Vndrew
Youth Team
only moveDo you try scale and move simultaneously ? and which tool version did you use?
21.11.28
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only moveDo you try scale and move simultaneously ? and which tool version did you use?
make sure u have latest tool version:@tokke001
Sorry to interrupt you, but FIFA 14 Bale hair mesh converted to FIFA 11 crashes the game. (VertexSize Missmatch)
I downloaded that fix, and tried to convert F14 Bale to FIFA 11 once again.make sure u have latest tool version:
there was a fix released some days after the 'long-waited release'
why not use:Trying to convert FIFA 16 boot texture (x2048) to FIFA 14 (x1024) format:
- default FIFA 14 boot texture template is x256, I delete it and replace with a x1024 custom one
- when converting from to F14 format and ticking the "Resize to - destination size (rx3-template)", the outcome file is still x256
What gives?
Well because then it keeps the F16's source x2048 resolution which is to be avoided for F14, and I want to mass convert to x1024.why not use:
resize to -> source size?
maybe resize the original template from 256 to 1024Well because then it keeps the F16's source x2048 resolution which is to be avoided for F14, and I want to mass convert to x1024.
That's what I didmaybe resize the original template from 256 to 1024
can u send me the files maybe :FIFA Converter stopped correctly importing kit numbers to rx3 files.
can u send me the files maybe :Trying to convert FIFA 16 boot texture (x2048) to FIFA 14 (x1024) format:
- default FIFA 14 boot texture template is x256, I delete it and replace with a x1024 custom one
- when converting from to F14 format and ticking the "Resize to - destination size (rx3-template)", the outcome file is still x256
What gives?
Thank you for reaching out, seems like indeed the previous generic file had to be deleted and replaced, not just renamed for some reason.can u send me the files maybe :
* what u import
* template
* what u get
and wich settings at converter u used ?
and screen of your template folder?
default settings, these kit numberscan u send me the files maybe :
* what u import
* what u get
and wich settings at converter u used ?
So I am still having weird issues with converting F16 boot textures to F14.Thank you for reaching out, seems like indeed the previous generic file had to be deleted and replaced, not just renamed for some reason.
what i notice: the extra mipmaps are missing (only 1 mipmap present)default settings, these kit numbers
no matter if imported to the file, converted to FIFA 14 template or imported to new file, the effect was the same
if the source file is smaller then the rx3 template, then it will take the size of the source file :So I am still having weird issues with converting F16 boot textures to F14.
My theory now is that texture rx3s become corrupt and cash the game if they were converted to a hogher resolution than they originally are.
Example:
My new custom shoe_#_%_textures tempalte in MyTemplates_Textures is x1024.
If the source F16 textures rx3 is x1024 or larger, the conversion works fine and the game works.
If the source F16 textures rx3 is smaller than x1024 (e.g. x512), the conversion still keeps the x512 resolution and the game crashes when trying to load such texture.
When I tried to convert the F16 textures rx3 (x512) with the original converter's shoe_#_%_textures tempalte (x256), all worked well.
I can't try anything myself anymore, dear friendwhat i notice: the extra mipmaps are missing (only 1 mipmap present)
this may cause the error u see on your screen
to solve it u should work with png:
1. export as png
2. import the png
can u try this and let me know if it s solved?
i think the same problem appears at the older tool?
-> if u use "convert" it will use the number of mipmaps of the source rx3
-> if u export/import with dds it will use the number of mipmaps of the dds (with is of the source rx3)
ah i see, no problemI can't try anything myself anymore, dear friend