AbdullahNiaz39
Club Supporter
any know it how to increase extra min or injury time of fifa 16 ?? mean after 90 of extra time ??
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I did what you said, but the game crashes.Acesse FIFA 16 \ dlc \ dlc_FootballCompEng \ dlc \ FootballCompEng \ data \ compdata, abra settings.txt e pesquise [xxxx], asset_id, 19 e coloque [xxxx], rule_numsubsbench, 9 abaixo dele. Lembre-se de que aqueles [xxxx] são apenas um espaço reservado para o número real que você verá ao encontrar a linha [xxxx], asset_id, 19.
I also have just checked this now with 11 players and have the same results. Yeah what a pity you cannot have unlimited player numbers in the bench.Yeah, unfortunately the game can't handle more than 7 players on the bench. It can display 9 before a match but it crashes when you start the match.
<context id="11" name="attack_penalty">
<level id="0" name="auto">
</level>
<level id="1">
<action id="1" string_id="CO_Shoot"/>
<action id="8" string_id="CO_ChipShot"/>
<action id="79" string_id="CO_Stutter"/>
</level>
<level id="2">
<action id="1" string_id="CO_Shoot"/>
<action id="8" string_id="CO_ChipShot"/>
<action id="79" string_id="CO_Stutter"/>
</level>
<level id="3">
<action id="1" string_id="CO_Shoot"/>
<action id="8" string_id="CO_ChipShot"/>
<action id="79" string_id="CO_Stutter"/>
</level>
<level id="4">
<action id="1" string_id="CO_Shoot"/>
<action id="8" string_id="CO_ChipShot"/>
<action id="79" string_id="CO_Stutter"/>
</level>
<level id="5">
<action id="1" string_id="CO_Shoot"/>
<action id="8" string_id="CO_ChipShot"/>
<action id="79" string_id="CO_Stutter"/>
</level>
<level id="6">
<action id="1" string_id="CO_Shoot"/>
<action id="8" string_id="CO_ChipShot"/>
<action id="79" string_id="CO_Stutter"/>
</level>
Does this also apply for heads that were converted from recent FIFAs to FIFA 14? You know, when you can view the head in CM16, but ingame it is a mess. Also, is FIFA Converter any good?I used Lagwagon tutorial (https://www.mediafire.com/file/i22ukv2bvjbbbi3/Conversion_Tutorial.rar/file)
and also that video:
The lagwagon tutorial has mterial needed (head_0) but also indications:
Here is a copy of the indications:
1. Import the FIFA 14 head file in Blender.
2. Import the head base in CVT folder
3. Select the head base and the FIFA head file (in that order). Both have to be selected.
4. Then press 'Ctrl + l' and click on 'object & data'
5. After that, click on the Head base and press 'U'.
6. And Object and data again.
7. Do the same with the Eyes model
8. Export.
9. Import the new head model in CM16
10. Import textures
11. Eport the model from CM16
12. Import the new head model in blender
13. Import the other files (Hair model and textures)
14. Select all model parts
15. Move the model til it perfectly fits the body.
16. Correct eyes position
17. Create and import textures as shown in the video.
18. That's it!
##############################
Here are the tips I have noted for myself:
# Moves ect
- Shift+B draw a rectangle to zoom in
# Change view
- Numpad5 change from ortho to perspective
- Numpad in general to move the view
- CTRL+L object data to fusion objects (select first the recpient)
- B Select Meshes
Note: You need to check in CM16 that the head is positioned correctly. You need to adjust this in blender if it is not. You will also need for some time to adjust the eyes position and sometimes to rotate them.
I hope this helps!
Does this also apply for heads that were converted from recent FIFAs to FIFA 14? You know, when you can view the head in CM16, but ingame it is a mess. Also, is FIFA Converter any good?
I have found some converted heads, but they are for FIFA 14, and I need them for FIFA 16.
Where can I download them?I don't know. But do you realise we already have all the FIFA22 faces for FIFA16, thanks to @Dmitri ?
FIFA converter is good to convert the hair model and the textures. I don't use it for the head model because of the neck clipping.
Thanks! I did not download this pack because I was under the impression that it had faces that were already published separately. I was too lazy to check if it had anything beyond it because of the huge size, but it appears I should have downloaded it)