So that's what I am hoping for.ah no i think,
only the official brazil WC stadiums were added
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So that's what I am hoping for.ah no i think,
only the official brazil WC stadiums were added
hey,Hi, thank you @tokke001 for your work about the formats. For further information about rx2 vertex color format.
D3DDECLUSAGE_COLOR 0x/00/0A/00/04 = 0x/00/18/28/86 D3DDECLTYPE_D3DCOLOR
Vertex colors are stored in argb format instead of rgba and for example Noesis use rgba.
Using my scripts colors doesn’t display correctly because alpha channel are in wrong place when Noesis read rgba. I can fix it swapping alpha byte for each vertex.
I think it’s argb. I can double-check it but i’m pretty sure that’s the format.hey,
thanks !
is it "ABGR" format (complete endian swap of RGBA), or "ARGB" format for rx2 / FIFA 11?
it depends on the endian format of the vertices, if i understand correctly ?
big endian = ABGR (or "ARGB" ? )
little endian = RGBA
vertices of FIFA 07 - 11: is always big endian
vertices of newer games (example FIFA 14): is little endian, reading is then RGBA
Maybe not supported for 14 to 16 conversion or.... disabled due to bugs. Also please send issues in "FIFA Converter / tokke001s' programs and files" thread cause some may also be facing same issues and have found solution there.Hey guys, question... when I use FIFA Converter this feature is disabled... is there a fix to this???...
View attachment 90002
Thanks!!!...
Finally, master tokke001's hammer struck and will shake the modding community again.FIFA Library 2022
New 2022 version of my dll,
a lot of rewriting and changes have been done !
Here are the main new features:
Rx2/Rx3Hybrid/Rx3 files
Moved and changed structures, making it easier to edit but also giving more options !
* Fix for reading/writing DEC3N vertex values (normals/tangents/binormals)* FIFALibrary22.Rx2File
-> Load/Save Rx2 from games: FIFA07, UEFA CL 06–07, FIFA08, UEFA Euro 2008, FIFA09 (All Xbox360), or other not-fifa games using Rx2
* FIFALibrary22.Rx3HybridFile
-> Load/Save from games: FIFA 10 (console), 2010 FIFA World Cup SA, FIFA 11 (pc/console), FIFA Online 3 (old FIFA 11 engine)
* FIFALibrary22.Rx3File
-> Load/Save Rx3 from games: FIFA 12 or newer
* FIFALibrary22.RxFile
-> This is new: Load/Save any Rx2/Rx3Hybrid/Rx3 file as a 'FIFALibrary22.RxFile'
Rw4 (Renderware) Structure changes
From a nhl11 debug-file: section-structures, namespaces, property-names, enums, ... have been added ! (thx to @Beedy )
* Near complete known renderware sections
* Easier to work with: Automatic links between sections (for pointers)
* Easier to add a new RW sections
* "RwObject" introduced: All Rw4 Sections are now identified as a RwObject, and have: TYPE_CODE, ALIGNMENT, SectionInfo values
* Create custom Vertex formats: : ex. hairmodels with multiple UVs
* Section 'Rw.Graphics.Raster' is now fully editable: edit Depth, Dimension, ... + corrected TextureFormat-enums
Rx3 Structure changes
General changes making it easier to edit, and many fixes/improvements :
* Some changes in names: namespaces, property-names
* Properties wich are automaticly done at saving are now read-only: Number, size, ... values
* Added summaries
* "Rx3Object" introduced: All Rw4 Sections are now identified as a Rx3Object, and have: TYPE_CODE, ALIGNMENT, SectionInfo values
* New Rx3 section: MORPH_INDEXED
* New Rx3 texture format: BC6H_UF16 (ex. Sky-textures FIFA 22 switch): Dds/Ktx only (no decoding to bitmap possible)
* ...
Textures
* Compressed textures
A new library for encoding/decoding BC1-5 + BC7 compressed textures is in use now: BCnEncoder
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files are done by this dll now (not mine)
-> New: Support for Ktx files
* Uncompressed textures
-> now correct reading/writing of uncompressed textures
Other
* "glare.bin" files
Newly added: Reading of "glare.bin" files
used at old games like: nhl11, FIFA08 console, ...
* CrowdPlacement "Crowd_*_*.dat" files
Newly added: Reading/Writing of crowdplacement *.dat files (beta)
for games:
* Crowd v3 format: FIFA 07-14
* Crowd v4 format: WC14 game
* Crowd v5 format: FIFA 15 - 22
Info:
-> See full Overview of features in included text file !
