torpedo celtic
Club Supporter
CHALLENGING MATCH VS CPU ---------attempts to REPLICATE FIFA 11 & FIFA 2010 ROAD TO THE WORLD CUP - this is not a simulation set but a good gameplay set - in my opinion you can only make this game look real you cannot get it to play real
legendary difficulty
game speed fast
user / cpu
sprint speed 80 80
accelaration 80 80
shot error 50 50
pass error 50 50
shot speed 50 50
pass speed 42 42
injury fequency 50 50
injury severity 50 50
goalkeeping ability 39 39
positioning marking 100 100
run frequency 74 74
lineheight 75 75
line length 32 32
line width 50 50
full back positioning 50 50
first touch control error 98 100
power bar 50 or whatever you like
THE SLIDERS ABOVE ARE ROUGHLY MY FINAL SET BUT IVE LEFT THE OTHERS INCASE YOU WANT TO TRY ANY OF THEM
this set above is designed tomake playing the computer as fun and challenging as it was in fifa 11 and fifa world cup 2010
================================================================================================================================================================================================
THE LATEST UPDATE IN MAY 2013 Has completely simplified matters
SIMULATION SLIDERS
game speed slow
difficulty professional
marking = user 50 cpu 100
run frequency = user 50 cpu 76
first touch control error = user 100 cpu 100
THEN ALTER YOUR TEAM TACTICS TO IMPROVE YOUR DEFENCE AND ATTACK - much better for practice to improve your online play
difficulty world class
likely will have to have user the same as cpu or it may be too difficult
so for user and cpu
marking 100 (one hundred)
first touch control error 100 ( one hundred)
run frequency 76 (makes cpu attack and close down more realistically to match the best type of games you see)
if you have the latest update you can disregard everything below this point
==========================================================================================================================================================================================================
PS3 and XBOX360 (after patch 1.03)
ARCADE FUN SLIDERS
if you want a game that doesnt ANNOY THE HELL OUT OF YOU but it just a tactical game then use these sliders
CPU skill level pro, world class or legendary
change these sliders for both the USER and the CPU
everything 50 except
pass speed = 40
goal keeper ability = 39
marking = 91
line height = 75
line length = 32
line width = 32
first touch control error = 48
NOTE run frequency is at 50 for this one, ive changed my opinion on run frequency
also full back positioning is 50 because if its 70 then attacking down the wing is too easy
============================================================================================================================================================================================================
FUN SCOTTISH FOOTBALL SLIDERS - arcade simulation hybrid style
game time 10 MINUTES per half (is what I usually have but it seems long in fifa 13 compared to fifa 11 and the road to the world cup)
game speed FAST
CPU skill level LEGENDARY
change these sliders for both the USER and the CPU
sprint speed = 78
accelaration = 78
pass speed = 40 42 is also ok, its what i used to have it on, the slower the ball the tougher it is to attack and the easier it is to defend
goal keeper ability = 39
marking = 89
run frequency = 90 ?
line height = 75
line length = 32
line width = 32 for tight match or 60 for much better game
full back positioning = 70 ? if attacking down wings is too easy put it back to 50 this is something ive not experimented with i guess i wanted the defence to be hard to break down but messing around with this I see that it makes a much better game, could be ok as high as 100
first touch control error = 63
==================================================================
==================================================================
==================================================================
==================================================================
SIMULATION SLIDERS
Orions are the most realistic sliders I have seen, mine are only more challenging and approaching a simulation - so ill post orions sliders below mine so you can canabilise them and use what you want from each
Just been playing with user and cpu on the same values
AGAINST CPU
tested on PS3
difficulty legendary (tested on)
game speed SLOW (tested on)
game time between 8, 10 or 15 minute halfs would be fine
these sliders are for both the USER and the CPU
sprint speed between 40 and 50...............this depends on your preference
acceleration 49...............if you find it too easy to beat the cpu players then bump this up to 50
shot error 57.................? this is hard to determine so going with 57 which was tested by Jamie
pass error 59.................above this the cpu is too shit and below this value it is too good
shot speed 48
pass speed 48
injury frequency ??......user68/cpu77.............this is the only slider were I put the cpu on different value because lots of testing was did on this by other people
injury severity ??.........21
goal keeper ability ??.......39.........more goals in shorter game it looks realistic to me
marking 100
run frequency 74
line height 51
line length 45
line width 47
full back positioning 56[/i]
power bar 58
first touch control error 100
ORIONS SIMULATION SLIDERS I canabilsed these and tuned them for my preference
Sprint: 40/40
Acceleration: 44/44
Shot Error: 62/64
Pass Error: 60/66
Shot Speed: 48/48
Pass Speed: 48/48
Injury Frequency: 68/77
Injury Severity: 21/21
Goalkeeper Ability: 66/57
Marking: 68/68
Run Frequency: 15/15
Line Height: 51/51
Line Length: 45/45
Line Width: 47/47
Fullbacks: 56/56
First Touch 55/59
Power Bar(User) 58
===========================================================================================================================================================================================================
THIS ONE IS MY LATEST INCARNATION I married them with zjack7's sliders because he seems to have given the marking and the run frequency a lot of attention.
