This sounds more like a question for Fidel, but use whatever locale you wish, they are interchangeable.@bangus , @Fidel Gameplay
I just copying the LOCAL.INI file from the mod, I get the same result from the job?
Grateful
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This sounds more like a question for Fidel, but use whatever locale you wish, they are interchangeable.@bangus , @Fidel Gameplay
I just copying the LOCAL.INI file from the mod, I get the same result from the job?
Grateful
You can edit body types with Aranaktu's cheat tableOh OK.
Is there any other way I can edit BodyTypes?
Bangus showed me away using Moddingway Squad Converter, DB MASTER,etc but it's very tricky. Maybe there's an easier way using Frosty Editor?.
You don't need the Converter anymore. Edit the db using the Frosty Editor, exact same process: use DBM and Excel, open the players table and edit the bodytypecode value. Easy and less complicated.
You can edit body types with Aranaktu's cheat table
I don't know if Fidel wants to allow people to edit his mods and db, but that would be the obvious 1st option -- edit the body codes in his mod. Personally, I think mods should be locked so as to prevent others from passing them off as their own. But that's up to the mod creators of course.But how can I run Fidel's mods via FrostyModManager and at the same time use my own edits via FrostyEditor?.
I don't know if Fidel wants to allow people to edit his mods and db, but that would be the obvious 1st option -- edit the body codes in his mod.
I don't know how many mods you can run at one time. But you can certainly create your own db mod (I did); call it dbproject and run using Frosty. Will it conflict with any other mods you are using? I do not know, I have not tested any of that.
Sorry can't help. Every year I edit one thing only: the database. So I'm using one Frosty db mod and launching it via the editor. I don't care about adding kits, boots, faces, stadiums, extra leagues and teams, and all the rest. It's more than enough work for the year to get the 18000 players in the game rated properly so as to create something resembling realistic football, that's all I care about lol.Well, Fidel is releasing his mods for Mod Manager, not the Editor. So the database is not editable. Or at least, I don't know how to edit a bundled database from Mod Manager to Editor.
Sorry can't help. Every year I edit one thing only: the database. So I'm using one Frosty db mod and launching it via the editor. I don't care about adding kits, boots, faces, stadiums, extra leagues and teams, and all the rest. It's more than enough work for the year to get the 18000 players in the game rated properly so as to create something resembling realistic football, that's all I care about lol.
Something to try: use Fidel's mod to create a squads file. Then edit the bodytypecode values in the squads file using the Converter method (my tutorial). Probably won't work, will read as corrupted when firing up Fidel's mod, but who knows.LOL yeah you are right.
I'm going to try to modify the bodytypecode in Frosty Editor, save changes, export it as .fbmod and import it in FrostyModManager along with Fidel's pack and see what happens.
Something to try: use Fidel's mod to create a squads file. Then edit the bodytypecode values in the squads file using the Converter method (my tutorial). Probably won't work, will read as corrupted when firing up Fidel's mod, but who knows.
Yeah I thought about it. But the Squads method is kind of tricky. Or maybe I'm just too lazy for that nowadays. I'm looking for the easy way out I reckon.
Is AGPE causing this error ? or Unlock options causing to corrupt squads file ?
Since the only way i know to unlock all the hidden things ingame is modding the database, I think Fidel's Main Database Unlock mod should go with a database which may conflits with any other incompatible db installed with it.
It's just my supposition, Fidel is the best placed to confirm that or not.
So there's currently no way to do what I want if I'm using Fidel's lastest pack for FMM? (To edit some player's Body Type codes?).
Federico, use cheat engine, install it, download latest CE table by Aranaktu and you can edit body types no problem and a lot of other stuff, you'll see.(name, position, hair, etc)So there's currently no way to do what I want if I'm using Fidel's lastest pack for FMM? (To edit some player's Body Type codes?).