-> .NET framework 4.7.2 compatible
Credits also to:
* Dmitri, Beedy (research)
* Rinaldo (some small code parts)
* BCnEncoder.NET
Download:
Link
it's gonna go with domino effectFinally, master tokke001's hammer struck and will shake the modding community again.
Keep up the excellent work. Now back to the blender script. :3
Exactly as one depends on the other in this modding community.it's gonna go with domino effect
How do you use this? please tell me where to writeGithub added:
github of the new 2022 Library shared :
GitHub - tokke001/FIFALibrary22
Contribute to tokke001/FIFALibrary22 development by creating an account on GitHub.github.com
I’m also interested here.How do you use this? please tell me where to write
Public Enum CrwdFileType As Byte
FIFA_14 = 3 'found at FIFA07-14
FIFA_WC14 = 4
FIFA_15 = 5 'FIFA 14 or later
End Enum
You need to know about programming in C# or VB to use the dll and squish it to the fullest capacity.How do you use this? please tell me where to write
Examples Added
i added some examples for getting data from rx3 model and texture files :
Edit Rx3 model files
Edit Rx3 Texture files
Edit Crowd Dat files (code) | Crowd data (info)
The example is nice and with comments. Thank you for making it.Crowd
here is a scheme of the layout a FIFA 11-14 crowd file :
View attachment 99044
Version
i took the first byte after "CRWD" as a "version" :
because i found 3 values, wich always equals with a different crowd-file layout
Code:Public Enum CrwdFileType As Byte FIFA_14 = 3 'found at FIFA07-14 FIFA_WC14 = 4 FIFA_15 = 5 'FIFA 14 or later End Enum
FIFA 07 to FIFA 14 games: version is always '3', the files are compatible
FIFA WC'14 game has version '4'
FIFA 15 or later has version '5'
the small exception :
FIFA WC'06 : the crowd has version '3', but the layout is lightly different
Number of seats
this is a 32bit value : so a maximum of 2.147.483.647 seats (integer) or maybe 4.294.967.295 (uinteger) in a crowd file are possible
i think this was wrong at the old blender rx3-plugin:
it said there it was a short (wich only has a maximum of 32767 seats)
Crowd data
then followed is the crowd data, this is an array of the size of "number of seats"
* Vertices: XYZ positions (3 floats)
* Rotation: defines the rotation (1 float)
* Color: RGB values (3 bytes)
* Data: number of awaycrowd, Size of crowd, ...
these values various at different the version, and not all is known
* Extra Data
these values various at different the version, and not all is known
for my dll
here s an example code :
FIFALibrary22/- Examples -/EditCrowdDat.vb at master · tokke001/FIFALibrary22
Contribute to tokke001/FIFALibrary22 development by creating an account on GitHub.github.com
Its possible to convert one format tô another in crowd?Crowd
here is a scheme of the layout a FIFA 11-14 crowd file :
View attachment 99044
Version
i took the first byte after "CRWD" as a "version" :
because i found 3 values, wich always equals with a different crowd-file layout
Code:Public Enum CrwdFileType As Byte FIFA_14 = 3 'found at FIFA07-14 FIFA_WC14 = 4 FIFA_15 = 5 'FIFA 14 or later End Enum
FIFA 07 to FIFA 14 games: version is always '3', the files are compatible
FIFA WC'14 game has version '4'
FIFA 15 or later has version '5'
the small exception :
FIFA WC'06 : the crowd has version '3', but the layout is lightly different
Number of seats
this is a 32bit value : so a maximum of 2.147.483.647 seats (integer) or maybe 4.294.967.295 (uinteger) in a crowd file are possible
i think this was wrong at the old blender rx3-plugin:
it said there it was a short (wich only has a maximum of 32767 seats)
Crowd data
then followed is the crowd data, this is an array of the size of "number of seats"
* Vertices: XYZ positions (3 floats)
* Rotation: defines the rotation (1 float)
* Color: RGB values (3 bytes)
* Data: number of awaycrowd, Size of crowd, ...
these values various at different the version, and not all is known
* Extra Data
these values various at different the version, and not all is known
for my dll
here s an example code :
FIFALibrary22/- Examples -/EditCrowdDat.vb at master · tokke001/FIFALibrary22
Contribute to tokke001/FIFALibrary22 development by creating an account on GitHub.github.com