user cpu
sprint speed 78 78
accelaration 78 78
shot error 50 50
pass error 50 74
shot speed 50 50
pass speed 40 40
injury fequency 50 50
injury severity 50 50
goalkeeping ability 39 39
positioning marking 20 77
run frequency 23 0
lineheight 75 75
line length 32 32
line width 60 60 or 32 32 if you want tighter match
full back positioning 70 70
first touch control error 48 49
power bar 65 or whatever you like
==========================================================================================================================================================================================================
WANT TO JUST PLAY THE CPU IN A FAIR MATCH?
controls manual difficulty LEGENDARY
increase cpu pass ERROR to 55
increase cpu pass SPEED to 52
increase cpu first touch CONTROL ERROR to 53
everything else at 50 mess around with you formation and tactics and away you go
============================================================================================================================================================================================================
I THINK THE BEST SLIDERS TO USE AGAINST CPU IN CAREER ARE THE ONES IMMEDIATELY BELOW ALL THE REST ARE OTHERS WHICH i HAVE DID PREVIOUSLY INCASE YOU WISH TO TRY THEM
these sliders are for if you prefer to use default sliders but find legendary difficulty to be too unfair and difficult when using true manual controls
difficulty LEGENDARY
user all sliders set to 50 except pass speed see below- (use tactics to alter your gameplay or else add into one of the sets below)
auto switching MANUAL
move assistance MANUAL
power bar assistance OFF
pass assistance MANUAL
......................MANUAL
etc everything MANUAL except
save assistance ASSISTED
analog sprint ON
CPU SLIDERS everything 50 except
pass error = 55
pass speed = 50 for user = 48 to make the user and cpu passes to be the same speed, so if u want user 50 pass speed then increase cpu to suit possibly to 52
line height +10 make cpu 10 higher than user
first touch control error = make the CPU +3 higher than what yours is at, so if user is 50 then cpu will be 53
these sliders make the cpu play more like a manual player on LEGENDARY difficulty
this was tested on FAST GAME SPEED so may not work on other speed so well
========================================================================================
=========================================================================================
difficulty pro
game speed fast
controls manual or assisted
for user and cpu
everything 50 except
speed = 80
acceleration = 80
goal keeper ability = 39
marking = 89
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 60
first touch control error = 63
=======================================================================================
======================================================================================
for user and cpu
everything 50 except
goal keeper ability = 39
marking = 89
run frequency = 100
line height = 75 for cpu = 85
line length = 28
line width = 60
first touch control error = 63
==========================================================================
=========================================================================
this set is for if you prefer to change your tactics to be more realistic, well you would have to increase your pressure and aggression in custom tactics to play as high and aggressive as the CPU
USER
everything 50
CPU
everything 50 except
run frequency = 70...................not perfected the value but its around about 70
line height = 90
marking =99 on professional..........89 on legendary........increase marking for tougher challenge
======================================================================================
=======================================================================================
======================================================================================
GREAT MATCHES SLIDERS
THESE I CREATED TO PRODUCE THE TYPE OF MATCH i LIKE TO SEE WHERE THE GAME CAN MOVE QUICKLY FROM ONE END TO THE OTHER WITH A FEW KILLER GROUND PASSES BUT ALSO SO THAT THERE IS A LOT OF CLOSING DOWN OF PLAYERS, I WOULD DESCRIBE IT AS COUNTER ATTACKING WITH SKILL NECESSARY TO PULL OFF YOUR COUNTER ATTACKS, MUST USE MANUAL CONTROLS TO GET THE KILLER PASSES
SETTINGS FOR CAREER AGAINST CPU
