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Recent content by D. Neale

  1. D

    diamonds in the rough

    one thing i've noticed about WE9 is that some of the secondary players exceed their expected development as the team gets better. this is a bonus since the accumulated fatigue is much more harsh in this version and i have to rotate players far more often. for ajax, emanuelson, maxwell, and...
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    diamonds in the rough

    i got to the negotiation window yesterday. another club beat me to mathieu. i bid the farm on the guy but negotiations broke down. i did pick up mascherano, however, and he was immediately called up for national team duty. he came back maxed on fatigue and i've yet to play him. i can vouch...
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    diamonds in the rough

    i have to agree about m'bami. he's exceptional on the ball right away and just gets better.
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    Master League Fatigue

    i'm in the second season on 5* with ajax (acutal squad). i won the D2 league and cup in the first season and made a couple of decent off season acquitisions. i found that with a little depth at each position i can manage the fatigue situation just fine. i plan a few matches ahead, rest the key...
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    diamonds in the rough

    well, i meant particular players. guess i didn't make that clear. pienaar of ajax has a helluva development curve so i'm using him in just about every match.
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    diamonds in the rough

    any tips for finding unknown players that become superstars in the master league?
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    what's the verdict on WE9 (U.S. version)?

    i played 2-player cooperative with a friend last night. he's stuck with me since WE6, but never really got the hang of the game. we went on a rampage with Ajax, using a modified 3-4-3 that i have been working on for years. my friend was duly impressed. he said the new version is much more fluid...
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    what's the verdict on WE9 (U.S. version)?

    that seems a bit harsh. for several matches i thought konami had made the game more difficult just for difficulty's sake. but the more i play the more i realize you have to think through every d*mn move. like everyone i was really frustrated with the frequency of fouls. but you just have to time...
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    Passing PES5 !

    i feel your pain. i wish the passing was a bit more realistic at times and i find the manual pass often takes too long to execute in tight quarters. i almost always take the ball to one side to make space, either with a turn or the side step maneuver and then passing to the player i want. this...
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    what's the verdict on WE9 (U.S. version)?

    yeah, i'm sure you're right. i've been using it to great effect, and i don't mean that suddenly i'm scoring a bunch of great goals. more like great shots met with great saves and general chaos in the box. pretty cool, actually.
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    Winning Eleven 10 Thread

    i don't know about any superpatch, but i agree with you. like most everyone else on the forum i'd like to see more national teams but not at the expense of the gameplay's depth. but what i'd really like to see is more "style". what about lower-tier teams that start playing "route 1" football...
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    what's the verdict on WE9 (U.S. version)?

    amen. i think the new version is great. maybe it's not a quantam leap or anything (i guess we have to wait for the PS3 version for that) but the gameplay is deeper and even more realistic. cheers!
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    what's the verdict on WE9 (U.S. version)?

    thanks for that. i wish i had time for all the mods and stuff but i'm a working dad with kids, you know? question about the 'controlled shot' (R2) feature: i didn't find anything in the manual that indicates this is exclusive to players with a particular ability. what's the story on this?
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    Winning Eleven/PES Next-Gen Wishlist thread

    worked the same way on the N64. i thought it was a great system. i think the 'keepers probably saved a few more shots than they would in real life. but it almost made PK shootouts something to look forward to. especially with multiple players since it rotated shooting and 'keeping duties.
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    what's the verdict on WE9 (U.S. version)?

    i've played about 7 or 8 matches now on 3* and WE9 just feels like a better game overall. in fact, they improved a couple things that drove me batty in WE8. one improvement i really like is the way a wayward pass or deflection is fair game. my players respond in a more realistic way and i feel i...
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