

So doing, however, you lose something in the gameplay ...

It's a short blanket, choose what you like best. ;)
 

daniel.ok

Reserve Team
good gameplay mate!

but one question: why did you chose to edit DB for player's attributes when you have the possibility to edit this also straight into cl.ini with the following string: (DB_ACCELERATION=100/99/08... etc).
For every attribute there is a corespondent string ..
You can also do this for a specific player or randomize the value between any values you want (0-100)


daniel
 

richard jin

Reserves
Richard follow these steps:

-Do not check Matrix options.
-Select default Gameplay.
-Apply DB9 (my)
-Insert my cl.ini
-Launch game, go in menu / mod squad / restore roster / yes
-go in profile / save roster

Your values are fair, they seem low but when you go to play a game they are different! Try to double check them in the match menu ...;)

Unfortunately, having had to weaken the players their prices have dropped a lot, or use a career mod like that of beta666, or load the original db 9 ..

So doing, however, you lose something in the gameplay ...

It's a short blanket, choose what you like best. ;)
thanks a lot
 

Supernova

Youth Team
good gameplay mate!
but one question: why did you chose to edit DB for player's attributes when you have the possibility to edit this also straight into cl.ini with the following string: (DB_ACCELERATION=100/99/08... etc).
For every attribute there is a corespondent string ..
You can also do this for a specific player or randomize the value between any values you want (0-100)
daniel

Thanks mate!

I did it as a database because I kept the original proportions, lowering them, they are not values placed at random ..;)

I'm waiting for Kenny of MW to do a job on the traits in the DB, which are the basis for giving an identity to the players and differentiating them ...

Give me as much feedback as possible guys, especially the version of Fifa you play with ... ;)
 

richard jin

Reserves
Thanks mate!

I did it as a database because I kept the original proportions, lowering them, they are not values placed at random ..;)

I'm waiting for Kenny of MW to do a job on the traits in the DB, which are the basis for giving an identity to the players and differentiating them ...

Give me as much feedback as possible guys, especially the version of Fifa you play with ... ;)

this patch is very good i enjoy to play

but.. i think fix players values...

cpu's dribbling is perpact
thank you for made this patch
 


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