game speed fast
difficulty pro.....................Professional will provide a fair challenge in Career
controls manual
for user and cpu
everything 50 except
goal keeper ability = 39
marking = 89
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 60
first touch control error = 63
-------------------------------------------------------------------------------------------------------------------------------
AGAINST ANOTHER HUMAN OPPONENT
game speed fast
everything 50 except.....................(+ OR - FROM ABOVE)
speed = 78..................................+18
acceleration = 78..........................+18
goal keeper ability = 39
marking = 91.................................+2
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 60
first touch control error = 50...........-13
I think most of the settings I used are self explanatory but I will explain which ones are related etc, line height being at 75 is very important because most professional football clubs attempt to maintain their defensive line as far from the goal as possible, this will ensure the teams do not give up territory too easily, this figure has been arrived from studying scottish football matches on tv, the simulation sliders are based on premiership and Champions League. 75 will ensure there are good battles for the ball in midfield and the defense will take care of any counter attacks with these sliders its cool
Line length is related to run frequency, with line length at 32 it is a fair average of what you would expect to see in a match with the run frequency ensuring your team get into attacking positions, this also adds to the game because it means that if you use manual passing you are required to anticipate where to pass the ball rather than passing straight to a static player which isnt very interesting and makes for a dull game of football. So this setting is favouring attacking football. If you reduce run frequency to very low value then you would also need to increase line length to ensure that you have enough players in good attacking positions. For me run frequency looks realistic and recommend you pick between 87-90.
Line width is 60 for a few reasons but mainly so that cpu players do not stand about like they dont know that you are there, so it ensures all players get involved in defense however in real football it would be less than this but it does bring another 2 things to the game, it makes defending that bit more challenging and opens the game up providing more passing opportunities but possibly the best aspect of it as far as gamplay is concerned is that passes are not so short that it becomes boring and you feel good about your passes if you use manual controls, there also seems to be an issue with performing short passes in fifa 13 on default pass speed which results in the ball being hit too hard and going out of play etc. 60 is good but 50 may be fine but game will not be as much fun.
The first touch control error is important against the cpu because it adds authenticity to the matches but against another person it takes something away from the game and its much better to increase speed and acceleration instead because it adds a lot of fun because it requires faster reaction times, increases the amount of closing down of the man on the ball and even increases injuries, so its all good and adds a lot to a match but against the cpu it will just make you hate the game because its unfair to you.
marking at 89 against cpu with these sliders is in my opinion what you would expect from a game on tv but against another human opponent I increased marking to 91 because the cpu is better at defending, but also because it reduces the gap between teams of different star levels and ensures a more realistic balance to ensure that a lower star team can take on a higher star team without getting a hiding everytime. So its good if you play your friends in a champions league and you all have a team in each group and someone plays their opponents for example, so really good at 91 against human to make great games.
For the simulation sliders the marking is best at 91 against CPU because the lower line height creates more space in the midfield and your defenders are easily caught out on a counter attack unless they stay with their man but at 75 line height 89 marking is good.
