New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !
-> Check 'ChangeLog' to see what s changed
Features : - Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...
- Models
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )
- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)
- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)
- Other
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist
ChangeLog (what s new) :
[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected
- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited
- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes
- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...
- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)
- Other
* Compress/Decompress: added support for all files
[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)
- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !
[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors
[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...
- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats
- Models > Move/Scale
* Manuel moving/scaling: example head placements on body
- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )
- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'
- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"
- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format
- Other > Fix Ids
* Support now for any id (removed maximum value)
[v21.03.06b]
- GENERAL
* New Texture Format support: ATI1
* New: DDS files support -> for better quality & less errors this is recommended
* Layout improvements
* Fixes/improvements: Better Big/little endian textures- support, better Tiling support, ...
- Textures > Import
* Added option: "Update Texture Format", this will update the rx3 texture format to the .dds format (for Dds files only)
* Added: Import Dds
* Fixes/improvements
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang (Testing/support)
* support from the forum !
Hello. I tried replacing the textures of a wipe. Unfortunately it crashes ingame. The final file is much larger than the original (PNG). I tried to change the save compression to the affected file but nothing (DDS). It crashes. So I tried to export and re-import the files without replacing anything and even there the size of the files is not the same. As a result it crashes ...
I have the similliar problem as GIGGI, when I try to import fifa10 ps3 hair, but I think the problem is also with other fifa's when extracting hair_textures
I have the similliar problem as GIGGI, when I try to import fifa10 ps3 hair, but I think the problem is also with other fifa's when extracting hair_textures
I believe none of the active players. I think the most "interesting" faces are those of the now retired players. Now I don't remember what faces there were on FIFA 10 or earlier, but I have a FIFA 2005 face ID list where a good part of it appeared in subsequent chapters
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
unfortunately hair models converted from Switch to FIFA 16 are not convertible to anything else
and there is a still this little bug about FIFA 15/16-14 faces.
Some elements of models are stretching about in some situations for some reason.
Here is Robbie Keane by Telega12
Hello. I tried replacing the textures of a wipe. Unfortunately it crashes ingame. The final file is much larger than the original (PNG). I tried to change the save compression to the affected file but nothing (DDS). It crashes. So I tried to export and re-import the files without replacing anything and even there the size of the files is not the same. As a result it crashes ...
unfortunately hair models converted from Switch to FIFA 16 are not convertible to anything else
and there is a still this little bug about FIFA 15/16-14 faces.
Some elements of models are stretching about in some situations for some reason.
Here is Robbie Keane by Telega12
Tokke's tool making me drool over all those F16 boot models I can now convert and use in the Classic Patch Sputnik bootpack instead of trying to find something minimally ugly yet suitable from the previously available models <3
Yes mate, I did, but somehow the game crushed, I thought It was the haircolour that is making problems, so I resize to 512x512, but the crash is still there...
thanks for your tool there is an error in the neck when the players lower their heads. I don't know if I have a solution. but this is better than nothing.