================================================== ================================================== =======
================================================== ================================================== =======
TOTAL BATTLE MATCH
Against CPU
game speed ANY
difficulty Pro or above
controls MANUAL or ASSISTED
for user and cpu
everything 50 except
pass speed = 40
goal keeper ability = 39
marking = 91.....................or between 89-91
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 32
first touch control error = 63 MANUAL or 80 ASSISTED
------------------------------------------------------------------------------------------------------------------------------
Against a HUman Opponent
everything 50 except
sprint speed = 78
accelaration = 78
pass speed = 40
goal keeper ability = 39
marking = 91
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 32
first touch control error = 50
legendary difficulty
game speed fast
user / cpu
sprint speed 80 80
accelaration 80 80
shot error 50 50
pass error 50 50
shot speed 50 50
pass speed 42 42
injury fequency 50 50
injury severity 50 50
goalkeeping ability 39 39
positioning marking 100 100
run frequency 74 74
lineheight 75 75
line length 32 32
line width 50 50
full back positioning 50 50
first touch control error 98 100
power bar 50 or whatever you like
THE SLIDERS ABOVE ARE ROUGHLY MY FINAL SET BUT IVE LEFT THE OTHERS INCASE YOU WANT TO TRY ANY OF THEM
this set above is designed tomake playing the computer as fun and challenging as it was in fifa 11 and fifa world cup 2010
================================================================================================================================================================================================
THE LATEST UPDATE IN MAY 2013 Has completely simplified matters
SIMULATION SLIDERS
game speed slow
difficulty professional
marking = user 50 cpu 100
run frequency = user 50 cpu 76
first touch control error = user 100 cpu 100
THEN ALTER YOUR TEAM TACTICS TO IMPROVE YOUR DEFENCE AND ATTACK - much better for practice to improve your online play
difficulty world class
likely will have to have user the same as cpu or it may be too difficult
so for user and cpu
marking 100 (one hundred)
first touch control error 100 ( one hundred)
run frequency 76 (makes cpu attack and close down more realistically to match the best type of games you see)
if you have the latest update you can disregard everything below this point
==========================================================================================================================================================================================================
PS3 and XBOX360 (after patch 1.03)
ARCADE FUN SLIDERS
if you want a game that doesnt ANNOY THE HELL OUT OF YOU but it just a tactical game then use these sliders
CPU skill level pro, world class or legendary
change these sliders for both the USER and the CPU
everything 50 except
pass speed = 40
goal keeper ability = 39
marking = 91
line height = 75
line length = 32
line width = 32
first touch control error = 48
NOTE run frequency is at 50 for this one, ive changed my opinion on run frequency
also full back positioning is 50 because if its 70 then attacking down the wing is too easy
============================================================================================================================================================================================================
FUN SCOTTISH FOOTBALL SLIDERS - arcade simulation hybrid style
game time 10 MINUTES per half (is what I usually have but it seems long in fifa 13 compared to fifa 11 and the road to the world cup)
game speed FAST
CPU skill level LEGENDARY
change these sliders for both the USER and the CPU
sprint speed = 78
accelaration = 78
pass speed = 40 42 is also ok, its what i used to have it on, the slower the ball the tougher it is to attack and the easier it is to defend
goal keeper ability = 39
marking = 89
run frequency = 90 ?
line height = 75
line length = 32
line width = 32 for tight match or 60 for much better game
full back positioning = 70 ? if attacking down wings is too easy put it back to 50 this is something ive not experimented with i guess i wanted the defence to be hard to break down but messing around with this I see that it makes a much better game, could be ok as high as 100
first touch control error = 63
==================================================================
==================================================================
==================================================================
==================================================================
SIMULATION SLIDERS
Orions are the most realistic sliders I have seen, mine are only more challenging and approaching a simulation - so ill post orions sliders below mine so you can canabilise them and use what you want from each
Just been playing with user and cpu on the same values
AGAINST CPU
tested on PS3
difficulty legendary (tested on)
game speed SLOW (tested on)
game time between 8, 10 or 15 minute halfs would be fine
these sliders are for both the USER and the CPU
sprint speed between 40 and 50...............this depends on your preference
acceleration 49...............if you find it too easy to beat the cpu players then bump this up to 50
shot error 57.................? this is hard to determine so going with 57 which was tested by Jamie
pass error 59.................above this the cpu is too shit and below this value it is too good
shot speed 48
pass speed 48
injury frequency ??......user68/cpu77.............this is the only slider were I put the cpu on different value because lots of testing was did on this by other people
injury severity ??.........21
goal keeper ability ??.......39.........more goals in shorter game it looks realistic to me
marking 100
run frequency 74
line height 51
line length 45
line width 47
full back positioning 56[/i]
power bar 58
first touch control error 100
ORIONS SIMULATION SLIDERS I canabilsed these and tuned them for my preference
Sprint: 40/40
Acceleration: 44/44
Shot Error: 62/64
Pass Error: 60/66
Shot Speed: 48/48
Pass Speed: 48/48
Injury Frequency: 68/77
Injury Severity: 21/21
Goalkeeper Ability: 66/57
Marking: 68/68
Run Frequency: 15/15
Line Height: 51/51
Line Length: 45/45
Line Width: 47/47
Fullbacks: 56/56
First Touch 55/59
Power Bar(User) 58
===========================================================================================================================================================================================================
THIS ONE IS MY LATEST INCARNATION I married them with zjack7's sliders because he seems to have given the marking and the run frequency a lot of attention.
user cpu
sprint speed 78 78
accelaration 78 78
shot error 50 50
pass error 50 74
shot speed 50 50
pass speed 40 40
injury fequency 50 50
injury severity 50 50
goalkeeping ability 39 39
positioning marking 20 77
run frequency 23 0
lineheight 75 75
line length 32 32
line width 60 60 or 32 32 if you want tighter match
full back positioning 70 70
first touch control error 48 49
power bar 65 or whatever you like
==========================================================================================================================================================================================================
WANT TO JUST PLAY THE CPU IN A FAIR MATCH?
controls manual difficulty LEGENDARY
increase cpu pass ERROR to 55
increase cpu pass SPEED to 52
increase cpu first touch CONTROL ERROR to 53
everything else at 50 mess around with you formation and tactics and away you go
============================================================================================================================================================================================================
I THINK THE BEST SLIDERS TO USE AGAINST CPU IN CAREER ARE THE ONES IMMEDIATELY BELOW ALL THE REST ARE OTHERS WHICH i HAVE DID PREVIOUSLY INCASE YOU WISH TO TRY THEM
these sliders are for if you prefer to use default sliders but find legendary difficulty to be too unfair and difficult when using true manual controls
difficulty LEGENDARY
user all sliders set to 50 except pass speed see below- (use tactics to alter your gameplay or else add into one of the sets below)
auto switching MANUAL
move assistance MANUAL
power bar assistance OFF
pass assistance MANUAL
......................MANUAL
etc everything MANUAL except
save assistance ASSISTED
analog sprint ON
CPU SLIDERS everything 50 except
pass error = 55
pass speed = 50 for user = 48 to make the user and cpu passes to be the same speed, so if u want user 50 pass speed then increase cpu to suit possibly to 52
line height +10 make cpu 10 higher than user
first touch control error = make the CPU +3 higher than what yours is at, so if user is 50 then cpu will be 53
these sliders make the cpu play more like a manual player on LEGENDARY difficulty
this was tested on FAST GAME SPEED so may not work on other speed so well
========================================================================================
=========================================================================================
difficulty pro
game speed fast
controls manual or assisted
for user and cpu
everything 50 except
speed = 80
acceleration = 80
goal keeper ability = 39
marking = 89
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 60
first touch control error = 63
=======================================================================================
======================================================================================
for user and cpu
everything 50 except
goal keeper ability = 39
marking = 89
run frequency = 100
line height = 75 for cpu = 85
line length = 28
line width = 60
first touch control error = 63
==========================================================================
=========================================================================
this set is for if you prefer to change your tactics to be more realistic, well you would have to increase your pressure and aggression in custom tactics to play as high and aggressive as the CPU
USER
everything 50
CPU
everything 50 except
run frequency = 70...................not perfected the value but its around about 70
line height = 90
marking =99 on professional..........89 on legendary........increase marking for tougher challenge
======================================================================================
=======================================================================================
======================================================================================
GREAT MATCHES SLIDERS
THESE I CREATED TO PRODUCE THE TYPE OF MATCH i LIKE TO SEE WHERE THE GAME CAN MOVE QUICKLY FROM ONE END TO THE OTHER WITH A FEW KILLER GROUND PASSES BUT ALSO SO THAT THERE IS A LOT OF CLOSING DOWN OF PLAYERS, I WOULD DESCRIBE IT AS COUNTER ATTACKING WITH SKILL NECESSARY TO PULL OFF YOUR COUNTER ATTACKS, MUST USE MANUAL CONTROLS TO GET THE KILLER PASSES
SETTINGS FOR CAREER AGAINST CPU
game speed fast
difficulty pro.....................Professional will provide a fair challenge in Career
controls manual
for user and cpu
everything 50 except
goal keeper ability = 39
marking = 89
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 60
first touch control error = 63
-------------------------------------------------------------------------------------------------------------------------------
AGAINST ANOTHER HUMAN OPPONENT
game speed fast
everything 50 except.....................(+ OR - FROM ABOVE)
speed = 78..................................+18
acceleration = 78..........................+18
goal keeper ability = 39
marking = 91.................................+2
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 60
first touch control error = 50...........-13
I think most of the settings I used are self explanatory but I will explain which ones are related etc, line height being at 75 is very important because most professional football clubs attempt to maintain their defensive line as far from the goal as possible, this will ensure the teams do not give up territory too easily, this figure has been arrived from studying scottish football matches on tv, the simulation sliders are based on premiership and Champions League. 75 will ensure there are good battles for the ball in midfield and the defense will take care of any counter attacks with these sliders its cool
Line length is related to run frequency, with line length at 32 it is a fair average of what you would expect to see in a match with the run frequency ensuring your team get into attacking positions, this also adds to the game because it means that if you use manual passing you are required to anticipate where to pass the ball rather than passing straight to a static player which isnt very interesting and makes for a dull game of football. So this setting is favouring attacking football. If you reduce run frequency to very low value then you would also need to increase line length to ensure that you have enough players in good attacking positions. For me run frequency looks realistic and recommend you pick between 87-90.
Line width is 60 for a few reasons but mainly so that cpu players do not stand about like they dont know that you are there, so it ensures all players get involved in defense however in real football it would be less than this but it does bring another 2 things to the game, it makes defending that bit more challenging and opens the game up providing more passing opportunities but possibly the best aspect of it as far as gamplay is concerned is that passes are not so short that it becomes boring and you feel good about your passes if you use manual controls, there also seems to be an issue with performing short passes in fifa 13 on default pass speed which results in the ball being hit too hard and going out of play etc. 60 is good but 50 may be fine but game will not be as much fun.
The first touch control error is important against the cpu because it adds authenticity to the matches but against another person it takes something away from the game and its much better to increase speed and acceleration instead because it adds a lot of fun because it requires faster reaction times, increases the amount of closing down of the man on the ball and even increases injuries, so its all good and adds a lot to a match but against the cpu it will just make you hate the game because its unfair to you.
marking at 89 against cpu with these sliders is in my opinion what you would expect from a game on tv but against another human opponent I increased marking to 91 because the cpu is better at defending, but also because it reduces the gap between teams of different star levels and ensures a more realistic balance to ensure that a lower star team can take on a higher star team without getting a hiding everytime. So its good if you play your friends in a champions league and you all have a team in each group and someone plays their opponents for example, so really good at 91 against human to make great games.
For the simulation sliders the marking is best at 91 against CPU because the lower line height creates more space in the midfield and your defenders are easily caught out on a counter attack unless they stay with their man but at 75 line height 89 marking is good.
================================================== ================================================== =======
================================================== ================================================== =======
TOTAL BATTLE MATCH
Against CPU
game speed ANY
difficulty Pro or above
controls MANUAL or ASSISTED
for user and cpu
everything 50 except
pass speed = 40
goal keeper ability = 39
marking = 91.....................or between 89-91
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 32
first touch control error = 63 MANUAL or 80 ASSISTED
------------------------------------------------------------------------------------------------------------------------------
Against a HUman Opponent
everything 50 except
sprint speed = 78
accelaration = 78
pass speed = 40
goal keeper ability = 39
marking = 91
run frequency = 90
line height = 75 for cpu = 85
line length = 32
line width = 32
first touch control error = 50